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#ifndef UNITY_NOISE_IMPL_INCLUDE // [ UNITY_NOISE_IMPL_INCLUDE
#define UNITY_NOISE_IMPL_INCLUDE
/**************************************************************************
Specific noise implementations
- Include noise implementation files here.These should have guards that check if the
keyword for that implementation is actually enabled.
- Add your custom implementations here. These all declare a function "noise_impl"
that gets fed into the noise function in Noise.hlsl.
- To use a particular implementation, either add a shader keyword in the .shader
or statically define a particular implementation after including Noise.hlsl
**************************************************************************/
#include "Implementation/Ridge.hlsl"
#include "Implementation/Voronoi.hlsl"
#include "Implementation/Billow.hlsl"
#include "Implementation/Perlin.hlsl"
#include "Implementation/Value.hlsl"
#endif // ] UNITY_NOISE_IMPL_INCLUDE