Initial commit
This commit is contained in:
1 parent
ee9615239e
commit
16feac691f
4093 files changed
+1030491
No files matched your search
@@ -0,0 +1,125 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
|
||||
namespace Gaia
|
||||
{
|
||||
/// <summary>
|
||||
/// Runtime stamper sample - the stamp to be loaded and stamped my be stored in the resources directory
|
||||
/// </summary>
|
||||
public class RuntimeStamper : MonoBehaviour
|
||||
{
|
||||
//Show the gui
|
||||
public bool m_showGUI = true;
|
||||
|
||||
//Show debug
|
||||
public bool m_showDebug = true;
|
||||
|
||||
//Resource to be used as a stamp
|
||||
public string m_stampAddress = @"Gaia/Stamps/RuggedHills 1810 4";
|
||||
|
||||
//Current progress
|
||||
public string m_currentProgress = "";
|
||||
|
||||
//Current position
|
||||
#pragma warning disable 649
|
||||
private Rect m_currentPosition;
|
||||
#pragma warning restore 649
|
||||
|
||||
//Stamper
|
||||
private Stamper m_stamper;
|
||||
|
||||
//Set things up for first time execution
|
||||
void Awake()
|
||||
{
|
||||
//Dimensions of current position
|
||||
m_currentPosition.height = 20f;
|
||||
m_currentPosition.width = 300f;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
//Create the stamper
|
||||
CreateStamper();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void LateUpdate()
|
||||
{
|
||||
m_currentPosition.center = new Vector2(Screen.width / 2f, Screen.height - 20f);
|
||||
|
||||
if (m_stamper != null)
|
||||
{
|
||||
m_currentProgress = string.Format("Stamp progress: " + m_stamper.m_stampProgress.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
//Display a GUI
|
||||
void OnGUI()
|
||||
{
|
||||
if (!m_showGUI)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_showGUI)
|
||||
{
|
||||
GUI.Label(m_currentPosition, m_currentProgress);
|
||||
}
|
||||
}
|
||||
|
||||
//Create a stamper
|
||||
void CreateStamper()
|
||||
{
|
||||
string path = m_stampAddress;
|
||||
path = path.Replace("\\", "/");
|
||||
|
||||
//Load the stamp
|
||||
TextAsset stamp = Resources.Load<TextAsset>(path);
|
||||
if (stamp == null)
|
||||
{
|
||||
m_currentProgress = "Failed to load stamp at " + path;
|
||||
if (m_showDebug)
|
||||
{
|
||||
Debug.Log(m_currentProgress);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_currentProgress = "Loaded stamp at " + stamp.name;
|
||||
if (m_showDebug)
|
||||
{
|
||||
if (m_showDebug)
|
||||
{
|
||||
Debug.Log(m_currentProgress);
|
||||
}
|
||||
|
||||
GameObject stamper = new GameObject("Runtime Stamper");
|
||||
m_stamper = stamper.AddComponent<Stamper>();
|
||||
if (m_stamper.LoadRuntimeStamp(stamp) == true)
|
||||
{
|
||||
m_currentProgress = "Loaded Stamp";
|
||||
m_stamper.FlattenTerrain();
|
||||
m_stamper.FitToTerrain();
|
||||
m_stamper.m_settings.m_height = 6f;
|
||||
m_stamper.m_distanceMask = AnimationCurve.Linear(0f, 1f, 1f, 0f);
|
||||
m_stamper.m_settings.m_rotation = 0f;
|
||||
m_stamper.m_updateTimeAllowed = 1 / 15f;
|
||||
m_stamper.UpdateStamp();
|
||||
m_stamper.Stamp();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_currentProgress = "Failed to load stamp";
|
||||
}
|
||||
|
||||
if (m_showDebug)
|
||||
{
|
||||
Debug.Log(m_currentProgress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user