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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gaia
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{
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public class SpawnExtensionInfo
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{
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/// <summary>
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/// The location where the Spawn Extension is triggered in world space.
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/// </summary>
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public Vector3 m_position;
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/// <summary>
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/// The (suggested) rotation for this location - it is up to the extension to implement or ignore this
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/// </summary>
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public Quaternion m_rotation;
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/// <summary>
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/// The (suggested) scale for this location - it is up to the extension to implement or ignore this
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/// </summary>
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public Vector3 m_scale;
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/// <summary>
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/// The scalar fitness value for this location. 0 = no fitness, 1 = full fitness.
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/// </summary>
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public float m_fitness;
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/// <summary>
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/// The current terrain the Spawn Extension was triggered on. Use this together with the location to query information from the terrain, e.g. slope, etc.
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/// </summary>
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public Terrain m_currentTerrain;
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}
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}
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