Add VRChat and GitHub packages to Unity project

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gunnbr committed 2021-01-18 09:14:18 -08:00
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//-----------------------------------------------------------------------
// <copyright file="GradientFormatter.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using VRC.Udon.Serialization.OdinSerializer;
[assembly: RegisterFormatter(typeof(GradientFormatter))]
namespace VRC.Udon.Serialization.OdinSerializer
{
using System;
using System.Reflection;
using UnityEngine;
/// <summary>
/// Custom formatter for the <see cref="Gradient"/> type.
/// </summary>
/// <seealso cref="MinimalBaseFormatter{UnityEngine.Gradient}" />
public class GradientFormatter : MinimalBaseFormatter<Gradient>
{
private static readonly Serializer<GradientAlphaKey[]> AlphaKeysSerializer = Serializer.Get<GradientAlphaKey[]>();
private static readonly Serializer<GradientColorKey[]> ColorKeysSerializer = Serializer.Get<GradientColorKey[]>();
// The Gradient.mode member of type UnityEngine.GradientMode was added in a later version of Unity
// Therefore we need to handle it using reflection, as it might not be there if Odin is running in an early version
private static readonly PropertyInfo ModeProperty = typeof(Gradient).GetProperty("mode", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
private static readonly Serializer<object> EnumSerializer = ModeProperty != null ? Serializer.Get<object>() : null;
protected override Gradient GetUninitializedObject()
{
return new Gradient();
}
/// <summary>
/// Reads into the specified value using the specified reader.
/// </summary>
/// <param name="value">The value to read into.</param>
/// <param name="reader">The reader to use.</param>
protected override void Read(ref Gradient value, IDataReader reader)
{
value.alphaKeys = GradientFormatter.AlphaKeysSerializer.ReadValue(reader);
value.colorKeys = GradientFormatter.ColorKeysSerializer.ReadValue(reader);
string name;
reader.PeekEntry(out name);
if (name == "mode")
{
try
{
if (ModeProperty != null)
{
ModeProperty.SetValue(value, EnumSerializer.ReadValue(reader), null);
}
else
{
reader.SkipEntry();
}
}
catch (Exception)
{
reader.Context.Config.DebugContext.LogWarning("Failed to read Gradient.mode, due to Unity's API disallowing setting of this member on other threads than the main thread. Gradient.mode value will have been lost.");
}
}
}
/// <summary>
/// Writes from the specified value using the specified writer.
/// </summary>
/// <param name="value">The value to write from.</param>
/// <param name="writer">The writer to use.</param>
protected override void Write(ref Gradient value, IDataWriter writer)
{
GradientFormatter.AlphaKeysSerializer.WriteValue(value.alphaKeys, writer);
GradientFormatter.ColorKeysSerializer.WriteValue(value.colorKeys, writer);
if (ModeProperty != null)
{
try
{
EnumSerializer.WriteValue("mode", ModeProperty.GetValue(value, null), writer);
}
catch (Exception)
{
writer.Context.Config.DebugContext.LogWarning("Failed to write Gradient.mode, due to Unity's API disallowing setting of this member on other threads than the main thread. Gradient.mode will have been lost upon deserialization.");
}
}
}
}
}