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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using static Gaia.GaiaConstants;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Gaia
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{
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public enum ProbeType { ReflectionProbe, LightProbe }
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/// <summary>
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/// Used to serialise the detail prototypes
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/// </summary>
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[System.Serializable]
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public class ResourceProtoProbe
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{
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[Tooltip("Resource name.")]
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public string m_name;
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[Tooltip("Probe Type - what kind of probe this is")]
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public ProbeType m_probeType = ProbeType.ReflectionProbe;
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[Tooltip("Holds settings for reflection probes.")]
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public ReflectionProbeData m_reflectionProbeData = new ReflectionProbeData();
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}
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}
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