Initial commit

This commit is contained in:
gunnbr committed 2021-01-11 22:20:43 -08:00
1 parent ee9615239e
commit 16feac691f
4093 files changed
+1030491

No files matched your search

@@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: e103f633fa299a642a053e6829dfab4b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 1
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 12
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: 24406c42a326c6e43bf19ed3f556c34c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 1
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 12
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 1
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,82 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_01
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e103f633fa299a642a053e6829dfab4b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cb27386391d2990428565e2f105a87ee
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,117 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_01_Gaia
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: '_ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_COVER_ON
'
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e103f633fa299a642a053e6829dfab4b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.1
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.01
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.05
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 0
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 1.15, b: 0.1, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1.3, a: 0}
- _PW_WindTreeWidthHeight: {r: 4, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 06bd5c67b8662f64a91822c91cea93a6
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,115 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_01_Gaia_Wind_large
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: _ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_WIND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e103f633fa299a642a053e6829dfab4b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.1
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.05
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.01
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 1
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 0.2, b: 0.3, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1, a: 0}
- _PW_WindTreeWidthHeight: {r: 2, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: db8c66023a9b05b498bcaa9944a14dfe
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,115 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_01_Gaia_Wind_small
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: _ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_WIND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: e103f633fa299a642a053e6829dfab4b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.01
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.05
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.01
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 1
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 0.2, b: 0.3, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1, a: 0}
- _PW_WindTreeWidthHeight: {r: 2, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5391471592e11ec4e9e5bbda22922336
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,82 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_02
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 24406c42a326c6e43bf19ed3f556c34c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0203bda33688ef54785990bac28ff3f4
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,117 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_02_Gaia
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: '_ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_COVER_ON
'
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 24406c42a326c6e43bf19ed3f556c34c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.1
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.01
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.05
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 0
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 1.15, b: 0.1, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1.3, a: 0}
- _PW_WindTreeWidthHeight: {r: 4, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cc9cbeb70274e904d96ca93b61393d33
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,115 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_02_Gaia_Wind_large
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: _ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_WIND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 24406c42a326c6e43bf19ed3f556c34c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.1
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.05
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.01
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 1
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 0.2, b: 0.3, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1, a: 0}
- _PW_WindTreeWidthHeight: {r: 2, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 36d2204669fa11b42ae87a518f68a5a1
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,115 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Texture_02_Gaia_Wind_small
m_Shader: {fileID: 4800000, guid: 676d51a93fad6434bb7ee1f64ad89551, type: 3}
m_ShaderKeywords: _ALPHATEST_OFF _PW_SF_COVER_ON _PW_SF_WIND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- MOTIONVECTORS
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 24406c42a326c6e43bf19ed3f556c34c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ALPHATEST: 0
- _AOPower: 1
- _AOPowerExp: 1
- _AOVertexMask: 1
- _AlphaTest: 0
- _BumpMapScale: 1
- _CullMode: 2
- _Cutoff: 0.5
- _Glossiness: 0.5
- _Metallic: 0
- _PW_CoverLayer0AlphaClamp: 1
- _PW_CoverLayer0Edge: 0.01
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.2
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.7
- _PW_CoverLayer0Tiling: 64
- _PW_CoverLayer0Wrap: 0.05
- _PW_CoverLayer1AlphaClamp: 1
- _PW_CoverLayer1Edge: 0.1
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.2
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.4
- _PW_CoverLayer1Tiling: 64
- _PW_CoverLayer1Wrap: 0.01
- _PW_GlobalControl: 1
- _PW_Global_SeasonalTintAmount: 0
- _PW_SF_BILLBOARD: 0
- _PW_SF_COVER: 1
- _PW_SF_SSS: 0
- _PW_SF_WIND: 1
- _PW_SF_WORLDMAP: 0
- _PW_SSSDistortion: 0.5
- _PW_SSSPower: 1
- _PW_ShaderID: 2
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: 2048
- _PW_TerrainSizeZ: 2048
- _PW_WorldMapUVScale: 1
- _WrapLighting: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 1}
- _PW_SSSTint: {r: 1, g: 1, b: 1, a: 1}
- _PW_WindTreeFlex: {r: 0.8, g: 0.2, b: 0.3, a: 0}
- _PW_WindTreeFrequency: {r: 0.25, g: 0.5, b: 1, a: 0}
- _PW_WindTreeWidthHeight: {r: 2, g: 8, b: 0, a: 0}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e1133186fbeb98948bd376f0e0e04fff
timeCreated: 1524474184
licenseType: Store
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant: