Files
PrincessLandVR/Assets/TortoiseController.cs

29 lines
676 B
C#

using UnityEngine;
public class TortoiseController : MonoBehaviour
{
RaycastHit hit;
Vector3 theRay;
public LayerMask terainMask;
void FixedUpdate()
{
Align();
}
private void Align()
{
theRay = -transform.up;
if (Physics.Raycast(new Vector3(transform.position.x, transform.position.y, transform.position.z),
theRay, out hit, 20, terainMask))
{
Quaternion targetRotation = Quaternion.FromToRotation(transform.up, hit.normal) * transform.parent.rotation;
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime / 0.15f);
}
}
}