Switch tortoise movement to NavMeshAgent

Remove turtle animation of patrolling a route
and switch to using NavMeshAgent to patrol between
points.
This commit is contained in:
gunnbr committed 2021-01-11 23:31:04 -08:00
1 parent 288d522f6a
commit d6cb792f25
6 files changed
+316 -740

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// Patrol.cs
using UnityEngine;
using UnityEngine.AI;
public class Patrol : MonoBehaviour
{
public Transform[] points;
private int destPoint = 0;
private NavMeshAgent agent;
void Start ()
{
agent = GetComponent<NavMeshAgent>();
// Disabling auto-braking allows for continuous movement
// between points (ie, the agent doesn't slow down as it
// approaches a destination point).
agent.autoBraking = false;
GotoNextPoint();
}
void GotoNextPoint()
{
// Returns if no points have been set up
if (points.Length == 0)
{
return;
}
// Set the agent to go to the currently selected destination.
agent.destination = points[destPoint].position;
// Choose the next point in the array as the destination,
// cycling to the start if necessary.
destPoint = (destPoint + 1) % points.Length;
}
void Update ()
{
// Choose the next destination point when the agent gets
// close to the current one.
if (!agent.pathPending && agent.remainingDistance < 0.5f)
GotoNextPoint();
}
}