Add VRChat and GitHub packages to Unity project

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gunnbr committed 2021-01-18 09:14:18 -08:00
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//-----------------------------------------------------------------------
// <copyright file="LinqExtensions.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer.Utilities
{
using System;
using System.Collections.Generic;
/// <summary>
/// Various LinQ extensions.
/// </summary>
public static class LinqExtensions
{
/// <summary>
/// Perform an action on each item.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="action">The action to perform.</param>
public static IEnumerable<T> ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
foreach (var item in source)
{
action(item);
}
return source;
}
/// <summary>
/// Perform an action on each item.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="action">The action to perform.</param>
public static IEnumerable<T> ForEach<T>(this IEnumerable<T> source, Action<T, int> action)
{
int counter = 0;
foreach (var item in source)
{
action(item, counter++);
}
return source;
}
/// <summary>
/// Add a collection to the end of another collection.
/// </summary>
/// <param name="source">The collection.</param>
/// <param name="append">The collection to append.</param>
public static IEnumerable<T> Append<T>(this IEnumerable<T> source, IEnumerable<T> append)
{
foreach (var item in source)
{
yield return item;
}
foreach (var item in append)
{
yield return item;
}
}
}
}