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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Gaia
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{
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/// <summary>
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/// Prototype for a world biome mask
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/// </summary>
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[System.Serializable]
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public class ResourceProtoWorldBiomeMask
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{
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[Tooltip("World Biome Mask name.")]
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public string m_name;
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[Tooltip("Associated Biome preset.")]
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public BiomePreset m_biomePreset;
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}
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}
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