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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace Gaia
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{
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[System.Serializable]
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public class UndoRedoOperationSettings : ScriptableObject
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{
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#region public input variables
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/// <summary>
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/// List of all the Terrains that need to be loaded for this undo operation.
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/// </summary>
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public List<string> m_TerrainsList;
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#endregion
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}
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}
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