Init commit of actual source

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Brian Gunn committed 2021-01-11 22:08:06 -08:00
1 parent 232c6ff038
commit e70f3d2054
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// GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @PlayerControls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerControls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerControls"",
""maps"": [
{
""name"": ""Gameplay"",
""id"": ""ab50d8bd-3a51-45da-93f1-559b352c9e91"",
""actions"": [
{
""name"": ""Move Left"",
""type"": ""Button"",
""id"": ""2c336112-801a-4f65-9a46-7a64ded816be"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Move Right"",
""type"": ""Button"",
""id"": ""2f0a8df3-36f2-4ce7-85ed-0761363672fa"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""832d2e58-7d24-471f-93a1-24c2e4b86ffd"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Use"",
""type"": ""Button"",
""id"": ""8024baf6-f8c7-4679-aeee-5d86fd2a736a"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""6aca301e-ad69-4ef5-b726-a2feca4c9f47"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move Left"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""0395b1d4-bfa7-4d28-aa32-4e11a748fb13"",
""path"": ""<Gamepad>/leftStick/right"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move Right"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""cd727e25-7d1c-4a06-8312-686a2abd6a13"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e504edd0-5cb6-4640-9eeb-31daf533456c"",
""path"": ""<Gamepad>/buttonWest"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Use"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Gameplay
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
m_Gameplay_MoveLeft = m_Gameplay.FindAction("Move Left", throwIfNotFound: true);
m_Gameplay_MoveRight = m_Gameplay.FindAction("Move Right", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Use = m_Gameplay.FindAction("Use", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Gameplay
private readonly InputActionMap m_Gameplay;
private IGameplayActions m_GameplayActionsCallbackInterface;
private readonly InputAction m_Gameplay_MoveLeft;
private readonly InputAction m_Gameplay_MoveRight;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Use;
public struct GameplayActions
{
private @PlayerControls m_Wrapper;
public GameplayActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @MoveLeft => m_Wrapper.m_Gameplay_MoveLeft;
public InputAction @MoveRight => m_Wrapper.m_Gameplay_MoveRight;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Use => m_Wrapper.m_Gameplay_Use;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
public void SetCallbacks(IGameplayActions instance)
{
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
{
@MoveLeft.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
@MoveLeft.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
@MoveLeft.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveLeft;
@MoveRight.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
@MoveRight.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
@MoveRight.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMoveRight;
@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
@Use.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
@Use.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
@Use.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
{
@MoveLeft.started += instance.OnMoveLeft;
@MoveLeft.performed += instance.OnMoveLeft;
@MoveLeft.canceled += instance.OnMoveLeft;
@MoveRight.started += instance.OnMoveRight;
@MoveRight.performed += instance.OnMoveRight;
@MoveRight.canceled += instance.OnMoveRight;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Use.started += instance.OnUse;
@Use.performed += instance.OnUse;
@Use.canceled += instance.OnUse;
}
}
}
public GameplayActions @Gameplay => new GameplayActions(this);
public interface IGameplayActions
{
void OnMoveLeft(InputAction.CallbackContext context);
void OnMoveRight(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnUse(InputAction.CallbackContext context);
}
}