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#ifndef UNITY_NOISE_IMPL_INCLUDE // [ UNITY_NOISE_IMPL_INCLUDE
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#define UNITY_NOISE_IMPL_INCLUDE
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/**************************************************************************
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Specific noise implementations
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- Include noise implementation files here.These should have guards that check if the
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keyword for that implementation is actually enabled.
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- Add your custom implementations here. These all declare a function "noise_impl"
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that gets fed into the noise function in Noise.hlsl.
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- To use a particular implementation, either add a shader keyword in the .shader
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or statically define a particular implementation after including Noise.hlsl
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**************************************************************************/
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#include "Implementation/Ridge.hlsl"
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#include "Implementation/Voronoi.hlsl"
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#include "Implementation/Billow.hlsl"
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#include "Implementation/Perlin.hlsl"
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#include "Implementation/Value.hlsl"
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#endif // ] UNITY_NOISE_IMPL_INCLUDE
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