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Version 1.2
|
||||||
|
Enhancements:
|
||||||
|
· Path Painter now uses the 3D Haven folders.
|
||||||
|
· Path Painter now uses the 3D Haven menu.
|
||||||
|
· Improved import scrip.
|
||||||
|
· Added the first version of an API that for example can be used to paint paths along Pegasus splines (example in documentation).
|
||||||
|
|
||||||
|
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|
||||||
|
· Fixed a glitch with the import package.
|
||||||
|
|
||||||
|
Version 1.1
|
||||||
|
|
||||||
|
Enhancements:
|
||||||
|
· The paint button is now bigger.
|
||||||
|
· Changed the size hotkeys to CTRL+Q/E.
|
||||||
|
· Updated for 2018.3 to use the new terrain API.
|
||||||
|
· Path Painter can now be placed into any directory.
|
||||||
|
· Single active terrain is now automatically selected on open.
|
||||||
|
· Made the status bar hotkey tips adapting to OSX (CTRL/CMD).
|
||||||
|
· Added visualization to show the active line (editable) and display when straight painting.
|
||||||
|
· Added a workaround for the Unity bug that causes things not to not render over the terrain in 2018.3.
|
||||||
|
· Updated warning message for non-square terrains to make it more clear that only square terrains are supported.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
· Stop null pointer exceptions when the environment changes. Path Painter should now do a much better job recovering from these situations.
|
||||||
|
· Avoided cursor pointer exceptions on OSX.
|
||||||
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@@ -0,0 +1,338 @@
|
|||||||
|
// Copyright © 2018 3D Haven. All Rights Reserved.
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Haven.PathPainter
|
||||||
|
{
|
||||||
|
internal class CompMgr
|
||||||
|
{
|
||||||
|
// TODO: get these from config
|
||||||
|
public const string DLL_KEY = "h8i493ZcWPaY0FUgQmhYfrVilSvFkq5X"; //check this in config
|
||||||
|
private const string DNAME = "Pptr";
|
||||||
|
private const string DEXT = ".pp";
|
||||||
|
private const string LP = "Library/" + DNAME + ".3dhp";
|
||||||
|
|
||||||
|
private static string ms_f;
|
||||||
|
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
static void Onload()
|
||||||
|
{
|
||||||
|
if (NC())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Need to wait for things to import before creating the common menu - Using delegates and only check menu when something gets imported
|
||||||
|
AssetDatabase.importPackageCompleted -= OnImportPackageCompleted;
|
||||||
|
AssetDatabase.importPackageCompleted += OnImportPackageCompleted;
|
||||||
|
|
||||||
|
AssetDatabase.importPackageCancelled -= OnImportPackageCancelled;
|
||||||
|
AssetDatabase.importPackageCancelled += OnImportPackageCancelled;
|
||||||
|
|
||||||
|
AssetDatabase.importPackageFailed -= OnImportPackageFailed;
|
||||||
|
AssetDatabase.importPackageFailed += OnImportPackageFailed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a package import is Completed.
|
||||||
|
/// </summary>
|
||||||
|
private static void OnImportPackageCompleted(string packageName)
|
||||||
|
{
|
||||||
|
OnPackageImport();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a package import is Cancelled.
|
||||||
|
/// </summary>
|
||||||
|
private static void OnImportPackageCancelled(string packageName)
|
||||||
|
{
|
||||||
|
OnPackageImport();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when a package import fails.
|
||||||
|
/// </summary>
|
||||||
|
private static void OnImportPackageFailed(string packageName, string error)
|
||||||
|
{
|
||||||
|
OnPackageImport();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to run things after a package was imported.
|
||||||
|
/// </summary>
|
||||||
|
private static void OnPackageImport()
|
||||||
|
{
|
||||||
|
// No need for these anymore
|
||||||
|
AssetDatabase.importPackageCompleted -= OnImportPackageCompleted;
|
||||||
|
AssetDatabase.importPackageCancelled -= OnImportPackageCancelled;
|
||||||
|
AssetDatabase.importPackageFailed -= OnImportPackageFailed;
|
||||||
|
|
||||||
|
M();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void F()
|
||||||
|
{
|
||||||
|
#if !HAVEN_DEV
|
||||||
|
Debug.LogError("Files are corrupt or missing. Please Reimport Path Painter.");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool M()
|
||||||
|
{
|
||||||
|
if (C())
|
||||||
|
{
|
||||||
|
#if !HAVEN_REL
|
||||||
|
G();
|
||||||
|
RE(ms_f);
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
G();
|
||||||
|
if (string.IsNullOrEmpty(ms_f))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
R(ms_f);
|
||||||
|
#if !HAVEN_REL
|
||||||
|
string f = ms_f.Replace("Editor/", "");
|
||||||
|
string p = ms_f + DNAME + T + "e";
|
||||||
|
AssetDatabase.DeleteAsset(f + "Path Painter.dll");
|
||||||
|
if (!AssetDatabase.CopyAsset(f + DNAME + T + DEXT, f + "Path Painter.dll") ||
|
||||||
|
!AssetDatabase.CopyAsset(p + DEXT, p + ".dll"))
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog("Path Painter",
|
||||||
|
"\nPath Painter was not completely imported.\n\n" +
|
||||||
|
"You can try right-click -> \"Reimport\" once Unity completes importing and compiling.\n\n" +
|
||||||
|
"Please contact support with your invoice number if this message keeps popping up.\n\n", "Ok");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
RE(ms_f);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool NC()
|
||||||
|
{
|
||||||
|
string re = GRE();
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(re))
|
||||||
|
{
|
||||||
|
if (re == GE())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return M();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (OE())
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
string f = DNAME + T + "e";
|
||||||
|
string x = ".dll";
|
||||||
|
|
||||||
|
string p = P(f, f + x);
|
||||||
|
if (string.IsNullOrEmpty(p))
|
||||||
|
{
|
||||||
|
return M();
|
||||||
|
}
|
||||||
|
|
||||||
|
ms_f = p.Replace(f + x, "");
|
||||||
|
if (C())
|
||||||
|
{
|
||||||
|
#if !HAVEN_REL
|
||||||
|
RE(ms_f);
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void R(string f)
|
||||||
|
{
|
||||||
|
DirectoryInfo dirInfo = new DirectoryInfo(f);
|
||||||
|
if (!dirInfo.Exists)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileInfo[] files = dirInfo.GetFiles(DNAME + "*.dll");
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
AssetDatabase.DeleteAsset(f + file.Name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void MV(string ofn, string nfn)
|
||||||
|
{
|
||||||
|
AssetDatabase.MoveAsset(ofn, nfn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void G()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(ms_f))
|
||||||
|
{
|
||||||
|
string f = DNAME + "jhce";
|
||||||
|
string x = DEXT;
|
||||||
|
|
||||||
|
string p = P(f, f + x);
|
||||||
|
if (!string.IsNullOrEmpty(p))
|
||||||
|
{
|
||||||
|
ms_f = p.Replace(f + x, "");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GRE()
|
||||||
|
{
|
||||||
|
if (!File.Exists(LP))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
string p = File.ReadAllText(LP);
|
||||||
|
if (!File.Exists(p))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return File.ReadAllText(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GE()
|
||||||
|
{
|
||||||
|
string[] s = Application.unityVersion.Split('.');
|
||||||
|
string v = s[0] + "." + s[1];
|
||||||
|
#if NET_4_6
|
||||||
|
return v + "-n4";
|
||||||
|
#else
|
||||||
|
return v + "-n3";
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RE(string p)
|
||||||
|
{
|
||||||
|
p += "currenv.3dht";
|
||||||
|
File.WriteAllText(LP, p);
|
||||||
|
File.WriteAllText(p, GE());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool OE()
|
||||||
|
{
|
||||||
|
string[] ends = new string[] { "/Editor/Pptrjhc.pp", "/Editor/Pptrjhc.dll",
|
||||||
|
"Path Painter 1.0.0 U5.dll", "Path Painter 1.0.0 U5.dll.pp" };
|
||||||
|
foreach (var path in AssetDatabase.GetAllAssetPaths())
|
||||||
|
{
|
||||||
|
foreach (string end in ends)
|
||||||
|
{
|
||||||
|
if (path.EndsWith(end))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string P(string fn, string f)
|
||||||
|
{
|
||||||
|
string[] a = AssetDatabase.FindAssets(fn, null);
|
||||||
|
for (int i = 0; i < a.Length; i++)
|
||||||
|
{
|
||||||
|
string p = AssetDatabase.GUIDToAssetPath(a[i]);
|
||||||
|
if (Path.GetFileName(p) == f)
|
||||||
|
{
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_5
|
||||||
|
#if NET_4_6
|
||||||
|
private const string T = "e";
|
||||||
|
#else
|
||||||
|
private const string T = "e3";
|
||||||
|
#endif
|
||||||
|
#elif UNITY_2017
|
||||||
|
#if NET_4_6
|
||||||
|
private const string T = "jg";
|
||||||
|
#else
|
||||||
|
private const string T = "jg3";
|
||||||
|
#endif
|
||||||
|
#elif UNITY_2018_2 || UNITY_2018_1
|
||||||
|
#if NET_4_6
|
||||||
|
private const string T = "jh";
|
||||||
|
#else
|
||||||
|
private const string T = "jh3";
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#if NET_4_6
|
||||||
|
private const string T = "jhc";
|
||||||
|
#else
|
||||||
|
private const string T = "jhc3";
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
private static bool C()
|
||||||
|
{
|
||||||
|
#if !HAVEN_REL
|
||||||
|
string[] i = new string[]
|
||||||
|
{
|
||||||
|
"ee",
|
||||||
|
"jge",
|
||||||
|
"jhe",
|
||||||
|
"jhce",
|
||||||
|
"e3e",
|
||||||
|
"jg3e",
|
||||||
|
"jh3e",
|
||||||
|
"jhc3e",
|
||||||
|
};
|
||||||
|
|
||||||
|
HashSet<string> w = new HashSet<string>();
|
||||||
|
HashSet<string> b = new HashSet<string>();
|
||||||
|
|
||||||
|
string t = T + "e";
|
||||||
|
foreach (string a in i)
|
||||||
|
{
|
||||||
|
if (a != t)
|
||||||
|
{
|
||||||
|
b.Add(DNAME + a + ".dll");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
w.Add(DNAME + t + ".dll");
|
||||||
|
|
||||||
|
foreach (string p in AssetDatabase.GetAllAssetPaths())
|
||||||
|
{
|
||||||
|
string f = Path.GetFileName(p);
|
||||||
|
if (w.Contains(f))
|
||||||
|
{
|
||||||
|
w.Remove(f);
|
||||||
|
ms_f = p.Replace(f, "");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (b.Contains(f))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return w.Count < 1;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8c586401a845db74e8311dd5634231fd
|
||||||
|
timeCreated: 1536650135
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
2020.2-n4
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f33862ce025c04e4cb1ec5d68637df23
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e3e742d19e01534bbc8450c075ca14b
|
||||||
|
timeCreated: 1550525418
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,361 @@
|
|||||||
|
<?xml version="1.0" ?><doc>
|
||||||
|
<assembly>
|
||||||
|
<name>Path Painter</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:PathPainterAPI.Painter">
|
||||||
|
<summary>
|
||||||
|
Path Painter - Painter API
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:PathPainterAPI.Painter.EmbankmentCurve">
|
||||||
|
<summary>
|
||||||
|
Embankment Curve that determines how the path blends into the environment.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:PathPainterAPI.Painter.Noise">
|
||||||
|
<summary>
|
||||||
|
Noise type
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.Size">
|
||||||
|
<summary>
|
||||||
|
Width of the path surface.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.EmbankmentSize">
|
||||||
|
<summary>
|
||||||
|
Width of the whole path including the embankment. Cannot be less than the <see cref="F:PathPainterAPI.Painter.Size"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.Elevation">
|
||||||
|
<summary>
|
||||||
|
Relative elevation of the path. Negative values can be used to carve into the terrain.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.EmbankCurve">
|
||||||
|
<summary>
|
||||||
|
Embankment Curve that determines how the path blends into the environment.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.EvenRamp">
|
||||||
|
<summary>
|
||||||
|
[0-1 Normalized];
|
||||||
|
0: follow terrain;
|
||||||
|
1: the ramp slope will be even from start to end.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.TextureStrength">
|
||||||
|
<summary>
|
||||||
|
[0-1 Normalized] Strength of the texture painting.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.TextureIndex">
|
||||||
|
<summary>
|
||||||
|
Index of the texture wished to be used for the Path surface. Non-valid index results in no texture painted for the Path surface.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.EmbankmentTextureIndex">
|
||||||
|
<summary>
|
||||||
|
Index of the texture wished to be used for the Embankment. Non-valid index results in no texture painted for the Embankment.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.SmartTexturePaint">
|
||||||
|
<summary>
|
||||||
|
Disable if Embankment painting is desired over areas with Path surface texture.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.ClearGrass">
|
||||||
|
<summary>
|
||||||
|
Clear/thin details/grass when drawing paths according to the settings: <see cref="P:PathPainterAPI.Painter.GrassClearingDistance"/>, <see cref="P:PathPainterAPI.Painter.GrassThinningDistance"/>, <see cref="F:PathPainterAPI.Painter.GrassClearingNoise"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.GrassClearingDistance">
|
||||||
|
<summary>
|
||||||
|
[Value 0.01-1] Grass Clearing Distance Ratio (ratio of one side-embankment width). Grass will be cleared up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.GrassThinningDistance">
|
||||||
|
<summary>
|
||||||
|
[0.01-1 Normalized] Grass Thinning Distance Ratio (ratio of one side-embankment width). Grass will be thinned with <see cref="F:PathPainterAPI.Painter.GrassClearingNoise"/> applied from the <see cref="P:PathPainterAPI.Painter.GrassClearingDistance"/> up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.GrassClearingNoise">
|
||||||
|
<summary>
|
||||||
|
The type of <see cref="T:PathPainterAPI.Painter.Noise"/> applied to Grass Thinning.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.ClearTree">
|
||||||
|
<summary>
|
||||||
|
Clear trees when drawing paths according to the settings: <see cref="P:PathPainterAPI.Painter.TreeClearingDistance"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.Painter.TreeClearingDistance">
|
||||||
|
<summary>
|
||||||
|
[0.01-1 Normalized] Tree Clearing Distance Ratio (ratio of one side-embankment width). Trees will be cleared up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:PathPainterAPI.Painter.SmoothPath">
|
||||||
|
<summary>
|
||||||
|
Paint smooth paths when enabled..
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Painter.SetDefaults">
|
||||||
|
<summary>
|
||||||
|
Reset the Default options/settings.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Painter.Paint(System.Collections.Generic.List{UnityEngine.Vector3},System.Single,System.Single,PathPainterAPI.Painter.EmbankmentCurve,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Single,System.Single,PathPainterAPI.Painter.Noise,System.Boolean,System.Single,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Change all the <see cref="T:PathPainterAPI.Painter"/> settings and Paint a Path.
|
||||||
|
</summary>
|
||||||
|
<param name="nodes">World space nodes that determine points of the path to be painted (similar to how mouse movement could be used by recording a point every time the mouse moves a certain distance). Note: Y values are ignored.</param>
|
||||||
|
<param name="size">Width of the path surface.</param>
|
||||||
|
<param name="embankmentSize">Width of the whole path including the embankment. Cannot be less than the <see cref="F:PathPainterAPI.Painter.Size"/>.</param>
|
||||||
|
<param name="embankmentCurve">Embankment Curve that determines how the path blends into the environment.</param>
|
||||||
|
<param name="elevation">Relative elevation of the path. Negative values can be used to carve into the terrain.</param>
|
||||||
|
<param name="evenRamp">[Value 0-1];
|
||||||
|
0: follow terrain;
|
||||||
|
1: the ramp slope will be even from start to end.</param>
|
||||||
|
<param name="textureStrength">[Value 0-1] Strength of the texture painting.</param>
|
||||||
|
<param name="textureIndex">Index of the texture wished to be used for the Path surface. Non-valid index results in no texture painted for the Path surface.</param>
|
||||||
|
<param name="embankmentTextureIndex">Index of the texture wished to be used for the Embankment. Non-valid index results in no texture painted for the Embankment.</param>
|
||||||
|
<param name="smartTexturePaint">Disable if Embankment painting is desired over areas with Path surface texture.</param>
|
||||||
|
<param name="clearGrass">Clear/thin details/grass when drawing paths according to the settings: <see cref="P:PathPainterAPI.Painter.GrassClearingDistance"/>, <see cref="P:PathPainterAPI.Painter.GrassThinningDistance"/>, <see cref="F:PathPainterAPI.Painter.GrassClearingNoise"/>.</param>
|
||||||
|
<param name="grassClearingDistance">[Value 0.01-1] Grass Clearing Distance Ratio (ratio of one side-embankment width). Grass will be cleared up to this distance.</param>
|
||||||
|
<param name="grassThinningDistance">[Value 0.01-1] Grass Thinning Distance Ratio (ratio of one side-embankment width). Grass will be thinned with <see cref="F:PathPainterAPI.Painter.GrassClearingNoise"/> applied from the <see cref="P:PathPainterAPI.Painter.GrassClearingDistance"/> up to this distance.</param>
|
||||||
|
<param name="grassClearingNoise">The type of <see cref="T:PathPainterAPI.Painter.Noise"/> applied to Grass Thinning.</param>
|
||||||
|
<param name="clearTree">Clear trees when drawing paths according to the settings: <see cref="P:PathPainterAPI.Painter.TreeClearingDistance"/>.</param>
|
||||||
|
<param name="treeClearingDistance">[Value 0.01-1] Tree Clearing Distance Ratio (ratio of one side-embankment width). Trees will be cleared up to this distance.</param>
|
||||||
|
<param name="smoothPath">Paint smooth paths when enabled..</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Painter.Paint(System.Collections.Generic.List{UnityEngine.Vector3},PathPainterAPI.PaintOption[])">
|
||||||
|
<summary>
|
||||||
|
Paint a Path using the current <see cref="T:PathPainterAPI.Painter"/> settings while optionally changing any settings as desired. <seealso cref="T:PathPainterAPI.Paint"/> to pass in options.
|
||||||
|
</summary>
|
||||||
|
<param name="nodes">World space nodes that determine points of the path to be painted (similar to how mouse movement could be used by recording a point every time the mouse moves a certain distance). Note: Y values are ignored.</param>
|
||||||
|
<param name="options">An optional list of <see cref="T:PathPainterAPI.Paint"/> options that specify the painting properties. Any values passed in here will change the presets.
|
||||||
|
See Also: <see cref="T:PathPainterAPI.Paint"/>.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Painter.Paint(System.Collections.Generic.List{UnityEngine.Vector3})">
|
||||||
|
<summary>
|
||||||
|
Paint a Path using the current <see cref="T:PathPainterAPI.Painter"/> settings.
|
||||||
|
</summary>
|
||||||
|
<param name="nodes">World space nodes that determine points of the path to be painted (similar to how mouse movement could be used by recording a point every time the mouse moves a certain distance). Note: Y values are ignored.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:PathPainterAPI.PaintOption">
|
||||||
|
<summary>
|
||||||
|
Class internally used to pass Paint options to Path Painter API functions. You don't use these directly, but construct them with the control functions in the PathPainterAPI class.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:PathPainterAPI.PaintOption.PaintOptionType">
|
||||||
|
<summary>
|
||||||
|
The type of Paint Options.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:PathPainterAPI.PaintOption.Type">
|
||||||
|
<summary>
|
||||||
|
The type of the Paint Option.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.PaintOption.#ctor(PathPainterAPI.PaintOption.PaintOptionType,System.Object)">
|
||||||
|
<summary>
|
||||||
|
New option.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.PaintOption.ApplyOptions(PathPainterAPI.PaintOption[])">
|
||||||
|
<summary>
|
||||||
|
Applies the options to the API
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:PathPainterAPI.Paint">
|
||||||
|
<summary>
|
||||||
|
Use methods of this class to ge Paint options parameters.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.Size(System.Single)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Width of the path surface.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.EmbankmentSize(System.Single)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Width of the whole path including the embankment. Cannot be less than the <see cref="M:PathPainterAPI.Paint.Size(System.Single)"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.Elevation(System.Single)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Relative elevation of the path. Negative values can be used to carve into the terrain.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.EmbankCurve(PathPainterAPI.Painter.EmbankmentCurve)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Embankment Curve that determines how the path blends into the envirionment.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.EvenRamp(System.Single)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the EvenRamp value.
|
||||||
|
[Value 0-1];
|
||||||
|
0: follow terrain;
|
||||||
|
1: the ramp slope will be even from start to end.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.TextureStrength(System.Single)">
|
||||||
|
<summary>
|
||||||
|
[Value 0-1] Option passed to the Path Painter API to set the Strength of the textre painting.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.TextureIndex(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Index of the texture wished to be used for the Path surface. Non-valid index results in no texture painted for the Path surface.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.EmbankmentTextureIndex(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the Index of the texture wished to be used for the Embankment. Non-valid index results in no texture painted for the Embankment.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.SmartTexturePaint(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set Smart Texture Paint. Disable if Emebankment painting is desired over areas with Path surface texture.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.ClearGrass(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to enable/disable Clearing/thinning of details/grass when drawing paths according to the settings: <see cref="M:PathPainterAPI.Paint.GrassClearingDistance(System.Single)"/>, <see cref="M:PathPainterAPI.Paint.GrassThinningDistance(System.Single)"/>, <see cref="M:PathPainterAPI.Paint.GrassClearingNoise(PathPainterAPI.Painter.Noise)"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.GrassClearingDistance(System.Single)">
|
||||||
|
<summary>
|
||||||
|
[Value 0.01-1] Option passed to the Path Painter API to set the Grass Clearing Discance Ratio (ratio of one side-embankment width). Grass will be cleared up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.GrassThinningDistance(System.Single)">
|
||||||
|
<summary>
|
||||||
|
[Value 0.01-1] Option passed to the Path Painter API to set the Grass Thinning Discance Ratio (ratio of one side-embankment width). Grass will be thinned with <see cref="M:PathPainterAPI.Paint.GrassClearingNoise(PathPainterAPI.Painter.Noise)"/> applied from the <see cref="M:PathPainterAPI.Paint.GrassClearingDistance(System.Single)"/> up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.GrassClearingNoise(PathPainterAPI.Painter.Noise)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set the type of <see cref="!:Noise"/> applied to Grass Thinning.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.ClearTree(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to set enable/disable Tree Clearing when drawing paths according to the settings: <see cref="M:PathPainterAPI.Paint.TreeClearingDistance(System.Single)"/>.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.TreeClearingDistance(System.Single)">
|
||||||
|
<summary>
|
||||||
|
[Value 0.01-1] Option passed to the Path Painter API to set the Tree Clearing Discance Ratio (ratio of one side-embankment width). Trees will be cleared up to this distance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:PathPainterAPI.Paint.SmoothPath(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Option passed to the Path Painter API to enable/disable Path Smoothing for better results.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
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|
||||||
|
m_ExitTime: 0.9
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb2d7fd5c52dc484ebc60073e0a080e3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loaded 100 of 4093 files, more files were not shown because too many files have changed in this diff.
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Reference in new issue
Block a user