Add VRChat and GitHub packages to Unity project
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using VRC.Udon.Graph;
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using VRC.Udon.Serialization;
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using EditorUI = UnityEditor.Experimental.UIElements;
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using EngineUI = UnityEngine.Experimental.UIElements;
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namespace VRC.Udon.Editor.ProgramSources.UdonGraphProgram.UI.GraphView
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{
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public class UdonParameterProperty : EngineUI.VisualElement
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{
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protected UdonGraph graph;
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protected UdonNodeData nodeData;
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protected UdonNodeDefinition definition;
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//public ExposedParameter parameter { get; private set; }
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public EngineUI.Toggle isPublic { get; private set; }
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public EngineUI.Toggle isSynced { get; private set; }
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public EngineUI.VisualElement defaultValueContainer { get; private set; }
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public EditorUI.PopupField<string> syncField { get; private set; }
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private VisualElement _inputField;
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public enum ValueIndices
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{
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value = 0,
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name = 1,
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isPublic = 2,
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isSynced = 3,
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syncType = 4
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}
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private static SerializableObjectContainer[] GetDefaultNodeValues()
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{
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return new[]
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{
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SerializableObjectContainer.Serialize("", typeof(string)),
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SerializableObjectContainer.Serialize("newVariableName", typeof(string)),
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SerializableObjectContainer.Serialize(false, typeof(bool)),
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SerializableObjectContainer.Serialize(false, typeof(bool)),
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SerializableObjectContainer.Serialize("none", typeof(string))
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};
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}
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// 0 = Value, 1 = name, 2 = public, 3 = synced, 4 = syncType
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public UdonParameterProperty(UdonGraph graphView, UdonNodeDefinition definition, UdonNodeData nodeData)
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{
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this.graph = graphView;
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this.definition = definition;
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this.nodeData = nodeData;
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// Make sure the incoming nodeData has the right number of nodeValues (super old graphs didn't have sync info)
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if (this.nodeData.nodeValues.Length != 5)
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{
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this.nodeData.nodeValues = GetDefaultNodeValues();
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for (int i = 0; i < nodeData.nodeValues.Length; i++)
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{
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this.nodeData.nodeValues[i] = nodeData.nodeValues[i];
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}
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}
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// Public Toggle
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isPublic = new EngineUI.Toggle
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{
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text = "public",
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value = (bool)GetValue(ValueIndices.isPublic)
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};
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isPublic.OnValueChanged(e =>
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{
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SetNewValue(e.newValue, ValueIndices.isPublic);
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});
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Add(isPublic);
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// Is Synced Field
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isSynced = new EngineUI.Toggle
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{
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text = "synced",
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value = (bool)GetValue(ValueIndices.isSynced),
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};
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isSynced.OnValueChanged(e =>
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{
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SetNewValue(e.newValue, ValueIndices.isSynced);
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syncField.visible = e.newValue;
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});
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Add(isSynced);
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// Sync Field, add to isSynced
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List<string> choices = new List<string>()
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{
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"none", "linear", "smooth"
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};
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syncField = new EditorUI.PopupField<string>(choices, 0)
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{
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visible = isSynced.value
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};
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syncField.OnValueChanged(e =>
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{
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SetNewValue(e.newValue, ValueIndices.syncType);
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});
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isSynced.Add(syncField);
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// Container to show/edit Default Value
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var friendlyName = UdonGraphExtensions.FriendlyTypeName(definition.type).FriendlyNameify();
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defaultValueContainer = new VisualElement
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{
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new Label("default value") { name = "default-value-label" }
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};
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// Generate Default Value Field
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var value = TryGetValueObject(out object result);
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_inputField = UdonFieldFactory.CreateField(
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definition.type,
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result,
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newValue => SetNewValue(newValue, ValueIndices.value)
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);
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if (_inputField != null)
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{
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defaultValueContainer.Add(_inputField);
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Add(defaultValueContainer);
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}
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}
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private object GetValue(ValueIndices index)
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{
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if((int)index >= nodeData.nodeValues.Length)
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{
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Debug.LogWarning($"Can't get {index} from {definition.name} variable");
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return null;
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}
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return nodeData.nodeValues[(int)index].Deserialize();
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}
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private bool TryGetValueObject(out object result)
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{
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result = null;
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var container = nodeData.nodeValues[0];
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if (container == null)
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{
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return false;
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}
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result = container.Deserialize();
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if (result == null)
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{
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return false;
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}
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return true;
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}
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private void SetNewValue(object newValue, ValueIndices index)
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{
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nodeData.nodeValues[(int)index] = SerializableObjectContainer.Serialize(newValue);
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graph.ReSerializeData();
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graph.SaveGraphToDisk();
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}
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// Convenience wrapper for field types that don't need special initialization
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private VisualElement SetupField<TField, TType>() where TField : VisualElement, INotifyValueChanged<TType>, new()
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{
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var field = new TField();
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return SetupField<TField, TType>(field);
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}
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// Works for any TextValueField types, needs to know fieldType and object type
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private VisualElement SetupField<TField, TType>(TField field) where TField : VisualElement, INotifyValueChanged<TType>
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{
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field.AddToClassList("portField");
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if (TryGetValueObject(out object result))
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{
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field.value = (TType)result;
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}
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field.OnValueChanged((e) => SetNewValue(e.newValue, ValueIndices.value));
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_inputField = field;
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return _inputField;
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}
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}
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}
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