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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace Gaia
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{
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[System.Serializable]
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public class RemoveNonBiomeResourcesSettings : ScriptableObject
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{
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#region public input variables
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public BiomeControllerSettings m_biomeControllerSettings;
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public List<SpawnerSettings> m_spawnerSettingsList;
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#endregion
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}
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}
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