#ifndef GETLIGHTURP_INCLUDED #define GETLIGHTURP_INCLUDED void MainLightURP_half(float3 i_worldPos, out half3 i_lightDir, out half3 i_color ) { #if defined (SHADERGRAPH_PREVIEW) || !defined(_PW_SF_SSS_ON) i_lightDir = half3(0.5, 0.5, 0); i_color = 1; #else #if SHADOWS_SCREEN half4 clipPos = TransformWorldToHClip(i_worldPos); half4 shadowCoord = ComputeScreenPos(clipPos); #else half4 shadowCoord = TransformWorldToShadowCoord(i_worldPos); #endif Light mainLight = GetMainLight(shadowCoord); i_lightDir = mainLight.direction; i_color = mainLight.color * mainLight.distanceAttenuation * mainLight.shadowAttenuation; #endif } #else void MainLightURP_half(float3 i_worldPos, out half3 i_lightDir, out half3 i_color ) { i_lightDir = float3(1, 0, 0); i_color = 0; } #endif