AudioDistortionFilter¶
The AudioDistortionFilter module.
op_Equality¶
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UnityEngineAudioDistortionFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioDistortionFilter Equals¶
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UnityEngineAudioDistortionFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioDistortionFilter instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AudioDistortionFilter get_distortionLevel¶
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UnityEngineAudioDistortionFilter.__get_distortionLevel__SystemSingle(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioDistortionFilter get_enabled¶
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UnityEngineAudioDistortionFilter.__get_enabled__SystemBoolean(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Boolean)
flow: none
AudioDistortionFilter get_gameObject¶
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UnityEngineAudioDistortionFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (GameObject)
flow: none
AudioDistortionFilter get_name¶
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UnityEngineAudioDistortionFilter.__get_name__SystemString(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (String)
flow: none
AudioDistortionFilter get_transform¶
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UnityEngineAudioDistortionFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Transform)
flow: none
AudioDistortionFilter GetComponent¶
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UnityEngineAudioDistortionFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AudioDistortionFilter GetComponentInChildren¶
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UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AudioDistortionFilter GetComponentInParent¶
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UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AudioDistortionFilter GetComponents¶
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UnityEngineAudioDistortionFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter GetComponentsInChildren¶
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UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter GetComponentsInParent¶
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UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter GetHashCode¶
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UnityEngineAudioDistortionFilter.__GetHashCode__SystemInt32(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Int32)
flow: none
AudioDistortionFilter GetInstanceID¶
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UnityEngineAudioDistortionFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Int32)
flow: none
AudioDistortionFilter GetType¶
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UnityEngineAudioDistortionFilter.__GetType__SystemType(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAudioDistortionFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAudioDistortionFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioDistortionFilter set_distortionLevel¶
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UnityEngineAudioDistortionFilter.__set_distortionLevel__SystemSingle__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter set_enabled¶
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UnityEngineAudioDistortionFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter set_name¶
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UnityEngineAudioDistortionFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioDistortionFilter ToString¶
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UnityEngineAudioDistortionFilter.__ToString__SystemString(UnityEngine.AudioDistortionFilter instance)¶
outputs: unnamed (String)
flow: none