Add VRChat and GitHub packages to Unity project
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//-----------------------------------------------------------------------
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// <copyright file="GradientFormatter.cs" company="Sirenix IVS">
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// Copyright (c) 2018 Sirenix IVS
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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//-----------------------------------------------------------------------
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using VRC.Udon.Serialization.OdinSerializer;
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[assembly: RegisterFormatter(typeof(GradientFormatter))]
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namespace VRC.Udon.Serialization.OdinSerializer
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{
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using System;
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using System.Reflection;
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using UnityEngine;
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/// <summary>
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/// Custom formatter for the <see cref="Gradient"/> type.
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/// </summary>
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/// <seealso cref="MinimalBaseFormatter{UnityEngine.Gradient}" />
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public class GradientFormatter : MinimalBaseFormatter<Gradient>
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{
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private static readonly Serializer<GradientAlphaKey[]> AlphaKeysSerializer = Serializer.Get<GradientAlphaKey[]>();
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private static readonly Serializer<GradientColorKey[]> ColorKeysSerializer = Serializer.Get<GradientColorKey[]>();
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// The Gradient.mode member of type UnityEngine.GradientMode was added in a later version of Unity
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// Therefore we need to handle it using reflection, as it might not be there if Odin is running in an early version
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private static readonly PropertyInfo ModeProperty = typeof(Gradient).GetProperty("mode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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private static readonly Serializer<object> EnumSerializer = ModeProperty != null ? Serializer.Get<object>() : null;
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protected override Gradient GetUninitializedObject()
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{
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return new Gradient();
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}
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/// <summary>
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/// Reads into the specified value using the specified reader.
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/// </summary>
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/// <param name="value">The value to read into.</param>
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/// <param name="reader">The reader to use.</param>
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protected override void Read(ref Gradient value, IDataReader reader)
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{
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value.alphaKeys = GradientFormatter.AlphaKeysSerializer.ReadValue(reader);
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value.colorKeys = GradientFormatter.ColorKeysSerializer.ReadValue(reader);
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string name;
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reader.PeekEntry(out name);
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if (name == "mode")
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{
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try
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{
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if (ModeProperty != null)
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{
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ModeProperty.SetValue(value, EnumSerializer.ReadValue(reader), null);
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}
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else
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{
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reader.SkipEntry();
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}
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}
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catch (Exception)
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{
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reader.Context.Config.DebugContext.LogWarning("Failed to read Gradient.mode, due to Unity's API disallowing setting of this member on other threads than the main thread. Gradient.mode value will have been lost.");
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}
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}
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}
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/// <summary>
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/// Writes from the specified value using the specified writer.
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/// </summary>
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/// <param name="value">The value to write from.</param>
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/// <param name="writer">The writer to use.</param>
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protected override void Write(ref Gradient value, IDataWriter writer)
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{
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GradientFormatter.AlphaKeysSerializer.WriteValue(value.alphaKeys, writer);
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GradientFormatter.ColorKeysSerializer.WriteValue(value.colorKeys, writer);
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if (ModeProperty != null)
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{
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try
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{
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EnumSerializer.WriteValue("mode", ModeProperty.GetValue(value, null), writer);
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}
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catch (Exception)
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{
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writer.Context.Config.DebugContext.LogWarning("Failed to write Gradient.mode, due to Unity's API disallowing setting of this member on other threads than the main thread. Gradient.mode will have been lost upon deserialization.");
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}
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}
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}
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}
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}
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