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#if UNITY_EDITOR
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using System.Collections.Generic;
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namespace Gaia
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{
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/// <summary>
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/// A NoiseType implementation for Ridge noise
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/// </summary>
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[System.Serializable]
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public class RidgeNoise : NoiseType<RidgeNoise>
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{
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private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor()
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{
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name = "Ridge",
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outputDir = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib/",
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sourcePath = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib/Implementation/RidgeImpl.hlsl",
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supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D,
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inputStructDefinition = null
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};
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public override NoiseTypeDescriptor GetDescription() => desc;
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}
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}
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#endif
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