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using UnityEngine;
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namespace Gaia
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{
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public class PWSkyPostProcessingManager : MonoBehaviour
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{
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public void DisableWeatherPostFX()
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{
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#if GAIA_PRO_PRESENT
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if (ProceduralWorldsGlobalWeather.Instance != null)
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{
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ProceduralWorldsGlobalWeather.Instance.m_modifyPostProcessing = false;
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}
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#endif
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}
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public void EnableWeatherPostFX()
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{
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#if GAIA_PRO_PRESENT
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if (ProceduralWorldsGlobalWeather.Instance != null)
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{
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ProceduralWorldsGlobalWeather.Instance.m_modifyPostProcessing = true;
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}
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#endif
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}
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}
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}
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