AudioReverbFilter¶
The AudioReverbFilter module.
op_Equality¶
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UnityEngineAudioReverbFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbFilter Equals¶
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UnityEngineAudioReverbFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbFilter instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbFilter get_decayHFRatio¶
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UnityEngineAudioReverbFilter.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_decayTime¶
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UnityEngineAudioReverbFilter.__get_decayTime__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_density¶
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UnityEngineAudioReverbFilter.__get_density__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_diffusion¶
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UnityEngineAudioReverbFilter.__get_diffusion__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_dryLevel¶
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UnityEngineAudioReverbFilter.__get_dryLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_enabled¶
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UnityEngineAudioReverbFilter.__get_enabled__SystemBoolean(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbFilter get_gameObject¶
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UnityEngineAudioReverbFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (GameObject)
flow: none
AudioReverbFilter get_hfReference¶
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UnityEngineAudioReverbFilter.__get_hfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_lfReference¶
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UnityEngineAudioReverbFilter.__get_lfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_name¶
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UnityEngineAudioReverbFilter.__get_name__SystemString(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (String)
flow: none
AudioReverbFilter get_reflectionsDelay¶
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UnityEngineAudioReverbFilter.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_reflectionsLevel¶
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UnityEngineAudioReverbFilter.__get_reflectionsLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_reverbDelay¶
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UnityEngineAudioReverbFilter.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_reverbLevel¶
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UnityEngineAudioReverbFilter.__get_reverbLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_reverbPreset¶
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UnityEngineAudioReverbFilter.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (AudioReverbPreset)
flow: none
AudioReverbFilter get_room¶
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UnityEngineAudioReverbFilter.__get_room__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_roomHF¶
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UnityEngineAudioReverbFilter.__get_roomHF__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_roomLF¶
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UnityEngineAudioReverbFilter.__get_roomLF__SystemSingle(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Single)
flow: none
AudioReverbFilter get_transform¶
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UnityEngineAudioReverbFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Transform)
flow: none
AudioReverbFilter GetComponent¶
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UnityEngineAudioReverbFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type type)¶
outputs: unnamed (Component)
flow: none
AudioReverbFilter GetComponentInChildren¶
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UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object)
flow: none
AudioReverbFilter GetComponentInParent¶
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UnityEngineAudioReverbFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type t)¶
outputs: unnamed (Component)
flow: none
AudioReverbFilter GetComponents¶
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UnityEngineAudioReverbFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter GetComponentsInChildren¶
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UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter GetComponentsInParent¶
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UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter GetHashCode¶
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UnityEngineAudioReverbFilter.__GetHashCode__SystemInt32(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbFilter GetInstanceID¶
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UnityEngineAudioReverbFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Int32)
flow: none
AudioReverbFilter GetType¶
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UnityEngineAudioReverbFilter.__GetType__SystemType(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (Type)
flow: none
op_Implicit¶
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UnityEngineAudioReverbFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
op_Inequality¶
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UnityEngineAudioReverbFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean)
flow: none
AudioReverbFilter set_decayHFRatio¶
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UnityEngineAudioReverbFilter.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_decayTime¶
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UnityEngineAudioReverbFilter.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_density¶
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UnityEngineAudioReverbFilter.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_diffusion¶
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UnityEngineAudioReverbFilter.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_dryLevel¶
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UnityEngineAudioReverbFilter.__set_dryLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_enabled¶
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UnityEngineAudioReverbFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_hfReference¶
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UnityEngineAudioReverbFilter.__set_hfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_lfReference¶
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UnityEngineAudioReverbFilter.__set_lfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_name¶
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UnityEngineAudioReverbFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_reflectionsDelay¶
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UnityEngineAudioReverbFilter.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_reflectionsLevel¶
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UnityEngineAudioReverbFilter.__set_reflectionsLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_reverbDelay¶
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UnityEngineAudioReverbFilter.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_reverbLevel¶
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UnityEngineAudioReverbFilter.__set_reverbLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_reverbPreset¶
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UnityEngineAudioReverbFilter.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbFilter instanceUnityEngine.AudioReverbPreset value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_room¶
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UnityEngineAudioReverbFilter.__set_room__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_roomHF¶
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UnityEngineAudioReverbFilter.__set_roomHF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter set_roomLF¶
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UnityEngineAudioReverbFilter.__set_roomLF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
AudioReverbFilter ToString¶
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UnityEngineAudioReverbFilter.__ToString__SystemString(UnityEngine.AudioReverbFilter instance)¶
outputs: unnamed (String)
flow: none