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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace Gaia
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{
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[System.Serializable]
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public class ClearOperationSettings : ScriptableObject
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{
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#region public input variables
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public bool m_clearTrees;
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public bool m_clearTerrainDetails;
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public bool m_clearGameObjects;
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public bool m_clearSpawnExtensions;
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public bool m_clearProbes;
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public bool m_clearStamps;
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public ClearSpawnFrom m_clearSpawnFrom;
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public ClearSpawnFor m_clearSpawnFor;
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public SpawnerSettings m_spawnerSettings;
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#endregion
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}
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}
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