Add VRChat and GitHub packages to Unity project
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//-----------------------------------------------------------------------
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// <copyright file="KeyframeFormatter.cs" company="Sirenix IVS">
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// Copyright (c) 2018 Sirenix IVS
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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//-----------------------------------------------------------------------
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using VRC.Udon.Serialization.OdinSerializer;
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[assembly: RegisterFormatter(typeof(KeyframeFormatter))]
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namespace VRC.Udon.Serialization.OdinSerializer
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{
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using VRC.Udon.Serialization.OdinSerializer.Utilities;
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using UnityEngine;
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/// <summary>
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/// Custom formatter for the <see cref="Keyframe"/> type.
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/// </summary>
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/// <seealso cref="MinimalBaseFormatter{UnityEngine.Keyframe}" />
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public class KeyframeFormatter : MinimalBaseFormatter<Keyframe>
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{
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private static readonly Serializer<float> FloatSerializer = Serializer.Get<float>();
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private static readonly Serializer<int> IntSerializer = Serializer.Get<int>();
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private static readonly bool Is_In_2018_1_Or_Above;
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private static IFormatter<Keyframe> Formatter;
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static KeyframeFormatter()
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{
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Is_In_2018_1_Or_Above = typeof(Keyframe).GetProperty("weightedMode") != null;
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if (Is_In_2018_1_Or_Above)
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{
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if (EmitUtilities.CanEmit)
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{
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Formatter = (IFormatter<Keyframe>)FormatterEmitter.GetEmittedFormatter(typeof(Keyframe), SerializationPolicies.Everything);
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}
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else
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{
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Formatter = new ReflectionFormatter<Keyframe>(SerializationPolicies.Everything);
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}
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}
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}
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/// <summary>
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/// Reads into the specified value using the specified reader.
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/// </summary>
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/// <param name="value">The value to read into.</param>
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/// <param name="reader">The reader to use.</param>
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protected override void Read(ref Keyframe value, IDataReader reader)
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{
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string name;
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EntryType first = reader.PeekEntry(out name);
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if (first == EntryType.Integer && name == "ver")
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{
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if (Formatter == null)
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{
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// We're deserializing 2018.1+ data in a lower version of Unity - so just give it a go
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Formatter = new ReflectionFormatter<Keyframe>(SerializationPolicies.Everything);
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}
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int version;
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reader.ReadInt32(out version);
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// Only one version so far, so ignore it for now
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value = Formatter.Deserialize(reader);
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}
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else
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{
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// Legacy Keyframe deserialization code
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value.inTangent = KeyframeFormatter.FloatSerializer.ReadValue(reader);
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value.outTangent = KeyframeFormatter.FloatSerializer.ReadValue(reader);
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value.time = KeyframeFormatter.FloatSerializer.ReadValue(reader);
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value.value = KeyframeFormatter.FloatSerializer.ReadValue(reader);
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#pragma warning disable 0618
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value.tangentMode = KeyframeFormatter.IntSerializer.ReadValue(reader);
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#pragma warning restore 0618
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}
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}
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/// <summary>
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/// Writes from the specified value using the specified writer.
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/// </summary>
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/// <param name="value">The value to write from.</param>
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/// <param name="writer">The writer to use.</param>
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protected override void Write(ref Keyframe value, IDataWriter writer)
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{
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if (Is_In_2018_1_Or_Above)
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{
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writer.WriteInt32("ver", 1);
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Formatter.Serialize(value, writer);
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}
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else
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{
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// Legacy Keyframe serialization code
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KeyframeFormatter.FloatSerializer.WriteValue(value.inTangent, writer);
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KeyframeFormatter.FloatSerializer.WriteValue(value.outTangent, writer);
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KeyframeFormatter.FloatSerializer.WriteValue(value.time, writer);
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KeyframeFormatter.FloatSerializer.WriteValue(value.value, writer);
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#pragma warning disable 0618
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KeyframeFormatter.IntSerializer.WriteValue(value.tangentMode, writer);
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#pragma warning restore 0618
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}
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}
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}
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}
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