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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gaia
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{
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/// <summary>
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/// Stores noise settings for the noise image mask type for proper serialization.
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/// </summary>
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[System.Serializable]
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public class GaiaNoiseSettings
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{
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public Vector3 m_translation;
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public Vector3 m_rotation;
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public Vector3 m_scale = new Vector3(10f,1,10f);
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public string m_noiseTypeName = "Perlin";
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public string m_noiseTypeParams;
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public string m_fractalTypeName = "Fbm";
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public string m_fractalTypeParams;
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//public float m_octaves;
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//public float m_amplitude;
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//public float m_persistence;
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//public float m_frequency;
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//public float m_lacunarity;
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public bool m_warpEnabled;
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public float m_warpIterations;
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public float m_warpStrength;
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public Vector4 m_warpOffset;
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}
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}
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