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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Gaia
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{
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/// <summary>
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/// The baked mask types publicly available for selection
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/// </summary>
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public enum BakedMaskType { LayerGameObject = 2, LayerTree = 3, RadiusTag=1, RadiusTree = 0}
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/// <summary>
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/// All possible baked mask types
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/// </summary>
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public enum BakedMaskTypeInternal { RadiusTree=0, RadiusTag=1, WorldBiomeMask=2, LayerGameObject=3, LayerTree=4 }
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[System.Serializable]
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public class CollisionMask
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{
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public bool m_active = true;
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public bool m_invert = false;
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public BakedMaskType m_type;
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//public int m_treePrototypeId= -99;
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public string m_treeSpawnRuleGUID = "";
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public static SpawnRule[] m_allTreeSpawnRules;
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public static Spawner[] m_allTreeSpawners;
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public static string[] m_allTreeSpawnRuleNames;
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public static int[] m_allTreeSpawnRuleIndices;
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public string m_tag;
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public float m_Radius;
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public float m_growShrinkDistance;
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public LayerMask m_layerMask;
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public string[] m_layerMaskLayerNames;
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}
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}
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