Add VRChat and GitHub packages to Unity project
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#define COMMUNITY_LABS_SDK
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UI;
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namespace VRCSDK2
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{
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[InitializeOnLoad]
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public class VRC_SdkSplashScreen : EditorWindow
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{
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static VRC_SdkSplashScreen()
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{
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EditorApplication.update -= DoSplashScreen;
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EditorApplication.update += DoSplashScreen;
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}
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private static void DoSplashScreen()
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{
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EditorApplication.update -= DoSplashScreen;
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if (EditorApplication.isPlaying)
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return;
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#if UDON
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if (!EditorPrefs.GetBool("VRCSDK_ShowedSplashScreenFirstTime", false))
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{
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OpenSplashScreen();
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EditorPrefs.SetBool("VRCSDK_ShowedSplashScreenFirstTime", true);
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}
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else
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#endif
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if (EditorPrefs.GetBool("VRCSDK_ShowSplashScreen", true))
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OpenSplashScreen();
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}
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private static GUIStyle vrcSdkHeader;
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private static GUIStyle vrcSdkBottomHeader;
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private static GUIStyle vrcHeaderLearnMoreButton;
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private static GUIStyle vrcBottomHeaderLearnMoreButton;
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private static Vector2 changeLogScroll;
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[MenuItem("VRChat SDK/Splash Screen", false, 500)]
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public static void OpenSplashScreen()
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{
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GetWindow<VRC_SdkSplashScreen>(true);
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}
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public static void Open()
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{
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OpenSplashScreen();
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}
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public void OnEnable()
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{
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titleContent = new GUIContent("VRChat SDK");
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maxSize = new Vector2(400, 600);
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minSize = maxSize;
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vrcSdkHeader = new GUIStyle
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{
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normal =
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{
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#if UDON
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background = Resources.Load("vrcSdkSplashUdon1") as Texture2D,
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#elif COMMUNITY_LABS_SDK
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background = Resources.Load("vrcSdkHeaderWithCommunityLabs") as Texture2D,
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#else
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background = Resources.Load("vrcSdkHeader") as Texture2D,
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#endif
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textColor = Color.white
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},
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fixedHeight = 200
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};
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vrcSdkBottomHeader = new GUIStyle
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{
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normal =
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{
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#if UDON
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background = Resources.Load("vrcSdkSplashUdon2") as Texture2D,
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#else
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background = Resources.Load("vrcSdkBottomHeader") as Texture2D,
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#endif
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textColor = Color.white
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},
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fixedHeight = 100
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};
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}
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public void OnGUI()
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{
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GUILayout.Box("", vrcSdkHeader);
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vrcHeaderLearnMoreButton = EditorStyles.miniButton;
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vrcHeaderLearnMoreButton.normal.textColor = Color.black;
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vrcHeaderLearnMoreButton.fontSize = 12;
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vrcHeaderLearnMoreButton.border = new RectOffset(10, 10, 10, 10);
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Texture2D texture = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Texture2D>("UI/Skin/UISprite.psd");
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vrcHeaderLearnMoreButton.normal.background = texture;
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vrcHeaderLearnMoreButton.active.background = texture;
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#if UDON
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if (GUI.Button(new Rect(20, 160, 185, 25), "Get Started with Udon", vrcHeaderLearnMoreButton))
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Application.OpenURL("https://ask.vrchat.com/t/getting-started-with-udon/80");
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#elif COMMUNITY_LABS_SDK
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if (GUI.Button(new Rect(20, 140, 180, 40), "Please Read", vrcHeaderLearnMoreButton))
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Application.OpenURL(CommunityLabsConstants.COMMUNITY_LABS_DOCUMENTATION_URL);
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#endif
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUI.backgroundColor = Color.gray;
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if (GUILayout.Button("SDK Docs"))
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{
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Application.OpenURL("https://docs.vrchat.com/");
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}
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if (GUILayout.Button("VRChat FAQ"))
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{
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Application.OpenURL("https://vrchat.com/developer-faq");
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}
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if (GUILayout.Button("Help Center"))
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{
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Application.OpenURL("http://help.vrchat.com");
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}
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if(GUILayout.Button("Examples"))
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{
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Application.OpenURL("https://docs.vrchat.com/docs/vrchat-kits");
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}
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GUI.backgroundColor = Color.white;
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GUILayout.EndHorizontal();
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUI.backgroundColor = Color.gray;
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if (GUILayout.Button("Building VRChat Quest Content"))
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{
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Application.OpenURL("https://docs.vrchat.com/docs/creating-content-for-the-oculus-quest");
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}
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GUI.backgroundColor = Color.white;
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GUILayout.EndHorizontal();
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GUILayout.Space(2);
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changeLogScroll = GUILayout.BeginScrollView(changeLogScroll, false, false, GUIStyle.none, GUI.skin.verticalScrollbar, GUILayout.Width(395));
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GUILayout.Label(
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@"Changelog:
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2019.2.4-SDK1
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- Removed upload-preventing polygon limits for avatars in SDK.
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- This does not change behavior in the client. Although
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you can upload content that goes beyond client limits
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(for example, the Quest polygon limit), it will not render
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in VRChat according to the Minimum Performance Rank setting
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2019.2.4
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- Implemented Quest Avatar limits. If your avatar is
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ranked as Very Poor, you will not be able to upload
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the avatar.
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- If you do upload an avatar beyond the Very Poor
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limits, it will not render in VRChat Quest regardless
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2019.2.3
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- Added a VRChat/Mobile/Standard Lite for use on
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Oculus Quest avatars
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- Standard Lite offers slots for Diffuse, Normal maps,
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Metallic+Smoothness maps, and optional Emission maps
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- Standard Lite uses a simplified version of BRDF for
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lighting
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2019.2.2
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- Added links to the splash screen leading users to our
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Quest documentation
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- Added Quest shaders to SDK, available under the VRChat
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category
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- Quest will only support these shaders on avatars. If
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you use any other shader, you'll get a warning in the
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SDK. If you try to use the shader anyways, it will
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fail to load in the client. You can read more about
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these shaders in our documentation
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- Added warnings when attempting to use unsupported
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shaders on Quest
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- Added errors when you attempt to upload content
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too large for Quest (50mb for worlds, 10mb for
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avatars). Build size is determined after package is
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created. This will also be enforced in-client for Quest
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2019.1.4p2
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- Fixed an issue causing redundant error messaging when
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informing the user that there are objects that share the
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same path
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2019.1.4
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- Some additional tooltips in VRC_Mirror inspector for
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clarity
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- Added a field for a custom shader on mirrors, allowing
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the mirror shader to be overridden without the need to
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swap materials
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using an animator
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- Added a drop-down option for mirrors allowing for the
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setting of lower fixed resolutions
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2019.1.3
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- Implemented features to enable usage of Community Labs
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- Added Community Labs checkbox in the Publish World
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screen
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- Publishing a world no longer changes its release status.
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If you update a Public World, it now remains public
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- Changed and updated SDK UI in some places
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- Mirrors should now display properly in the editor as
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we've moved the necessary shader into place
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2019.1.1
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- Content Manager now behaves better when resizing
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the window and scales the contents appropriately"
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);
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GUILayout.EndScrollView();
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GUILayout.Space(4);
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GUILayout.Box("", vrcSdkBottomHeader);
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vrcBottomHeaderLearnMoreButton = EditorStyles.miniButton;
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vrcBottomHeaderLearnMoreButton.normal.textColor = Color.black;
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vrcBottomHeaderLearnMoreButton.fontSize = 10;
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vrcBottomHeaderLearnMoreButton.border = new RectOffset(10, 10, 10, 10);
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vrcBottomHeaderLearnMoreButton.normal.background = texture;
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vrcBottomHeaderLearnMoreButton.active.background = texture;
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#if UDON
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if (GUI.Button(new Rect(110, 520, 200, 25), "More Info and Examples", vrcBottomHeaderLearnMoreButton))
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Application.OpenURL("https://ask.vrchat.com/c/udon/5 ");
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#else
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if (GUI.Button(new Rect(110, 525, 180, 42), "Click Here to see great\nassets for VRChat creation", vrcBottomHeaderLearnMoreButton))
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Application.OpenURL("https://assetstore.unity.com/lists/vrchat-picks-125734?aid=1101l7yuQ");
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#endif
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//if (GUI.Button(new Rect(80, 540, 240, 30), "Learn how to create for VRChat Quest!", vrcBottomHeaderLearnMoreButton))
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//{
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// Application.OpenURL("https://docs.vrchat.com/docs/creating-content-for-the-oculus-quest");
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//}
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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EditorPrefs.SetBool("VRCSDK_ShowSplashScreen", GUILayout.Toggle(EditorPrefs.GetBool("VRCSDK_ShowSplashScreen"), "Show at Startup"));
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GUILayout.EndHorizontal();
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}
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}
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}
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