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gunnbr committed 2021-01-11 22:20:43 -08:00
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using System.Text;
using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
namespace Gaia
{
public delegate void ResetBrush();
public interface IBrushUIGroup {
/// <summary>
/// The normalized size of the brush.
/// </summary>
float brushSize { get; }
/// <summary>
/// The rotation of the brush (in degrees).
/// </summary>
float brushRotation { get; }
/// <summary>
/// The normalized strength of the brush when applied.
/// </summary>
float brushStrength { get; }
/// <summary>
/// The spacing used when applying certain brushes.
/// </summary>
float brushSpacing { get; }
string validationMessage { get; set; }
/// <summary>
/// Are we allowed to paint with this brush?
/// </summary>
bool allowPaint { get; }
bool InvertStrength { get; }
bool isInUse { get; }
//FilterStackView brushMaskFilterStackView { get; }
//FilterStack brushMaskFilterStack { get; }
Terrain terrainUnderCursor { get; }
bool isRaycastHitUnderCursorValid { get; }
RaycastHit raycastHitUnderCursor { get; }
//void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext);
//void OnEnterToolMode();
//void OnExitToolMode();
//void OnPaint(Terrain terrain, IOnPaint editContext);
//void OnSceneGUI2D(Terrain terrain, IOnSceneGUI editContext);
// void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext);
//void AppendBrushInfo(Terrain terrain, IOnSceneGUI editContext, StringBuilder builder);
//RenderTexture GetBrushMask(FilterContext fc, RenderTexture heightContext);
/// <summary>
/// Scatters the brush around the specified UV on the specified terrain. If the scattered UV leaves
/// the current terrain then the terrain AND UV are modified for the terrain the UV is now over.
/// </summary>
/// <param name="terrain">The terrain the scattered UV co-ordinate is actually on.</param>
/// <param name="uv">The UV co-ordinate passed in transformed into the UV co-ordinate relative to the scattered terrain.</param>
/// <returns>"true" if we scattered to a terrain, "false" if we fell off ALL terrains.</returns>
bool ScatterBrushStamp(ref Terrain terrain, ref Vector2 uv);
//bool ModifierActive(BrushModifierKey k);
}
}
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MonoImporter:
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defaultReferences: []
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userData:
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#if UNITY_EDITOR
using System;
using UnityEngine;
using UnityEditor;
using UnityEngine.Rendering;
using UnityEditor.Experimental.TerrainAPI;
namespace Gaia
{
public interface IFloatMinMaxSlider {
float value { get; set; }
float minValue { get; set; }
float maxValue { get; set; }
void DrawInspectorGUI();
}
[Serializable]
public class TerrainFloatMinMaxValue : IFloatMinMaxSlider {
[SerializeField]
private bool m_Expanded = false;
[SerializeField]
private float m_Value = 0.0f;
[SerializeField]
private float m_MinValue = 0.0f;
[SerializeField]
private float m_MaxValue = 1.0f;
[SerializeField]
private float m_MouseSensitivity = 1.0f;
[SerializeField]
private bool m_WrapValue = false;
private bool m_EditRange = true;
private readonly bool m_EditSensitivity = true;
private readonly GUIContent m_Label;
public float value
{
get => m_Value;
set
{
if(m_WrapValue)
{
float difference = m_MaxValue - m_MinValue;
while(value < m_MinValue)
{
value += difference;
}
while(value > m_MaxValue)
{
value -= difference;
}
m_Value = value;
}
else
{
m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
}
}
}
public float minValue {
get => m_MinValue;
set => m_MinValue = value;
}
public float maxValue {
get => m_MaxValue;
set => m_MaxValue = value;
}
public float mouseSensitivity {
get => m_MouseSensitivity;
set => m_MouseSensitivity = value;
}
public bool wrapValue
{
get => m_WrapValue;
set => m_WrapValue = value;
}
public TerrainFloatMinMaxValue(GUIContent label, float value, float minValue, float maxValue, bool editRange = true) {
m_Expanded = false;
m_Value = value;
m_MinValue = minValue;
m_MaxValue = maxValue;
m_EditRange = editRange;
m_EditSensitivity = false;
m_Label = label;
}
public TerrainFloatMinMaxValue(GUIContent label, float value, float minValue, float maxValue, bool editRange, float mouseSensitivity) : this(label, value, minValue, maxValue, editRange) {
m_MouseSensitivity = mouseSensitivity;
m_EditSensitivity = true;
}
public void DrawInspectorGUI() {
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect foldoutRect = new Rect(labelRect.xMax - 8, labelRect.y, 8, totalRect.height);
Rect sliderRect = new Rect(foldoutRect.xMax, labelRect.y, totalRect.width - labelRect.width, totalRect.height);
int rectHeight = 1;
EditorGUI.PrefixLabel(labelRect, m_Label);
m_Value = EditorGUI.Slider(sliderRect, m_Value, minValue, maxValue);
if (m_EditRange)
{
m_Expanded = EditorGUI.Foldout(foldoutRect, m_Expanded, GUIContent.none);
if (m_Expanded)
{
if (m_EditRange)
{
totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect rangeLabelRect = new Rect(sliderRect.x, sliderRect.yMax, sliderRect.width / 2, totalRect.height);
Rect minRect = new Rect(totalRect.xMax - 2 * fieldWidth + indentOffset, totalRect.y, fieldWidth, totalRect.height);
Rect maxRect = new Rect(totalRect.xMax - fieldWidth, totalRect.y, fieldWidth, totalRect.height);
EditorGUI.PrefixLabel(rangeLabelRect, new GUIContent("Range:"));
m_MinValue = EditorGUI.FloatField(minRect, m_MinValue);
m_MaxValue = EditorGUI.FloatField(maxRect, m_MaxValue);
}
if (m_EditSensitivity)
{
totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect sensitivityLabelRect = new Rect(sliderRect.x, totalRect.y, sliderRect.width / 2, totalRect.height);
Rect sensitivityValueRect = new Rect(totalRect.xMax - fieldWidth, totalRect.y, fieldWidth, totalRect.height);
EditorGUI.PrefixLabel(sensitivityLabelRect, new GUIContent("Mouse Sensitivity:"));
m_MouseSensitivity = EditorGUI.FloatField(sensitivityValueRect, m_MouseSensitivity);
}
}
}
GUILayoutUtility.GetRect(1, rectHeight);
}
}
public interface IIntMinMaxSlider {
int value { get; set; }
int minValue { get; set; }
int maxValue { get; set; }
void DrawInspectorGUI();
}
[Serializable]
public class TerrainIntMinMaxValue : IIntMinMaxSlider {
[SerializeField]
private bool m_Expanded = false;
[SerializeField]
private int m_Value = 0;
[SerializeField]
private int m_MinValue = 0;
[SerializeField]
private int m_MaxValue = 10;
private GUIContent m_Label;
public int value {
get => m_Value;
set => m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
}
public int minValue {
get => m_MinValue;
set => m_MinValue = value;
}
public int maxValue {
get => m_MaxValue;
set => m_MaxValue = value;
}
public GUIContent label {
get => m_Label;
set => m_Label = value;
}
public TerrainIntMinMaxValue(GUIContent label, int value, int minValue, int maxValue) {
m_Expanded = false;
m_Value = value;
m_MinValue = minValue;
m_MaxValue = maxValue;
m_Label = label;
}
public void DrawInspectorGUI() {
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect foldoutRect = new Rect(labelRect.xMax - 8, labelRect.y, 8, totalRect.height);
Rect sliderRect = new Rect(foldoutRect.xMax, labelRect.y, totalRect.width - labelRect.width, totalRect.height);
EditorGUI.PrefixLabel(labelRect, m_Label);
m_Value = EditorGUI.IntSlider(sliderRect, m_Value, minValue, maxValue);
m_Expanded = EditorGUI.Foldout(foldoutRect, m_Expanded, new GUIContent());
if (m_Expanded) {
totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect rangeLabelRect = new Rect(sliderRect.x, sliderRect.yMax, sliderRect.width / 2, totalRect.height);
Rect minRect = new Rect(totalRect.xMax - 2 * fieldWidth + indentOffset, totalRect.y, fieldWidth, totalRect.height);
Rect maxRect = new Rect(totalRect.xMax - fieldWidth, totalRect.y, fieldWidth, totalRect.height);
EditorGUI.PrefixLabel(rangeLabelRect, new GUIContent("Range:"));
m_MinValue = EditorGUI.IntField(minRect, m_MinValue);
m_MaxValue = EditorGUI.IntField(maxRect, m_MaxValue);
}
GUILayoutUtility.GetRect(1, 2);
}
}
public static class TerrainToolGUIHelper
{
public static GUILayoutOption dontExpandWidth = GUILayout.ExpandWidth(false);
public static GUIStyle buttonActiveStyle = null;
public static GUIStyle buttonNormalStyle = null;
public static GUIStyle toolbarNormalStyle = null;
public static GUIStyle toolbarActiveStyle = null;
public static GUIStyle leftToolbarStyle = null;
public static GUIStyle midToolbarStyle = null;
public static GUIStyle midToolbarActiveStyle = null;
public static GUIStyle rightToolbarStyle = null;
static TerrainToolGUIHelper() {
buttonNormalStyle = new GUIStyle("Button");
buttonActiveStyle = new GUIStyle("Button");
buttonActiveStyle.normal.background = buttonNormalStyle.active.background;
toolbarNormalStyle = new GUIStyle("ToolbarButton");
toolbarActiveStyle = new GUIStyle("ToolbarButton");
toolbarActiveStyle.normal.background = toolbarNormalStyle.hover.background;
leftToolbarStyle = new GUIStyle("CommandLeft");
midToolbarStyle = new GUIStyle("CommandMid");
midToolbarActiveStyle = new GUIStyle("CommandMid");
midToolbarActiveStyle.normal.background = midToolbarStyle.active.background;
rightToolbarStyle = new GUIStyle("CommandRight");
}
public static GUIStyle GetButtonToggleStyle(bool isToggled)
{
return isToggled ? buttonActiveStyle : buttonNormalStyle;
}
public static GUIStyle GetToolbarToggleStyle(bool isToggled)
{
return isToggled ? toolbarActiveStyle : toolbarNormalStyle;
}
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 32f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.xMin += 13f;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
var toggleRect = foldoutRect;
toggleRect.x = foldoutRect.xMax + 4f;
// Background rect should be full-width
backgroundRect.xMin = 16f * EditorGUI.indentLevel;
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
// Enabled toggle
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
var e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0)
{
if (toggleRect.Contains(e.mousePosition))
{
enabled = !enabled;
e.Use();
}
else if (backgroundRect.Contains(e.mousePosition))
{
state = !state;
e.Use();
}
}
return state;
}
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled, float padding)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 32f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.xMin += padding;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
var toggleRect = foldoutRect;
toggleRect.x = foldoutRect.xMax + 4f;
// Background rect should be full-width
backgroundRect.xMin = padding;
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
// Enabled toggle
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
var e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0)
{
if (toggleRect.Contains(e.mousePosition))
{
enabled = !enabled;
e.Use();
}
else if (backgroundRect.Contains(e.mousePosition))
{
state = !state;
e.Use();
}
}
return state;
}
public static bool DrawHeaderFoldout(GUIContent title, bool state)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
var e = Event.current;
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
return state;
}
#if GAIA_PRO_PRESENT
public static bool DrawHeaderFoldoutForErosion(GUIContent title, bool state, ResetTool resetMethod)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
var gearIconRect = new Rect();
gearIconRect.y = backgroundRect.y;
gearIconRect.x = backgroundRect.width - 30f;
gearIconRect.width = 16f;
gearIconRect.height = 16f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
bool reset = false;
//icon
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
var e = Event.current;
if (reset)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
return state;
}
#endif
public static bool DrawHeaderFoldoutForBrush(GUIContent title, bool state, ResetBrush resetMethod)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0;
backgroundRect.width += 4f;
var gearIconRect = new Rect();
gearIconRect.y = backgroundRect.y;
gearIconRect.x = backgroundRect.width - 30f;
gearIconRect.width = 16f;
gearIconRect.height = 16f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
bool reset = false;
//icon
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
var e = Event.current;
if (reset)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
menu.ShowAsContext();
e.Use();
}
return state;
}
public static bool DrawToggleFoldout(SerializedProperty prop, GUIContent title, Action func, bool toggled)
{
bool state = prop.isExpanded;
state = DrawToggleHeaderFoldout(title, state, ref toggled);
if (state)
{
EditorGUI.indentLevel++;
if (func != null)
{
func();
}
--EditorGUI.indentLevel;
}
prop.isExpanded = state;
return toggled;
}
public static bool DrawFoldout(bool expanded, GUIContent title, Action func)
{
bool state = expanded;
state = DrawHeaderFoldout(title, state);
if (state)
{
EditorGUI.indentLevel++;
if (func != null)
{
func();
}
EditorGUI.indentLevel--;
}
return state;
}
public static void DrawFoldout(SerializedProperty prop, GUIContent title, Action func)
{
prop.isExpanded = DrawFoldout(prop.isExpanded, title, func);
}
public static bool ToggleButton(GUIContent content, bool value, params GUILayoutOption[] options)
{
if (GUILayout.Button(content, GetButtonToggleStyle(value), options))
{
value = !value;
}
return value;
}
public static bool ToggleButton(Rect rect, GUIContent content, bool value)
{
if ( GUI.Button( rect, content, GetButtonToggleStyle( value ) ) )
{
value = !value;
}
return value;
}
private static Rect GetToolbarRect(GUIContent[] toolbarContent, params GUILayoutOption[] options)
{
Debug.Assert(toolbarContent.Length > 0);
Rect maxRect = EditorGUILayout.GetControlRect(false, 0f);
Rect totalRect = new Rect(maxRect.xMin, maxRect.yMin, 0f, 0f);
Vector2 buttonPos = new Vector2(maxRect.xMin, maxRect.yMin);
GUIStyle skin = GetToolbarToggleStyle(false);
//bool newLine = true;
int linecount = 1;
Vector2 buttonSize = skin.CalcSize(toolbarContent[0]);
for (int i = 0; i < toolbarContent.Length; ++i) {
buttonSize = skin.CalcSize(toolbarContent[i]);
if (buttonPos.x + buttonSize.x > maxRect.xMax) {
buttonPos.x = maxRect.xMin;
buttonPos.y += buttonSize.y;
linecount++;
} else {
totalRect.xMax = Mathf.Max(buttonPos.x + buttonSize.x, totalRect.xMax);
}
buttonPos.x += buttonSize.x;
}
totalRect.height = buttonSize.y * linecount;
return totalRect;
}
public static int HorizontalFlagToolbar(GUIContent[] toolbarContent, int[] enumValues, int selection, params GUILayoutOption[] options)
{
Rect toolbarRect = GetToolbarRect(toolbarContent, options);
// GUI.Box(totalRect, GUIContent.none);
GUILayoutUtility.GetRect(toolbarRect.width, toolbarRect.height / 4);
// GUI.Box(totalRect, GUIContent.none);
// Rect maxRect = EditorGUILayout.GetControlRect(false, totalRect.height);
Vector2 buttonPos = new Vector2(toolbarRect.xMin, toolbarRect.yMin);
for (int i = 0; i < toolbarContent.Length; ++i) {
int enumVal = enumValues[i];
bool wasActive = (selection & enumVal) == enumVal && enumVal != 0;
GUIStyle skin = GetToolbarToggleStyle(wasActive);
Vector2 buttonSize = skin.CalcSize(toolbarContent[i]);
if (buttonPos.x + buttonSize.x > toolbarRect.xMax) {
buttonPos.x = toolbarRect.xMin;
buttonPos.y += buttonSize.y;
}
Rect buttonRect = new Rect(buttonPos.x, buttonPos.y, buttonSize.x, buttonSize.y);
if (GUI.Button(buttonRect, toolbarContent[i], skin)) {
if (enumVal == 0) {
selection = enumVal;
} else if (enumVal == ~0) {
selection = wasActive ? ~enumVal : enumVal;
} else {
selection = wasActive ? (selection & ~enumVal) : (selection | enumVal);
}
}
buttonPos.x += buttonSize.x;
}
return selection;
}
// assumes that an enum value of 0 = None and ~0 = Everything
private static int OLDHorizontalFlagToolbar(GUIContent[] toolbarContent, int[] enumValues, int selection, params GUILayoutOption[] options)
{
// TODO(wyatt): Change to use EditorGUIUtility.GetFlowLayoutedRects instead of Begin/EndHorizontal
Rect widthRect = GUILayoutUtility.GetRect(Screen.width, 17f);
// GetToolbarRect(true, toolbarContent, options);
// GUI.Box(widthRect, GUIContent.none);
Vector2 currPos = widthRect.position;
Rect totalRect = widthRect;
bool newLine = true;
//int skinID = 0; // left = 0, 1 = mid, 2 = right
for (int i = 0; i < toolbarContent.Length; ++i) {
int enumVal = enumValues[i];
bool wasActive = (selection & enumVal) == enumVal && enumVal != 0;
GUIStyle skin = GetToolbarToggleStyle(wasActive);
Vector2 size = skin.CalcSize(toolbarContent[i]);
Rect buttonRect = new Rect(currPos.x, currPos.y, size.x, size.y);
currPos.x += size.x;
totalRect.yMax = Mathf.Max(currPos.y + size.y, totalRect.yMax);
if (currPos.x + size.x > widthRect.xMax) {
currPos.x = widthRect.xMin;
currPos.y += size.y;
newLine = true;
}
if (newLine) {
// reserve a rect for the line
Rect reservedRect = GUILayoutUtility.GetRect(widthRect.width, size.y);
// GUI.Box(reservedRect, GUIContent.none);
newLine = false;
}
if (GUI.Button(buttonRect, toolbarContent[i], skin)) {
if (enumVal == 0) {
selection = enumVal;
} else if (enumVal == ~0) {
selection = wasActive ? ~enumVal : enumVal;
} else {
selection = wasActive ? (selection & ~enumVal) : (selection | enumVal);
}
}
}
return selection;
}
public static int MinMaxSliderInt(GUIContent label, int value, ref int minValue, ref int maxValue) {
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
EditorGUI.PrefixLabel(labelRect, label);
value = EditorGUI.IntSlider(sliderRect, value, minValue, maxValue);
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
minValue = EditorGUI.IntField(minRect, minValue);
maxValue = EditorGUI.IntField(maxRect, maxValue);
return value;
}
public static float MinMaxSlider(GUIContent label, float value, ref float minValue, ref float maxValue) {
float fieldWidth = EditorGUIUtility.fieldWidth;
float indentOffset = EditorGUI.indentLevel * 15f;
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
EditorGUI.PrefixLabel(labelRect, label);
value = EditorGUI.Slider(sliderRect, value, minValue, maxValue);
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
minValue = EditorGUI.FloatField(minRect, minValue);
maxValue = EditorGUI.FloatField(maxRect, maxValue);
return value;
}
}
}
#endif
@@ -0,0 +1,11 @@
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@@ -0,0 +1,31 @@
using UnityEngine;
namespace Gaia {
#region Utility
public static class TerrainToolsUtility {
//assume this a 1D texture that has already been created
public static Vector2 AnimationCurveToRenderTexture(AnimationCurve curve, ref Texture2D tex) {
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
float val = curve.Evaluate(0.0f);
Vector2 range = new Vector2(val, val);
Color[] pixels = new Color[tex.width];
for (int i = 1; i < tex.width; i++) {
float pct = (float)i / (float)tex.width;
pixels[i].r = curve.Evaluate(pct);
range[0] = Mathf.Min(range[0], pixels[i].r);
range[1] = Mathf.Max(range[1], pixels[i].r);
}
tex.SetPixels(pixels);
tex.Apply();
return range;
}
}
#endregion
}
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