Add VRChat and GitHub packages to Unity project
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#if VRC_SDK_VRCSDK2
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using System;
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[CustomEditor(typeof(VRCSDK2.VRC_Station))]
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public class VRCPlayerStationEditor : Editor
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{
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VRCSDK2.VRC_Station myTarget;
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SerializedProperty onRemoteEnter;
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SerializedProperty onRemoteExit;
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SerializedProperty onLocalEnter;
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SerializedProperty onLocalExit;
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void OnEnable()
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{
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if(myTarget == null)
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myTarget = (VRCSDK2.VRC_Station)target;
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onRemoteEnter = serializedObject.FindProperty("OnRemotePlayerEnterStation");
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onRemoteExit = serializedObject.FindProperty("OnRemotePlayerExitStation");
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onLocalEnter = serializedObject.FindProperty("OnLocalPlayerEnterStation");
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onLocalExit = serializedObject.FindProperty("OnLocalPlayerExitStation");
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}
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public override void OnInspectorGUI()
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{
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myTarget.PlayerMobility = (VRC.SDKBase.VRCStation.Mobility)EditorGUILayout.EnumPopup("Player Mobility", myTarget.PlayerMobility);
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myTarget.canUseStationFromStation = EditorGUILayout.Toggle("Can Use Station From Station", myTarget.canUseStationFromStation);
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myTarget.animatorController = (RuntimeAnimatorController)EditorGUILayout.ObjectField("Animator Controller", myTarget.animatorController, typeof(RuntimeAnimatorController), false);
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myTarget.disableStationExit = EditorGUILayout.Toggle("Disable Station Exit", myTarget.disableStationExit);
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myTarget.seated = EditorGUILayout.Toggle("Seated", myTarget.seated);
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myTarget.stationEnterPlayerLocation = (Transform)EditorGUILayout.ObjectField("Player Enter Location", myTarget.stationEnterPlayerLocation, typeof(Transform), true);
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myTarget.stationExitPlayerLocation = (Transform)EditorGUILayout.ObjectField("Player Exit Location", myTarget.stationExitPlayerLocation, typeof(Transform), true);
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myTarget.controlsObject = (VRC.SDKBase.VRC_ObjectApi)EditorGUILayout.ObjectField("API Object", myTarget.controlsObject, typeof(VRC.SDKBase.VRC_ObjectApi), false);
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EditorGUILayout.PropertyField(onRemoteEnter, new GUIContent("On Remote Player Enter"));
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EditorGUILayout.PropertyField(onRemoteExit, new GUIContent("On Remote Player Exit"));
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EditorGUILayout.PropertyField(onLocalEnter, new GUIContent("On Local Player Enter"));
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EditorGUILayout.PropertyField(onLocalExit, new GUIContent("On Local Player Exit"));
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}
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}
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#endif
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