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#if UNITY_EDITOR
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using System.Collections.Generic;
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namespace Gaia
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{
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/// <summary>
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/// A NoiseType implementation for Billow noise
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/// </summary>
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[System.Serializable]
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public class BillowNoise : NoiseType<BillowNoise>
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{
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private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor()
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{
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name = "Billow",
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outputDir = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib",
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sourcePath = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib/Implementation/BillowImpl.hlsl",
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supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D,
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inputStructDefinition = null
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// inputStructDefinition = new List<HlslInput>()
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// {
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// new HlslInput() { name = "scale", valueType = HlslValueType.Float4, float4Value = new HlslFloat4(1,1,1,1) }
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// }
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};
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public override NoiseTypeDescriptor GetDescription() => desc;
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}
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}
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#endif
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