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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace Gaia
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{
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[System.Serializable]
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public class ExportMaskMapOperationSettings : ScriptableObject
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{
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#region public input variables
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/// <summary>
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/// Holds the mask map exporter settings used for the export op.
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/// </summary>
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public MaskMapExportSettings m_maskMapExportSettings;
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/// <summary>
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/// The terrain names which were exported from.
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/// </summary>
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public List<string> m_terrainNames = new List<string>();
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/// <summary>
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/// Whether the export op was global or not. Global means the export will be done per each terrain, local means the epxort will be performed with a fixed range in a fixed location.
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/// </summary>
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public bool isGlobalExport = false;
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#endregion
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}
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}
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