Add VRChat and GitHub packages to Unity project
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//-----------------------------------------------------------------------
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// <copyright file="UnityVersion.cs" company="Sirenix IVS">
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// Copyright (c) 2018 Sirenix IVS
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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//-----------------------------------------------------------------------
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namespace VRC.Udon.Serialization.OdinSerializer.Utilities
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{
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using UnityEngine;
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/// <summary>
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/// Utility class indicating current Unity version.
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/// </summary>
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoad]
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#endif
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public static class UnityVersion
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{
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static UnityVersion()
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{
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string[] version = Application.unityVersion.Split('.');
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if (version.Length < 2)
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{
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Debug.LogError("Could not parse current Unity version '" + Application.unityVersion + "'; not enough version elements.");
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return;
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}
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if (int.TryParse(version[0], out Major) == false)
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{
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Debug.LogError("Could not parse major part '" + version[0] + "' of Unity version '" + Application.unityVersion + "'.");
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}
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if (int.TryParse(version[1], out Minor) == false)
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{
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Debug.LogError("Could not parse minor part '" + version[1] + "' of Unity version '" + Application.unityVersion + "'.");
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}
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void EnsureLoaded()
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{
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// This method ensures that this type has been initialized before any loading of objects occurs.
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// If this isn't done, the static constructor may be invoked at an illegal time that is not
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// allowed by Unity. During scene deserialization, off the main thread, is an example.
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}
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/// <summary>
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/// Tests current Unity version is equal or greater.
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/// </summary>
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/// <param name="major">Minimum major version.</param>
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/// <param name="minor">Minimum minor version.</param>
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/// <returns><c>true</c> if the current Unity version is greater. Otherwise <c>false</c>.</returns>
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public static bool IsVersionOrGreater(int major, int minor)
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{
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return UnityVersion.Major > major || (UnityVersion.Major == major && UnityVersion.Minor >= minor);
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}
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/// <summary>
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/// The current Unity version major.
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/// </summary>
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public static readonly int Major;
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/// <summary>
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/// The current Unity version minor.
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/// </summary>
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public static readonly int Minor;
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}
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}
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