Files
PrincessLandVR/Assets/OwlController.cs
T
2021-01-11 22:20:43 -08:00

39 lines
911 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OwlController : MonoBehaviour
{
Animator anim;
public Transform player;
public float startle_distance;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (player)
{
float dist = Vector3.Distance(player.position, transform.position);
var startled = dist < startle_distance;
anim.SetBool("Startled", startled);
if (dist < startle_distance)
{
Debug.LogError($"Startled at {dist}");
}
foreach (var childAnim in GetComponentsInChildren<Animator>())
{
childAnim.SetBool("Startled", startled);
}
}
}
}