#if UNITY_EDITOR
using System.Collections.Generic;
namespace Gaia
{
///
/// A NoiseType implementation for Value noise
///
[System.Serializable]
public class ValueNoise : NoiseType
{
private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor()
{
name = "Value",
outputDir = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib/",
sourcePath = "Assets/Procedural Worlds/Gaia/Shaders/Unity/Terrain Tools/NoiseLib/Implementation/ValueImpl.hlsl",
supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D,
inputStructDefinition = null
};
public override NoiseTypeDescriptor GetDescription() => desc;
}
}
#endif