Add VRChat and GitHub packages to Unity project
This commit is contained in:
1 parent
0334a52b21
commit
85538aaccc
3297 files changed
+847877
No files matched your search
+130
@@ -0,0 +1,130 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// <copyright file="OdinPrefabSerializationEditorUtility.cs" company="Sirenix IVS">
|
||||
// Copyright (c) 2018 Sirenix IVS
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
// </copyright>
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
//#define PREFAB_DEBUG
|
||||
#if UNITY_EDITOR
|
||||
namespace VRC.Udon.Serialization.OdinSerializer
|
||||
{
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class OdinPrefabSerializationEditorUtility
|
||||
{
|
||||
private static bool? hasNewPrefabWorkflow;
|
||||
private static MethodInfo PrefabUtility_GetPrefabAssetType_Method = typeof(PrefabUtility).GetMethod("GetPrefabAssetType", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(UnityEngine.Object) }, null);
|
||||
private static MethodInfo PrefabUtility_GetPrefabParent_Method = typeof(PrefabUtility).GetMethod("GetPrefabParent", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(UnityEngine.Object) }, null);
|
||||
private static MethodInfo PrefabUtility_GetCorrespondingObjectFromSource_Method = typeof(PrefabUtility).GetMethod("GetCorrespondingObjectFromSource", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(UnityEngine.Object) }, null);
|
||||
private static MethodInfo PrefabUtility_GetPrefabType_Method = typeof(PrefabUtility).GetMethod("GetPrefabType", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(UnityEngine.Object) }, null);
|
||||
|
||||
public static bool HasNewPrefabWorkflow
|
||||
{
|
||||
get
|
||||
{
|
||||
if (hasNewPrefabWorkflow == null)
|
||||
{
|
||||
hasNewPrefabWorkflow = DetectNewPrefabWorkflow();
|
||||
}
|
||||
|
||||
return hasNewPrefabWorkflow.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DetectNewPrefabWorkflow()
|
||||
{
|
||||
try
|
||||
{
|
||||
var method = typeof(PrefabUtility).GetMethod("GetPrefabType", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(UnityEngine.Object) }, null);
|
||||
|
||||
if (method == null) return true;
|
||||
|
||||
if (method.IsDefined(typeof(ObsoleteAttribute), false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ObjectIsPrefabInstance(UnityEngine.Object unityObject)
|
||||
{
|
||||
if (PrefabUtility_GetPrefabType_Method != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
int prefabType = Convert.ToInt32((Enum)PrefabUtility_GetPrefabType_Method.Invoke(null, new object[] { unityObject }));
|
||||
// PrefabType.PrefabInstance == 3
|
||||
if (prefabType == 3) return true;
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
if (PrefabUtility_GetPrefabAssetType_Method != null)
|
||||
{
|
||||
int prefabAssetType = Convert.ToInt32((Enum)PrefabUtility_GetPrefabAssetType_Method.Invoke(null, new object[] { unityObject }));
|
||||
// 1 = PrefabAssetType.Regular
|
||||
// 3 = PrefabAssetType.Variant
|
||||
return prefabAssetType == 1 || prefabAssetType == 3;
|
||||
}
|
||||
|
||||
if (PrefabUtility_GetPrefabType_Method == null && PrefabUtility_GetPrefabAssetType_Method == null)
|
||||
{
|
||||
Debug.LogError("Neither PrefabUtility.GetPrefabType or PrefabUtility.GetPrefabAssetType methods could be located. Prefab functionality will likely be broken in this build of Odin.");
|
||||
}
|
||||
|
||||
return GetCorrespondingObjectFromSource(unityObject) != null;
|
||||
}
|
||||
|
||||
public static bool ObjectHasNestedOdinPrefabData(UnityEngine.Object unityObject)
|
||||
{
|
||||
if (!HasNewPrefabWorkflow) return false;
|
||||
if (!(unityObject is ISupportsPrefabSerialization)) return false;
|
||||
var prefab = GetCorrespondingObjectFromSource(unityObject);
|
||||
return IsOdinSerializedPrefabInstance(prefab);
|
||||
}
|
||||
|
||||
private static bool IsOdinSerializedPrefabInstance(UnityEngine.Object unityObject)
|
||||
{
|
||||
if (!(unityObject is ISupportsPrefabSerialization)) return false;
|
||||
return GetCorrespondingObjectFromSource(unityObject) != null;
|
||||
}
|
||||
|
||||
public static UnityEngine.Object GetCorrespondingObjectFromSource(UnityEngine.Object unityObject)
|
||||
{
|
||||
if (PrefabUtility_GetCorrespondingObjectFromSource_Method != null)
|
||||
{
|
||||
return (UnityEngine.Object)PrefabUtility_GetCorrespondingObjectFromSource_Method.Invoke(null, new object[] { unityObject });
|
||||
}
|
||||
|
||||
if (PrefabUtility_GetPrefabParent_Method != null)
|
||||
{
|
||||
return (UnityEngine.Object)PrefabUtility_GetPrefabParent_Method.Invoke(null, new object[] { unityObject });
|
||||
}
|
||||
|
||||
Debug.LogError("Neither PrefabUtility.GetCorrespondingObjectFromSource or PrefabUtility.GetPrefabParent methods could be located. Prefab functionality will be broken in this build of Odin.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in new issue
Block a user