MeshFilter¶
The MeshFilter module.
op_Equality¶
-
UnityEngineMeshFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshFilter Equals¶
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UnityEngineMeshFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshFilter instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
MeshFilter get_gameObject¶
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UnityEngineMeshFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshFilter instance)¶
outputs: unnamed (GameObject)
flow: none
MeshFilter get_mesh¶
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UnityEngineMeshFilter.__get_mesh__UnityEngineMesh(UnityEngine.MeshFilter instance)¶
outputs: unnamed (Mesh)
flow: none
MeshFilter get_name¶
-
UnityEngineMeshFilter.__get_name__SystemString(UnityEngine.MeshFilter instance)¶
outputs: unnamed (String)
flow: none
MeshFilter get_transform¶
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UnityEngineMeshFilter.__get_transform__UnityEngineTransform(UnityEngine.MeshFilter instance)¶
outputs: unnamed (Transform)
flow: none
MeshFilter GetComponent¶
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UnityEngineMeshFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
MeshFilter GetComponentInChildren¶
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UnityEngineMeshFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
MeshFilter GetComponentInParent¶
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UnityEngineMeshFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
MeshFilter GetComponents¶
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UnityEngineMeshFilter.__GetComponents__ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshFilter GetComponentsInChildren¶
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UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshFilter GetComponentsInParent¶
-
UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshFilter GetHashCode¶
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UnityEngineMeshFilter.__GetHashCode__SystemInt32(UnityEngine.MeshFilter instance)¶
outputs: unnamed (Int32)
flow: none
MeshFilter GetInstanceID¶
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UnityEngineMeshFilter.__GetInstanceID__SystemInt32(UnityEngine.MeshFilter instance)¶
outputs: unnamed (Int32)
flow: none
MeshFilter GetType¶
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UnityEngineMeshFilter.__GetType__SystemType(UnityEngine.MeshFilter instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineMeshFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineMeshFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
MeshFilter set_mesh¶
-
UnityEngineMeshFilter.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshFilter instanceUnityEngine.Mesh value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshFilter set_name¶
-
UnityEngineMeshFilter.__set_name__SystemString__SystemVoid(UnityEngine.MeshFilter instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
MeshFilter ToString¶
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UnityEngineMeshFilter.__ToString__SystemString(UnityEngine.MeshFilter instance)¶
outputs: unnamed (String)
flow: none