Color¶
The Color module.
op_Addition¶
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UnityEngineColor.__op_Addition__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)¶
outputs: unnamed (Color)
flow: none
ctor¶
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UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single System.Single System.Single)¶
outputs: unnamed (Color)
flow: none
op_Division¶
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UnityEngineColor.__op_Division__UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color System.Single)¶
outputs: unnamed (Color)
flow: none
op_Equality¶
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UnityEngineColor.__op_Equality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)¶
outputs: unnamed (Boolean)
flow: none
Color Equals¶
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UnityEngineColor.__Equals__SystemObject__SystemBoolean(UnityEngine.Color instanceSystem.Object other)¶
outputs: unnamed (Boolean)
flow: none
Color get_a¶
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UnityEngineColor.__get_a__SystemSingle(UnityEngine.Color)¶
outputs: unnamed (Single)
flow: none
Color get_b¶
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UnityEngineColor.__get_b__SystemSingle(UnityEngine.Color)¶
outputs: unnamed (Single)
flow: none
Color get_black¶
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UnityEngineColor.__get_black__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_blue¶
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UnityEngineColor.__get_blue__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_clear¶
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UnityEngineColor.__get_clear__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_cyan¶
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UnityEngineColor.__get_cyan__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_g¶
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UnityEngineColor.__get_g__SystemSingle(UnityEngine.Color)¶
outputs: unnamed (Single)
flow: none
Color get_gamma¶
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UnityEngineColor.__get_gamma__UnityEngineColor(UnityEngine.Color instance)¶
outputs: unnamed (Color)
flow: none
Color get_gray¶
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UnityEngineColor.__get_gray__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_grayscale¶
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UnityEngineColor.__get_grayscale__SystemSingle(UnityEngine.Color instance)¶
outputs: unnamed (Single)
flow: none
Color get_green¶
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UnityEngineColor.__get_green__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_grey¶
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UnityEngineColor.__get_grey__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_Item¶
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UnityEngineColor.__get_Item__SystemInt32__SystemSingle(UnityEngine.Color instanceSystem.Int32 index)¶
outputs: unnamed (Single)
flow: none
Color get_linear¶
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UnityEngineColor.__get_linear__UnityEngineColor(UnityEngine.Color instance)¶
outputs: unnamed (Color)
flow: none
Color get_magenta¶
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UnityEngineColor.__get_magenta__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_maxColorComponent¶
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UnityEngineColor.__get_maxColorComponent__SystemSingle(UnityEngine.Color instance)¶
outputs: unnamed (Single)
flow: none
Color get_r¶
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UnityEngineColor.__get_r__SystemSingle(UnityEngine.Color)¶
outputs: unnamed (Single)
flow: none
Color get_white¶
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UnityEngineColor.__get_white__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color get_yellow¶
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UnityEngineColor.__get_yellow__UnityEngineColor()¶
outputs: unnamed (Color)
flow: none
Color GetHashCode¶
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UnityEngineColor.__GetHashCode__SystemInt32(UnityEngine.Color instance)¶
outputs: unnamed (Int32)
flow: none
Color GetType¶
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UnityEngineColor.__GetType__SystemType(UnityEngine.Color instance)¶
outputs: unnamed (Type)
flow: none
Color HSVToRGB¶
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UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single HSystem.Single SSystem.Single V)¶
outputs: unnamed (Color)
flow: none
op_Implicit¶
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UnityEngineColor.__op_Implicit__UnityEngineColor__UnityEngineVector4(UnityEngine.Color)¶
outputs: unnamed (Vector4)
flow: none
op_Inequality¶
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UnityEngineColor.__op_Inequality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)¶
outputs: unnamed (Boolean)
flow: none
Color Lerp¶
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UnityEngineColor.__Lerp__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)¶
outputs: unnamed (Color)
flow: none
Color LerpUnclamped¶
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UnityEngineColor.__LerpUnclamped__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)¶
outputs: unnamed (Color)
flow: none
op_Multiply¶
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UnityEngineColor.__op_Multiply__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)¶
outputs: unnamed (Color)
flow: none
Color RGBToHSV¶
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UnityEngineColor.__RGBToHSV__UnityEngineColor_SystemSingleRef_SystemSingleRef_SystemSingleRef__SystemVoid(UnityEngine.Color rgbColor)¶
outputs: H (Single), S (Single), V (Single)
flow inputs: unnamed
flow outputs: unnamed
Color set_a¶
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UnityEngineColor.__set_a__SystemSingle(UnityEngine.Color System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Color set_b¶
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UnityEngineColor.__set_b__SystemSingle(UnityEngine.Color System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Color set_g¶
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UnityEngineColor.__set_g__SystemSingle(UnityEngine.Color System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Color set_Item¶
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UnityEngineColor.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Color instanceSystem.Int32 indexSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Color set_r¶
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UnityEngineColor.__set_r__SystemSingle(UnityEngine.Color System.Single)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Subtraction¶
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UnityEngineColor.__op_Subtraction__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)¶
outputs: unnamed (Color)
flow: none
Color ToString¶
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UnityEngineColor.__ToString__SystemString(UnityEngine.Color instance)¶
outputs: unnamed (String)
flow: none