96 lines
3.2 KiB
C#
96 lines
3.2 KiB
C#
using Gaia.Internal;
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using PWCommon4;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Gaia
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{
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public enum GaiaStopwatchOrderBy { FirstStart,Name,TotalDuration }
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[CustomEditor(typeof(GaiaStopwatchControl))]
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public class GaiaStopwatchControlEditor : PWEditor, IPWEditor
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{
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private GaiaStopwatchControl m_gaiastopwatchControl;
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private EditorUtils m_editorUtils;
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public void OnEnable()
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{
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m_gaiastopwatchControl = (GaiaStopwatchControl)target;
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if (m_editorUtils == null)
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{
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// Get editor utils for this
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m_editorUtils = PWApp.GetEditorUtils(this);
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}
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m_gaiastopwatchControl.transform.name = GaiaConstants.gaiaStopWatchDataObject;
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}
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public override void OnInspectorGUI()
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{
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m_editorUtils.Initialize(); // Do not remove this!
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#if GAIA_DEBUG
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if (m_editorUtils.Button("DisableStopwatch"))
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{
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bool isChanged = false;
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string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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if (currBuildSettings.Contains("GAIA_DEBUG"))
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{
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currBuildSettings = currBuildSettings.Replace("GAIA_DEBUG;", "");
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currBuildSettings = currBuildSettings.Replace("GAIA_DEBUG", "");
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isChanged = true;
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}
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if (isChanged)
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings);
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}
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}
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if (!GaiaStopwatch.m_isEnabled)
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{
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if (m_editorUtils.Button("StartStopwatch"))
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{
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GaiaStopwatch.m_isEnabled = true;
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}
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}
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else
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{
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if (m_editorUtils.Button("StopStopwatch"))
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{
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GaiaStopwatch.Stop();
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}
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}
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#else
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if (m_editorUtils.Button("EnableStopwatch"))
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{
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bool isChanged = false;
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string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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if (!currBuildSettings.Contains("GAIA_DEBUG"))
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{
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if (string.IsNullOrEmpty(currBuildSettings))
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{
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currBuildSettings = "GAIA_DEBUG";
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}
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else
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{
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currBuildSettings += ";GAIA_DEBUG";
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}
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isChanged = true;
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}
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if (isChanged)
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{
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings);
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}
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}
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GUI.enabled = false;
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m_editorUtils.Button("StartStopwatch");
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#endif
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}
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}
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} |