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PrincessLandVR/Assets/3D Haven/Path Painter/Resources/Path Painter Brush Vis.shader
T
2021-01-11 22:20:43 -08:00

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Shader "Hidden/Path Painter Brush Vis" {
Properties {
_MainTex ("Main", 2D) = "white" {}
}
Subshader {
Tags {"Queue"="Transparent"}
Pass {
ZWrite Off
ColorMask RGB
Blend SrcAlpha One
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f {
float4 uvShape : TEXCOORD0;
float4 pos : SV_POSITION;
};
float4x4 unity_Projector;
v2f vert (float4 vertex : POSITION)
{
v2f o;
o.pos = UnityObjectToClipPos (vertex);
o.uvShape = mul (unity_Projector, vertex);
return o;
}
sampler2D _MainTex;
fixed4 frag (v2f i) : SV_Target
{
fixed4 outColor = tex2Dproj(_MainTex, UNITY_PROJ_COORD(i.uvShape));
return outColor;
}
ENDCG
}
}
}