Init commit of actual source
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// GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions'
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public class @PlayerControls : IInputActionCollection, IDisposable
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{
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public InputActionAsset asset { get; }
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public @PlayerControls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""PlayerControls"",
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""maps"": [
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{
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""name"": ""Gameplay"",
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""id"": ""ab50d8bd-3a51-45da-93f1-559b352c9e91"",
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""actions"": [
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{
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""name"": ""Move Left"",
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""type"": ""Button"",
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""id"": ""2c336112-801a-4f65-9a46-7a64ded816be"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Move Right"",
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""type"": ""Button"",
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""id"": ""2f0a8df3-36f2-4ce7-85ed-0761363672fa"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""832d2e58-7d24-471f-93a1-24c2e4b86ffd"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Use"",
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""type"": ""Button"",
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""id"": ""8024baf6-f8c7-4679-aeee-5d86fd2a736a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""6aca301e-ad69-4ef5-b726-a2feca4c9f47"",
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""path"": ""<Gamepad>/leftStick/left"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move Left"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""0395b1d4-bfa7-4d28-aa32-4e11a748fb13"",
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""path"": ""<Gamepad>/leftStick/right"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move Right"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""cd727e25-7d1c-4a06-8312-686a2abd6a13"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e504edd0-5cb6-4640-9eeb-31daf533456c"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Use"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
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m_Gameplay_MoveLeft = m_Gameplay.FindAction("Move Left", throwIfNotFound: true);
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m_Gameplay_MoveRight = m_Gameplay.FindAction("Move Right", throwIfNotFound: true);
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m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
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m_Gameplay_Use = m_Gameplay.FindAction("Use", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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// Gameplay
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private readonly InputActionMap m_Gameplay;
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private IGameplayActions m_GameplayActionsCallbackInterface;
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private readonly InputAction m_Gameplay_MoveLeft;
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private readonly InputAction m_Gameplay_MoveRight;
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private readonly InputAction m_Gameplay_Jump;
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private readonly InputAction m_Gameplay_Use;
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public struct GameplayActions
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{
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private @PlayerControls m_Wrapper;
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public GameplayActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
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public InputAction @MoveLeft => m_Wrapper.m_Gameplay_MoveLeft;
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public InputAction @MoveRight => m_Wrapper.m_Gameplay_MoveRight;
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public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
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public InputAction @Use => m_Wrapper.m_Gameplay_Use;
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void SetCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
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{
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@MoveLeft.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
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@MoveLeft.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
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@MoveLeft.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
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@MoveRight.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
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@MoveRight.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
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@MoveRight.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
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@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@Use.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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@Use.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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@Use.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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}
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m_Wrapper.m_GameplayActionsCallbackInterface = instance;
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if (instance != null)
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{
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@MoveLeft.started += instance.OnMoveLeft;
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@MoveLeft.performed += instance.OnMoveLeft;
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@MoveLeft.canceled += instance.OnMoveLeft;
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@MoveRight.started += instance.OnMoveRight;
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@MoveRight.performed += instance.OnMoveRight;
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@MoveRight.canceled += instance.OnMoveRight;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Use.started += instance.OnUse;
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@Use.performed += instance.OnUse;
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@Use.canceled += instance.OnUse;
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}
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}
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}
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public GameplayActions @Gameplay => new GameplayActions(this);
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public interface IGameplayActions
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{
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void OnMoveLeft(InputAction.CallbackContext context);
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void OnMoveRight(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnUse(InputAction.CallbackContext context);
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}
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}
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