Add animations to Shello
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using System.Collections;
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using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public class ShelloController : MonoBehaviour
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|
{
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|
public float notice_distance;
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|
Transform player;
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Animator anim;
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bool isAwake = false;
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|
int awokenFrames = 0;
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|
void Start()
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|
{
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|
anim = GetComponent<Animator>();
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|
var players = GameObject.FindGameObjectsWithTag("Player");
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if (players?.Length > 0)
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|
{
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|
player = players[0].transform;
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}
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}
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// Update is called once per frame
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void Update()
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|
{
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|
if (player == null)
|
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|
{
|
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|
return;
|
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|
}
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|
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|
if (isAwake)
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|
{
|
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|
return;
|
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|
}
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|
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|
float dist = Vector3.Distance(player.position, transform.position);
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|
var isExcited = dist < notice_distance;
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||||||
|
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||||||
|
anim.SetBool("isExcited", isExcited);
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|
if (isExcited)
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|
{
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|
awokenFrames++;
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|
if (awokenFrames > 120)
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|
{
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|
anim.SetBool("isExcited", false);
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|
anim.SetBool("isWalking", true);
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|
isAwake = true;
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|
}
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|
}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
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BIN
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BIN
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BIN
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Reference in new issue
Block a user