55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEditor;
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using Gaia.Internal;
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namespace Gaia
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{
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/// <summary>
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/// Handy helper for all things Gaia
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/// </summary>
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public class AboutEditor : EditorWindow
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{
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private GUIStyle m_boxStyle;
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private GUIStyle m_wrapStyle;
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void OnGUI()
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{
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//Set up the box style
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if (m_boxStyle == null)
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{
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m_boxStyle = new GUIStyle(GUI.skin.box);
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m_boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
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m_boxStyle.fontStyle = FontStyle.Bold;
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m_boxStyle.alignment = TextAnchor.UpperLeft;
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}
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//Setup the wrap style
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if (m_wrapStyle == null)
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{
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m_wrapStyle = new GUIStyle(GUI.skin.label);
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m_wrapStyle.fontStyle = FontStyle.Normal;
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m_wrapStyle.wordWrap = true;
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}
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//Text intro
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GUILayout.BeginVertical("About Gaia", m_boxStyle);
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GUILayout.Space(20);
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EditorGUILayout.LabelField("Gaia by Procedural Worlds automates the majority of the more tedious work in creating gorgeous environments. It was crafted with much love. Enjoy!", m_wrapStyle);
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if (GUILayout.Button("Visit GAIA Forums"))
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{
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Application.OpenURL("http://forum.unity3d.com/threads/gaia-aaa-terrain-generator-procedural-texturing-planting-and-scene-creation.327342/");
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}
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if (GUILayout.Button("Visit Procedural Worlds"))
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{
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Application.OpenURL("http://www.procedural-worlds.com");
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}
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if (GUILayout.Button("Like GAIA? Support with a Review :)"))
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{
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Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/42618");
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}
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EditorGUILayout.LabelField(string.Format("Version: {0}", PWApp.CONF.Version), m_wrapStyle);
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GUILayout.EndVertical();
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}
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}
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}
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