Add animations to Shello

This commit is contained in:
gunnbr committed 2021-01-17 09:18:27 -08:00
1 parent 51de4150c4
commit 3f9ac3eb81
21 files changed
+1472 -229

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShelloController : MonoBehaviour
{
public float notice_distance;
Transform player;
Animator anim;
bool isAwake = false;
int awokenFrames = 0;
void Start()
{
anim = GetComponent<Animator>();
var players = GameObject.FindGameObjectsWithTag("Player");
if (players?.Length > 0)
{
player = players[0].transform;
}
}
// Update is called once per frame
void Update()
{
if (player == null)
{
return;
}
if (isAwake)
{
return;
}
float dist = Vector3.Distance(player.position, transform.position);
var isExcited = dist < notice_distance;
anim.SetBool("isExcited", isExcited);
if (isExcited)
{
awokenFrames++;
if (awokenFrames > 120)
{
anim.SetBool("isExcited", false);
anim.SetBool("isWalking", true);
isAwake = true;
}
}
}
}
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