Add VRChat and GitHub packages to Unity project

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gunnbr committed 2021-01-18 09:14:18 -08:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance
{
public static class AvatarPerformance
{
#region Public Constants
public const int DEFAULT_DYNAMIC_BONE_MAX_SIMULATED_BONE_LIMIT = 32;
public const int DEFAULT_DYNAMIC_BONE_MAX_COLLIDER_CHECK_LIMIT = 8;
#if UNITY_ANDROID || UNITY_IOS
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_DEFAULT = PerformanceRating.Medium;
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_MIN = PerformanceRating.Medium;
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_MAX = PerformanceRating.Poor;
#else
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_DEFAULT = PerformanceRating.VeryPoor;
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_MIN = PerformanceRating.Medium;
internal const PerformanceRating AVATAR_PERFORMANCE_RATING_MINIMUM_TO_DISPLAY_MAX = PerformanceRating.VeryPoor;
#endif
#endregion
#region Public Delegates
public delegate bool IgnoreDelegate(Component component);
public delegate void FilterBlockCallback();
public static IgnoreDelegate ShouldIgnoreComponent { get; set; }
#endregion
#region Public Methods
public static void CalculatePerformanceStats(string avatarName, GameObject avatarObject, AvatarPerformanceStats perfStats)
{
perfStats.Reset();
perfStats.avatarName = avatarName;
PerformanceScannerSet performanceScannerSet = GetPerformanceScannerSet();
if(performanceScannerSet != null)
{
performanceScannerSet.RunPerformanceScan(avatarObject, perfStats, ShouldIgnoreComponentInternal);
}
// cache performance ratings
perfStats.CalculateAllPerformanceRatings();
}
public static IEnumerator CalculatePerformanceStatsEnumerator(string avatarName, GameObject avatarObject, AvatarPerformanceStats perfStats)
{
perfStats.Reset();
perfStats.avatarName = avatarName;
PerformanceScannerSet performanceScannerSet = GetPerformanceScannerSet();
if(performanceScannerSet != null)
{
yield return performanceScannerSet.RunPerformanceScanEnumerator(avatarObject, perfStats, ShouldIgnoreComponentInternal);
}
// cache performance ratings
perfStats.CalculateAllPerformanceRatings();
}
public static IEnumerator ApplyPerformanceFiltersEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, PerformanceRating minPerfRating, FilterBlockCallback onBlock)
{
// Performance Filtering is disabled.
if(minPerfRating == PerformanceRating.None)
{
yield break;
}
PerformanceFilterSet performanceFilterSet = GetPerformanceFilterSet();
if(performanceFilterSet == null)
{
yield break;
}
bool avatarBlocked = false;
yield return performanceFilterSet.ApplyPerformanceFilters(
avatarObject,
perfStats,
minPerfRating,
ShouldIgnoreComponentInternal,
() => { avatarBlocked = true; }
);
if(!avatarBlocked)
{
yield break;
}
VRC.Core.Logger.LogFormat(
"Avatar hidden due to low performance rating: [{0}] {1} - minimum setting: {2}",
perfStats.avatarName,
perfStats.GetPerformanceRatingForCategory(AvatarPerformanceCategory.Overall),
minPerfRating
);
onBlock();
}
#endregion
#region Private Methods
private static PerformanceScannerSet GetPerformanceScannerSet()
{
PerformanceScannerSet performanceScannerSet;
if(VRC.ValidationHelpers.IsStandalonePlatform())
{
performanceScannerSet = Resources.Load<PerformanceScannerSet>("Validation/Performance/ScannerSets/PerformanceScannerSet_Windows");
}
else
{
performanceScannerSet = Resources.Load<PerformanceScannerSet>("Validation/Performance/ScannerSets/PerformanceScannerSet_Quest");
}
return performanceScannerSet;
}
private static PerformanceFilterSet GetPerformanceFilterSet()
{
PerformanceFilterSet performanceFilterSet;
if(VRC.ValidationHelpers.IsStandalonePlatform())
{
performanceFilterSet = Resources.Load<PerformanceFilterSet>("Validation/Performance/FilterSets/PerformanceFilterSet_Windows");
}
else
{
performanceFilterSet = Resources.Load<PerformanceFilterSet>("Validation/Performance/FilterSets/PerformanceFilterSet_Quest");
}
return performanceFilterSet;
}
private static bool ShouldIgnoreComponentInternal(Component component)
{
if(Application.isEditor)
{
if(component == null)
{
return false;
}
if(component.CompareTag("EditorOnly"))
{
return true;
}
}
if(ShouldIgnoreComponent != null)
{
return ShouldIgnoreComponent(component);
}
return false;
}
#endregion
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 15ecac6f7fdc1bc4fb723fee6f4635dd
timeCreated: 1540944864
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,37 @@
namespace VRCSDK2.Validation.Performance
{
public enum AvatarPerformanceCategory
{
None,
Overall,
DownloadSize,
PolyCount,
AABB,
SkinnedMeshCount,
MeshCount,
MaterialCount,
DynamicBoneComponentCount,
DynamicBoneSimulatedBoneCount,
DynamicBoneColliderCount,
DynamicBoneCollisionCheckCount,
AnimatorCount,
BoneCount,
LightCount,
ParticleSystemCount,
ParticleTotalCount,
ParticleMaxMeshPolyCount,
ParticleTrailsEnabled,
ParticleCollisionEnabled,
TrailRendererCount,
LineRendererCount,
ClothCount,
ClothMaxVertices,
PhysicsColliderCount,
PhysicsRigidbodyCount,
AudioSourceCount,
AvatarPerformanceCategoryCount
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f1ce994297384ff1bc330196df61b7ca
timeCreated: 1561267912
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b99e0ada644703542a2c3f854643609f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,109 @@
using System.Collections;
using UnityEngine;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Filters
{
public abstract class AbstractPerformanceFilter : ScriptableObject
{
public abstract IEnumerator ApplyPerformanceFilter(
GameObject avatarObject,
AvatarPerformanceStats perfStats,
PerformanceRating ratingLimit,
AvatarPerformance.IgnoreDelegate shouldIgnoreComponent,
AvatarPerformance.FilterBlockCallback onBlock
);
protected static IEnumerator RemoveComponentsOfTypeEnumerator<T>(GameObject target) where T : Component
{
if(target == null)
{
yield break;
}
foreach(T targetComponent in target.GetComponentsInChildren<T>(true))
{
if(targetComponent == null || targetComponent.gameObject == null)
{
continue;
}
#if VERBOSE_COMPONENT_REMOVAL
Debug.LogWarningFormat("Removing {0} comp from {1}", targetComponent.GetType().Name, targetComponent.gameObject.name);
#endif
yield return RemoveComponent(targetComponent);
}
}
protected static IEnumerator RemoveComponent(Component targetComponent)
{
yield return RemoveDependencies(targetComponent);
Destroy(targetComponent);
yield return null;
}
protected static IEnumerator RemoveDependencies(Component targetComponent)
{
if(targetComponent == null)
{
yield break;
}
Component[] siblingComponents = targetComponent.GetComponents<Component>();
if(siblingComponents == null || siblingComponents.Length == 0)
{
yield break;
}
System.Type componentType = targetComponent.GetType();
foreach(Component siblingComponent in siblingComponents)
{
if(siblingComponent == null)
{
continue;
}
bool deleteMe = false;
object[] requireComponentAttributes = siblingComponent.GetType().GetCustomAttributes(typeof(RequireComponent), true);
if(requireComponentAttributes.Length == 0)
{
continue;
}
foreach(var requireComponentObject in requireComponentAttributes)
{
RequireComponent requireComponentAttribute = requireComponentObject as RequireComponent;
if(requireComponentAttribute == null)
{
continue;
}
if(
requireComponentAttribute.m_Type0 != componentType &&
requireComponentAttribute.m_Type1 != componentType &&
requireComponentAttribute.m_Type2 != componentType
)
{
continue;
}
deleteMe = true;
break;
}
if(!deleteMe)
{
continue;
}
#if VERBOSE_COMPONENT_REMOVAL
Debug.LogWarningFormat("Deleting component dependency {0} found on {1}", siblingComponent.GetType().Name, targetComponent.gameObject.name);
#endif
yield return RemoveComponent(siblingComponent);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: abda65e062e44213aa3e1f4c82b400a8
timeCreated: 1563937347
@@ -0,0 +1,34 @@
using System.Collections.Generic;
using UnityEngine;
namespace VRCSDK2.Validation.Performance
{
public static class MeshUtils
{
private const uint INDICES_PER_TRIANGLE = 3U;
public static uint GetMeshTriangleCount(Mesh sourceMesh)
{
if(sourceMesh == null)
{
return 0;
}
// We can't use GetIndexCount if the mesh isn't readable so just return a huge number.
// The SDK Control Panel should show a warning in this case.
if(!sourceMesh.isReadable)
{
return uint.MaxValue;
}
uint count = 0;
for(int i = 0; i < sourceMesh.subMeshCount; i++)
{
uint indexCount = sourceMesh.GetIndexCount(i);
count += indexCount / INDICES_PER_TRIANGLE;
}
return count;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f28c978154794266b38d686139c6b872
timeCreated: 1561249515
@@ -0,0 +1,46 @@
using System.Collections;
using UnityEngine;
using VRCSDK2.Validation.Performance.Filters;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New PerformanceFilterSet",
menuName = "VRC Scriptable Objects/Performance/PerformanceFilterSet"
)]
#endif
public class PerformanceFilterSet : ScriptableObject
{
public AbstractPerformanceFilter[] performanceFilters;
public IEnumerator ApplyPerformanceFilters(
GameObject avatarObject,
AvatarPerformanceStats perfStats,
PerformanceRating ratingLimit,
AvatarPerformance.IgnoreDelegate shouldIgnoreComponent,
AvatarPerformance.FilterBlockCallback onBlock
)
{
foreach(AbstractPerformanceFilter performanceFilter in performanceFilters)
{
if(performanceFilter == null)
{
continue;
}
bool avatarBlocked = false;
yield return performanceFilter.ApplyPerformanceFilter(avatarObject, perfStats, ratingLimit, shouldIgnoreComponent, () => { avatarBlocked = true; });
if(!avatarBlocked)
{
continue;
}
onBlock();
break;
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8cdca9d06d1b4732b9ccb82a38bb8d9c
timeCreated: 1563939583
@@ -0,0 +1,12 @@
namespace VRCSDK2.Validation.Performance
{
public enum PerformanceInfoDisplayLevel
{
None,
Verbose,
Info,
Warning,
Error
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a5ed7498cb1a46c78eab031f5f32448c
timeCreated: 1561267918
@@ -0,0 +1,12 @@
namespace VRCSDK2.Validation.Performance
{
public enum PerformanceRating
{
None = 0,
Excellent = 1,
Good = 2,
Medium = 3,
Poor = 4,
VeryPoor = 5
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5019a55ee9e2404c81bc61a39a010d8d
timeCreated: 1561267904
@@ -0,0 +1,44 @@
using System.Collections;
using UnityEngine;
using VRCSDK2.Validation.Performance.Scanners;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New PerformanceScannerSet",
menuName = "VRC Scriptable Objects/Performance/PerformanceScannerSet"
)]
#endif
public class PerformanceScannerSet : ScriptableObject
{
public AbstractPerformanceScanner[] performanceScanners;
public void RunPerformanceScan(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
foreach(AbstractPerformanceScanner performanceScanner in performanceScanners)
{
if(performanceScanner == null)
{
continue;
}
performanceScanner.RunPerformanceScan(avatarObject, perfStats, shouldIgnoreComponent);
}
}
public IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
foreach(AbstractPerformanceScanner performanceScanner in performanceScanners)
{
if(performanceScanner == null)
{
continue;
}
yield return performanceScanner.RunPerformanceScanEnumerator(avatarObject, perfStats, shouldIgnoreComponent);
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4afb61f36d144fc381114cd7f78d13e7
timeCreated: 1561259704
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 67bd9cc73f0a3e64e99dac8128cdf4b2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,97 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
public abstract class AbstractPerformanceScanner : ScriptableObject
{
private const int MAXIMUM_COMPONENT_SCANS_PER_FRAME = 10;
private static int _componentScansThisFrame = 0;
private static int _componentScansFrameNumber = 0;
private readonly Stack<IEnumerator> _coroutines = new Stack<IEnumerator>();
private bool _limitComponentScansPerFrame = true;
public abstract IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent);
public void RunPerformanceScan(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
_limitComponentScansPerFrame = false;
try
{
_coroutines.Push(RunPerformanceScanEnumerator(avatarObject, perfStats, shouldIgnoreComponent));
while(_coroutines.Count > 0)
{
IEnumerator currentCoroutine = _coroutines.Peek();
if(currentCoroutine.MoveNext())
{
IEnumerator nestedCoroutine = currentCoroutine.Current as IEnumerator;
if(nestedCoroutine != null)
{
_coroutines.Push(nestedCoroutine);
}
}
else
{
_coroutines.Pop();
}
}
_coroutines.Clear();
}
finally
{
_limitComponentScansPerFrame = true;
}
}
protected IEnumerator ScanAvatarForComponentsOfType(Type componentType, GameObject avatarObject, List<Component> destinationBuffer)
{
yield return HandleComponentScansPerFrameLimit();
Profiler.BeginSample("Component Scan");
destinationBuffer.Clear();
destinationBuffer.AddRange(avatarObject.GetComponentsInChildren(componentType, true));
Profiler.EndSample();
}
protected IEnumerator ScanAvatarForComponentsOfType<T>(GameObject avatarObject, List<T> destinationBuffer)
{
yield return HandleComponentScansPerFrameLimit();
Profiler.BeginSample("Component Scan");
destinationBuffer.Clear();
avatarObject.GetComponentsInChildren(true, destinationBuffer);
Profiler.EndSample();
yield return null;
}
private IEnumerator HandleComponentScansPerFrameLimit()
{
if(!_limitComponentScansPerFrame)
{
yield break;
}
while(_componentScansThisFrame >= MAXIMUM_COMPONENT_SCANS_PER_FRAME)
{
if(Time.frameCount > _componentScansFrameNumber)
{
_componentScansFrameNumber = Time.frameCount;
_componentScansThisFrame = 0;
break;
}
yield return null;
}
_componentScansThisFrame++;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0bd0691a021844f49444a04a959d6328
timeCreated: 1561279121
@@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New AnimatorPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/AnimatorPerformanceScanner"
)]
#endif
public sealed class AnimatorPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
int animatorCount = 0;
// Animators
List<Animator> animatorBuffer = new List<Animator>();
yield return ScanAvatarForComponentsOfType(avatarObject, animatorBuffer);
if(shouldIgnoreComponent != null)
{
animatorBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
// ReSharper disable once UselessBinaryOperation
animatorCount += animatorBuffer.Count;
// Animations
List<Animation> animationBuffer = new List<Animation>();
yield return ScanAvatarForComponentsOfType(avatarObject, animationBuffer);
if(shouldIgnoreComponent != null)
{
animationBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
animatorCount += animationBuffer.Count;
perfStats.animatorCount = animatorCount;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 08c8e931d0544866a0f626855d9c1841
timeCreated: 1561251363
@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New AudioPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/AudioPerformanceScanner"
)]
#endif
public sealed class AudioPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Audio Sources
List<AudioSource> audioSourceBuffer = new List<AudioSource>();
yield return ScanAvatarForComponentsOfType(avatarObject, audioSourceBuffer);
if(shouldIgnoreComponent != null)
{
audioSourceBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
perfStats.audioSourceCount = audioSourceBuffer.Count;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b3a8bba736414d1aaa9e766da27b56b5
timeCreated: 1561255618
@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New ClothPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/ClothPerformanceScanner"
)]
#endif
public sealed class ClothPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Cloth
List<Cloth> clothBuffer = new List<Cloth>();
yield return ScanAvatarForComponentsOfType(avatarObject, clothBuffer);
if(shouldIgnoreComponent != null)
{
clothBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
int totalClothVertices = 0;
foreach(Cloth cloth in clothBuffer)
{
if(cloth == null)
{
continue;
}
Vector3[] clothVertices = cloth.vertices;
if(clothVertices == null)
{
continue;
}
totalClothVertices += clothVertices.Length;
}
perfStats.clothCount = clothBuffer.Count;
perfStats.clothMaxVertices = totalClothVertices;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0cec88b5a46f459195f10a2f11fddb2f
timeCreated: 1561255843
@@ -0,0 +1,191 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New DynamicBonePerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/DynamicBonePerformanceScanner"
)]
#endif
public sealed class DynamicBonePerformanceScanner : AbstractPerformanceScanner
{
private Type _dynamicBoneType;
private FieldInfo _dynamicBoneRootFieldInfo;
private FieldInfo _dynamicBoneExclusionsFieldInfo;
private FieldInfo _dynamicBoneCollidersFieldInfo;
private FieldInfo _dynamicBoneEndLengthFieldInfo;
private FieldInfo _dynamicBoneEndOffsetFieldInfo;
private void Awake()
{
FindDynamicBoneTypes();
}
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
if(_dynamicBoneType == null)
{
yield break;
}
// Dynamic Bone as Component
List<Component> dynamicBoneComponentBuffer = new List<Component>();
List<object> dynamicBoneColliderObjectBuffer = new List<object>();
yield return ScanAvatarForComponentsOfType(_dynamicBoneType, avatarObject, dynamicBoneComponentBuffer);
if(shouldIgnoreComponent != null)
{
dynamicBoneComponentBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
int totalSimulatedBoneCount = 0;
int totalCollisionChecks = 0;
Profiler.BeginSample("Analyze Dynamic Bones");
foreach(Component dynamicBone in dynamicBoneComponentBuffer)
{
Profiler.BeginSample("Single Dynamic Bone Component");
int simulatedBones = 0;
// Add extra bones to the end of each chain if end bones are being used.
float endLength = (float)_dynamicBoneEndLengthFieldInfo.GetValue(dynamicBone);
Vector3 endOffset = (Vector3)_dynamicBoneEndOffsetFieldInfo.GetValue(dynamicBone);
bool hasEndBones = endLength > 0 || endOffset != Vector3.zero;
Transform root = (Transform)_dynamicBoneRootFieldInfo.GetValue(dynamicBone);
if(root != null)
{
List<Transform> exclusions = (List<Transform>)_dynamicBoneExclusionsFieldInfo.GetValue(dynamicBone);
// Calculate number of simulated bones for the hierarchy
simulatedBones = CountTransformsRecursively(root, exclusions, hasEndBones);
totalSimulatedBoneCount += simulatedBones;
}
int colliderListEntryCount = 0;
IList colliderList = (IList)_dynamicBoneCollidersFieldInfo.GetValue(dynamicBone);
if(colliderList != null)
{
foreach(object collider in colliderList)
{
colliderListEntryCount += 1;
if(collider != null && !dynamicBoneColliderObjectBuffer.Contains(collider))
{
dynamicBoneColliderObjectBuffer.Add(collider);
}
}
}
// The root bone is skipped in collision checks.
totalCollisionChecks += (simulatedBones - 1) * colliderListEntryCount;
Profiler.EndSample();
}
Profiler.EndSample();
yield return null;
perfStats.dynamicBoneComponentCount = dynamicBoneComponentBuffer.Count;
perfStats.dynamicBoneSimulatedBoneCount = totalSimulatedBoneCount;
perfStats.dynamicBoneColliderCount = dynamicBoneColliderObjectBuffer.Count;
perfStats.dynamicBoneCollisionCheckCount = totalCollisionChecks;
}
private void FindDynamicBoneTypes()
{
if(_dynamicBoneType != null)
{
return;
}
Type dyBoneType = ValidationUtils.GetTypeFromName("DynamicBone");
if(dyBoneType == null)
{
return;
}
Type dyBoneColliderType = ValidationUtils.GetTypeFromName("DynamicBoneColliderBase") ?? ValidationUtils.GetTypeFromName("DynamicBoneCollider");
if(dyBoneColliderType == null)
{
return;
}
FieldInfo rootFieldInfo = dyBoneType.GetField("m_Root", BindingFlags.Public | BindingFlags.Instance);
if(rootFieldInfo == null || rootFieldInfo.FieldType != typeof(Transform))
{
return;
}
FieldInfo exclusionsFieldInfo = dyBoneType.GetField("m_Exclusions", BindingFlags.Public | BindingFlags.Instance);
if(exclusionsFieldInfo == null || exclusionsFieldInfo.FieldType != typeof(List<Transform>))
{
return;
}
FieldInfo collidersFieldInfo = dyBoneType.GetField("m_Colliders", BindingFlags.Public | BindingFlags.Instance);
if(collidersFieldInfo == null || collidersFieldInfo.FieldType.GetGenericTypeDefinition() != typeof(List<>) ||
collidersFieldInfo.FieldType.GetGenericArguments().Single() != dyBoneColliderType)
{
return;
}
FieldInfo endLengthFieldInfo = dyBoneType.GetField("m_EndLength", BindingFlags.Public | BindingFlags.Instance);
if(endLengthFieldInfo == null || endLengthFieldInfo.FieldType != typeof(float))
{
return;
}
FieldInfo endOffsetFieldInfo = dyBoneType.GetField("m_EndOffset", BindingFlags.Public | BindingFlags.Instance);
if(endOffsetFieldInfo == null || endOffsetFieldInfo.FieldType != typeof(Vector3))
{
return;
}
_dynamicBoneType = dyBoneType;
_dynamicBoneRootFieldInfo = rootFieldInfo;
_dynamicBoneExclusionsFieldInfo = exclusionsFieldInfo;
_dynamicBoneCollidersFieldInfo = collidersFieldInfo;
_dynamicBoneEndLengthFieldInfo = endLengthFieldInfo;
_dynamicBoneEndOffsetFieldInfo = endOffsetFieldInfo;
}
// Like DynamicBone itself exclusions only apply to children of the current bone.
// This means the root bone itself never excluded.
private static int CountTransformsRecursively(Transform transform, List<Transform> exclusions, bool addEndBones)
{
if(transform == null)
{
return 0;
}
int count = 1;
int childCount = transform.childCount;
if(childCount > 0)
{
foreach(Transform child in transform)
{
if(exclusions == null || !exclusions.Contains(child))
{
count += CountTransformsRecursively(child, exclusions, addEndBones);
}
}
}
else
{
if(addEndBones)
{
count++;
}
}
return count;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a226df494ef04404a9a47c714822ab9f
timeCreated: 1561251560
@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New LightPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/LightPerformanceScanner"
)]
#endif
public sealed class LightPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Lights
List<Light> lightBuffer = new List<Light>();
yield return ScanAvatarForComponentsOfType(avatarObject, lightBuffer);
if(shouldIgnoreComponent != null)
{
lightBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
perfStats.lightCount = lightBuffer.Count;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 405778fdc32c44c1bb9fdd0476fb0007
timeCreated: 1561256390
@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New LineRendererPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/LineRendererPerformanceScanner"
)]
#endif
public sealed class LineRendererPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Line Renderers
List<LineRenderer> lineRendererBuffer = new List<LineRenderer>();
yield return ScanAvatarForComponentsOfType(avatarObject, lineRendererBuffer);
if(shouldIgnoreComponent != null)
{
lineRendererBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
int numLineRenderers = lineRendererBuffer.Count;
perfStats.lineRendererCount = numLineRenderers;
perfStats.materialCount = perfStats.materialCount.GetValueOrDefault() + numLineRenderers;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ec87392b85844f7bb526a48ec866a8f0
timeCreated: 1561253047
@@ -0,0 +1,266 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New MeshPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/MeshPerformanceScanner"
)]
#endif
public sealed class MeshPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Renderers
List<Renderer> rendererBuffer = new List<Renderer>(16);
yield return ScanAvatarForComponentsOfType(avatarObject, rendererBuffer);
if(shouldIgnoreComponent != null)
{
rendererBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
yield return AnalyzeGeometry(avatarObject, rendererBuffer, perfStats);
AnalyzeMeshRenderers(rendererBuffer, perfStats);
AnalyzeSkinnedMeshRenderers(rendererBuffer, perfStats);
yield return null;
}
private static uint CalculateRendererPolyCount(Renderer renderer)
{
Mesh sharedMesh = null;
SkinnedMeshRenderer skinnedMeshRenderer = renderer as SkinnedMeshRenderer;
if(skinnedMeshRenderer != null)
{
sharedMesh = skinnedMeshRenderer.sharedMesh;
}
if(sharedMesh == null)
{
MeshRenderer meshRenderer = renderer as MeshRenderer;
if(meshRenderer != null)
{
MeshFilter meshFilter = meshRenderer.GetComponent<MeshFilter>();
if(meshFilter != null)
{
sharedMesh = meshFilter.sharedMesh;
}
}
}
if(sharedMesh == null)
{
return 0;
}
return MeshUtils.GetMeshTriangleCount(sharedMesh);
}
private static bool RendererHasMesh(Renderer renderer)
{
MeshRenderer meshRenderer = renderer as MeshRenderer;
if(meshRenderer != null)
{
MeshFilter meshFilter = meshRenderer.GetComponent<MeshFilter>();
if(meshFilter == null)
{
return false;
}
return meshFilter.sharedMesh != null;
}
SkinnedMeshRenderer skinnedMeshRenderer = renderer as SkinnedMeshRenderer;
if(skinnedMeshRenderer != null)
{
return skinnedMeshRenderer.sharedMesh != null;
}
return false;
}
private IEnumerator AnalyzeGeometry(GameObject avatarObject, IEnumerable<Renderer> renderers, AvatarPerformanceStats perfStats)
{
List<Renderer> lodGroupRendererIgnoreBuffer = new List<Renderer>(16);
List<LODGroup> lodBuffer = new List<LODGroup>(16);
ulong polyCount = 0;
Bounds bounds = new Bounds(avatarObject.transform.position, Vector3.zero);
yield return ScanAvatarForComponentsOfType(avatarObject, lodBuffer);
try
{
foreach(LODGroup lodGroup in lodBuffer)
{
LOD[] lodLevels = lodGroup.GetLODs();
ulong highestLodPolyCount = 0;
foreach(LOD lod in lodLevels)
{
uint thisLodPolyCount = 0;
foreach(Renderer renderer in lod.renderers)
{
lodGroupRendererIgnoreBuffer.Add(renderer);
checked
{
thisLodPolyCount += CalculateRendererPolyCount(renderer);
}
}
if(thisLodPolyCount > highestLodPolyCount)
{
highestLodPolyCount = thisLodPolyCount;
}
}
checked
{
polyCount += highestLodPolyCount;
}
}
}
catch(OverflowException e)
{
VRC.Core.Logger.Log("Overflow exception while analyzing geometry, assuming max value:" + e.ToString(), VRC.Core.DebugLevel.All);
polyCount = uint.MaxValue;
}
Profiler.BeginSample("Calculate Total Polygon Count and Bounds");
foreach(Renderer renderer in renderers)
{
Profiler.BeginSample("Single Renderer");
if(renderer is MeshRenderer || renderer is SkinnedMeshRenderer)
{
if(!RendererHasMesh(renderer))
{
Profiler.EndSample();
continue;
}
bounds.Encapsulate(renderer.bounds);
}
if(lodGroupRendererIgnoreBuffer.Contains(renderer))
{
Profiler.EndSample();
continue;
}
polyCount += CalculateRendererPolyCount(renderer);
Profiler.EndSample();
}
Profiler.EndSample();
bounds.center -= avatarObject.transform.position;
lodGroupRendererIgnoreBuffer.Clear();
lodBuffer.Clear();
perfStats.polyCount = polyCount > int.MaxValue ? int.MaxValue : (int)polyCount;
perfStats.aabb = bounds;
}
private static void AnalyzeSkinnedMeshRenderers(IEnumerable<Renderer> renderers, AvatarPerformanceStats perfStats)
{
Profiler.BeginSample("AnalyzeSkinnedMeshRenderers");
int count = 0;
int materialSlots = 0;
int skinnedBoneCount = 0;
HashSet<Transform> transformIgnoreBuffer = new HashSet<Transform>();
foreach(Renderer renderer in renderers)
{
Profiler.BeginSample("Analyze SkinnedMeshRenderer");
SkinnedMeshRenderer skinnedMeshRenderer = renderer as SkinnedMeshRenderer;
if(skinnedMeshRenderer == null)
{
Profiler.EndSample();
continue;
}
count++;
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
if(sharedMesh != null)
{
materialSlots += sharedMesh.subMeshCount;
}
// bone count
Profiler.BeginSample("Count Bones");
Transform[] bones = skinnedMeshRenderer.bones;
foreach(Transform bone in bones)
{
Profiler.BeginSample("Count Bone");
if(bone == null || transformIgnoreBuffer.Contains(bone))
{
Profiler.EndSample();
continue;
}
transformIgnoreBuffer.Add(bone);
skinnedBoneCount++;
Profiler.EndSample();
}
Profiler.EndSample();
Profiler.EndSample();
}
transformIgnoreBuffer.Clear();
Profiler.EndSample();
perfStats.skinnedMeshCount = count;
perfStats.boneCount = skinnedBoneCount;
perfStats.materialCount = perfStats.materialCount.GetValueOrDefault() + materialSlots;
}
private static void AnalyzeMeshRenderers(IEnumerable<Renderer> renderers, AvatarPerformanceStats perfStats)
{
Profiler.BeginSample("AnalyzeMeshRenderers");
int count = 0;
int materialSlots = 0;
foreach(Renderer renderer in renderers)
{
Profiler.BeginSample("Analyze MeshRenderer");
MeshRenderer meshRenderer = renderer as MeshRenderer;
if(meshRenderer == null)
{
Profiler.EndSample();
continue;
}
count++;
Profiler.BeginSample("Get MeshFilter");
MeshFilter meshFilter = meshRenderer.GetComponent<MeshFilter>();
Profiler.EndSample();
if(meshFilter == null)
{
Profiler.EndSample();
continue;
}
Mesh sharedMesh = meshFilter.sharedMesh;
if(sharedMesh != null)
{
materialSlots += sharedMesh.subMeshCount;
}
}
Profiler.EndSample();
perfStats.meshCount = count;
perfStats.materialCount = perfStats.materialCount.GetValueOrDefault() + materialSlots;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 38bca10261df4ddfa10cff3b3bbb9428
timeCreated: 1561249198
@@ -0,0 +1,114 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New ParticlePerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/ParticlePerformanceScanner"
)]
#endif
public sealed class ParticlePerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Particle Systems
List<ParticleSystem> particleSystemBuffer = new List<ParticleSystem>();
yield return ScanAvatarForComponentsOfType(avatarObject, particleSystemBuffer);
if(shouldIgnoreComponent != null)
{
particleSystemBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
AnalyzeParticleSystemRenderers(particleSystemBuffer, perfStats);
yield return null;
}
private static void AnalyzeParticleSystemRenderers(IEnumerable<ParticleSystem> particleSystems, AvatarPerformanceStats perfStats)
{
int particleSystemCount = 0;
ulong particleTotalCount = 0;
ulong particleTotalMaxMeshPolyCount = 0;
bool particleTrailsEnabled = false;
bool particleCollisionEnabled = false;
int materialSlots = 0;
Profiler.BeginSample("AnalyzeParticleSystemRenderers");
foreach(ParticleSystem particleSystem in particleSystems)
{
Profiler.BeginSample("Single Particle System");
int particleCount = particleSystem.main.maxParticles;
if(particleCount <= 0)
{
Profiler.EndSample();
continue;
}
particleSystemCount++;
particleTotalCount += (uint)particleCount;
ParticleSystemRenderer particleSystemRenderer = particleSystem.GetComponent<ParticleSystemRenderer>();
if(particleSystemRenderer == null)
{
Profiler.EndSample();
continue;
}
materialSlots++;
// mesh particles
if(particleSystemRenderer.renderMode == ParticleSystemRenderMode.Mesh && particleSystemRenderer.meshCount > 0)
{
uint highestPolyCount = 0;
Mesh[] meshes = new Mesh[particleSystemRenderer.meshCount];
int particleRendererMeshCount = particleSystemRenderer.GetMeshes(meshes);
for(int meshIndex = 0; meshIndex < particleRendererMeshCount; meshIndex++)
{
Mesh mesh = meshes[meshIndex];
if(mesh == null)
{
continue;
}
uint polyCount = MeshUtils.GetMeshTriangleCount(mesh);
if(polyCount > highestPolyCount)
{
highestPolyCount = polyCount;
}
}
ulong maxMeshParticlePolyCount = (uint)particleCount * highestPolyCount;
particleTotalMaxMeshPolyCount += maxMeshParticlePolyCount;
}
if(particleSystem.trails.enabled)
{
particleTrailsEnabled = true;
materialSlots++;
}
if(particleSystem.collision.enabled)
{
particleCollisionEnabled = true;
}
Profiler.EndSample();
}
Profiler.EndSample();
perfStats.particleSystemCount = particleSystemCount;
perfStats.particleTotalCount = particleTotalCount > int.MaxValue ? int.MaxValue : (int)particleTotalCount;
perfStats.particleMaxMeshPolyCount = particleTotalMaxMeshPolyCount > int.MaxValue ? int.MaxValue : (int)particleTotalMaxMeshPolyCount;
perfStats.particleTrailsEnabled = particleTrailsEnabled;
perfStats.particleCollisionEnabled = particleCollisionEnabled;
perfStats.materialCount = perfStats.materialCount.GetValueOrDefault() + materialSlots;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 10723e354ff14f98a49ab797b3f005e6
timeCreated: 1561250267
@@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New PhysicsPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/PhysicsPerformanceScanner"
)]
#endif
public sealed class PhysicsPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Colliders
List<Collider> colliderBuffer = new List<Collider>();
yield return ScanAvatarForComponentsOfType(avatarObject, colliderBuffer);
colliderBuffer.RemoveAll(
o =>
{
if(shouldIgnoreComponent != null && shouldIgnoreComponent(o))
{
return true;
}
if(o.GetComponent<VRC.SDKBase.VRCStation>() != null)
{
return true;
}
return false;
}
);
perfStats.physicsColliderCount = colliderBuffer.Count;
// Rigidbodies
List<Rigidbody> rigidbodyBuffer = new List<Rigidbody>();
yield return ScanAvatarForComponentsOfType(avatarObject, rigidbodyBuffer);
rigidbodyBuffer.RemoveAll(
o =>
{
if(shouldIgnoreComponent != null && shouldIgnoreComponent(o))
{
return true;
}
if(o.GetComponent<VRC.SDKBase.VRCStation>() != null)
{
return true;
}
return false;
}
);
perfStats.physicsRigidbodyCount = rigidbodyBuffer.Count;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6a94ecdeecd04f85824cc3244be5712a
timeCreated: 1561256481
@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using VRCSDK2.Validation.Performance.Stats;
namespace VRCSDK2.Validation.Performance.Scanners
{
#if VRC_CLIENT
[CreateAssetMenu(
fileName = "New TrailRendererPerformanceScanner",
menuName = "VRC Scriptable Objects/Performance/Avatar/Scanners/TrailRendererPerformanceScanner"
)]
#endif
public sealed class TrailRendererPerformanceScanner : AbstractPerformanceScanner
{
public override IEnumerator RunPerformanceScanEnumerator(GameObject avatarObject, AvatarPerformanceStats perfStats, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent)
{
// Trail Renderers
List<TrailRenderer> trailRendererBuffer = new List<TrailRenderer>();
yield return ScanAvatarForComponentsOfType(avatarObject, trailRendererBuffer);
if(shouldIgnoreComponent != null)
{
trailRendererBuffer.RemoveAll(c => shouldIgnoreComponent(c));
}
int numTrailRenderers = trailRendererBuffer.Count;
perfStats.trailRendererCount = numTrailRenderers;
perfStats.materialCount = perfStats.materialCount.GetValueOrDefault() + numTrailRenderers;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2efd714b564547b4be1ebd1f2700668b
timeCreated: 1561251810
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 68702a268e708b043a0dca66980158fa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,589 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStats
{
private delegate int ComparePerformanceStatsDelegate(AvatarPerformanceStats stats, AvatarPerformanceStatsLevel statsLevel);
#region Public Fields
public string avatarName;
public int? polyCount;
public Bounds? aabb;
public int? skinnedMeshCount;
public int? meshCount;
public int? materialCount;
public int? animatorCount;
public int? boneCount;
public int? lightCount;
public int? particleSystemCount;
public int? particleTotalCount;
public int? particleMaxMeshPolyCount;
public bool? particleTrailsEnabled;
public bool? particleCollisionEnabled;
public int? trailRendererCount;
public int? lineRendererCount;
public int? dynamicBoneComponentCount;
public int? dynamicBoneSimulatedBoneCount;
public int? dynamicBoneColliderCount;
public int? dynamicBoneCollisionCheckCount; // number of collider simulated bones excluding the root multiplied by the number of colliders
public int? clothCount;
public int? clothMaxVertices;
public int? physicsColliderCount;
public int? physicsRigidbodyCount;
public int? audioSourceCount;
public float? downloadSize;
#endregion
#region Private Fields
private readonly PerformanceRating[] _performanceRatingCache;
private static readonly Dictionary<AvatarPerformanceCategory, string> _performanceCategoryDisplayNames = new Dictionary<AvatarPerformanceCategory, string>
{
{AvatarPerformanceCategory.PolyCount, "Polygons"},
{AvatarPerformanceCategory.AABB, "Bounds"},
{AvatarPerformanceCategory.SkinnedMeshCount, "Skinned Meshes"},
{AvatarPerformanceCategory.MeshCount, "Meshes"},
{AvatarPerformanceCategory.MaterialCount, "Material Slots"},
{AvatarPerformanceCategory.AnimatorCount, "Animators"},
{AvatarPerformanceCategory.BoneCount, "Bones"},
{AvatarPerformanceCategory.LightCount, "Lights"},
{AvatarPerformanceCategory.ParticleSystemCount, "Particle Systems"},
{AvatarPerformanceCategory.ParticleTotalCount, "Total Max Particles"},
{AvatarPerformanceCategory.ParticleMaxMeshPolyCount, "Mesh Particle Max Polygons"},
{AvatarPerformanceCategory.ParticleTrailsEnabled, "Particle Trails Enabled"},
{AvatarPerformanceCategory.ParticleCollisionEnabled, "Particle Collision Enabled"},
{AvatarPerformanceCategory.TrailRendererCount, "Trail Renderers"},
{AvatarPerformanceCategory.LineRendererCount, "Line Renderers"},
{AvatarPerformanceCategory.DynamicBoneComponentCount, "Dynamic Bone Components"},
{AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount, "Dynamic Bone Transforms"},
{AvatarPerformanceCategory.DynamicBoneColliderCount, "Dynamic Bone Colliders"},
{AvatarPerformanceCategory.DynamicBoneCollisionCheckCount, "Dynamic Bone Collision Check Count"},
{AvatarPerformanceCategory.ClothCount, "Cloths"},
{AvatarPerformanceCategory.ClothMaxVertices, "Total Cloth Vertices"},
{AvatarPerformanceCategory.PhysicsColliderCount, "Physics Colliders"},
{AvatarPerformanceCategory.PhysicsRigidbodyCount, "Physics Rigidbodies"},
{AvatarPerformanceCategory.AudioSourceCount, "Audio Sources"},
{AvatarPerformanceCategory.DownloadSize, "Download Size"},
};
private static readonly Dictionary<PerformanceRating, string> _performanceRatingDisplayNames = new Dictionary<PerformanceRating, string>
{
{PerformanceRating.None, "None"},
{PerformanceRating.Excellent, "Excellent"},
{PerformanceRating.Good, "Good"},
{PerformanceRating.Medium, "Medium"},
{PerformanceRating.Poor, "Poor"},
{PerformanceRating.VeryPoor, "VeryPoor"}
};
#endregion
#region Initialization
private static AvatarPerformanceStatsLevelSet _performanceStatsLevelSet = null;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Initialize()
{
if(_performanceStatsLevelSet != null)
{
return;
}
_performanceStatsLevelSet = Resources.Load<AvatarPerformanceStatsLevelSet>(GetPlatformPerformanceStatLevels());
}
private static string GetPlatformPerformanceStatLevels()
{
#if UNITY_ANDROID
return "Validation/Performance/StatsLevels/Quest/AvatarPerformanceStatLevels_Quest";
#else
return "Validation/Performance/StatsLevels/Windows/AvatarPerformanceStatLevels_Windows";
#endif
}
#endregion
#region Constructors
public AvatarPerformanceStats()
{
_performanceRatingCache = new PerformanceRating[(int)AvatarPerformanceCategory.AvatarPerformanceCategoryCount];
}
#endregion
#region Public Methods
public void Reset()
{
avatarName = null;
polyCount = null;
aabb = null;
skinnedMeshCount = null;
meshCount = null;
materialCount = null;
animatorCount = null;
boneCount = null;
lightCount = null;
particleSystemCount = null;
particleTotalCount = null;
particleMaxMeshPolyCount = null;
particleTrailsEnabled = null;
particleCollisionEnabled = null;
trailRendererCount = null;
lineRendererCount = null;
dynamicBoneComponentCount = null;
dynamicBoneSimulatedBoneCount = null;
dynamicBoneColliderCount = null;
dynamicBoneCollisionCheckCount = null;
clothCount = null;
clothMaxVertices = null;
physicsColliderCount = null;
physicsRigidbodyCount = null;
audioSourceCount = null;
downloadSize = null;
for(int i = 0; i < (int)AvatarPerformanceCategory.AvatarPerformanceCategoryCount; i++)
{
_performanceRatingCache[i] = PerformanceRating.None;
}
}
public PerformanceRating GetPerformanceRatingForCategory(AvatarPerformanceCategory perfCategory)
{
if(_performanceRatingCache[(int)perfCategory] == PerformanceRating.None)
{
_performanceRatingCache[(int)perfCategory] = CalculatePerformanceRatingForCategory(perfCategory);
}
return _performanceRatingCache[(int)perfCategory];
}
public void CalculateAllPerformanceRatings()
{
for(int i = 0; i < _performanceRatingCache.Length; i++)
{
_performanceRatingCache[i] = PerformanceRating.None;
}
foreach(AvatarPerformanceCategory perfCategory in Enum.GetValues(typeof(AvatarPerformanceCategory)))
{
if(perfCategory == AvatarPerformanceCategory.None ||
perfCategory == AvatarPerformanceCategory.AvatarPerformanceCategoryCount)
{
continue;
}
if(_performanceRatingCache[(int)perfCategory] == PerformanceRating.None)
{
_performanceRatingCache[(int)perfCategory] = CalculatePerformanceRatingForCategory(perfCategory);
}
}
}
public static string GetPerformanceCategoryDisplayName(AvatarPerformanceCategory category)
{
return _performanceCategoryDisplayNames[category];
}
public static string GetPerformanceRatingDisplayName(PerformanceRating rating)
{
return _performanceRatingDisplayNames[rating];
}
public static AvatarPerformanceStatsLevel GetStatLevelForRating(PerformanceRating rating)
{
switch(rating)
{
case PerformanceRating.None:
return _performanceStatsLevelSet.excellent;
case PerformanceRating.Excellent:
return _performanceStatsLevelSet.excellent;
case PerformanceRating.Good:
return _performanceStatsLevelSet.good;
case PerformanceRating.Medium:
return _performanceStatsLevelSet.medium;
case PerformanceRating.Poor:
return _performanceStatsLevelSet.poor;
case PerformanceRating.VeryPoor:
return _performanceStatsLevelSet.poor;
default:
return _performanceStatsLevelSet.excellent;
}
}
#endregion
#region Private Methods
private PerformanceRating CalculatePerformanceRatingForCategory(AvatarPerformanceCategory perfCategory)
{
switch(perfCategory)
{
case AvatarPerformanceCategory.Overall:
{
PerformanceRating maxRating = PerformanceRating.None;
foreach(AvatarPerformanceCategory category in Enum.GetValues(typeof(AvatarPerformanceCategory)))
{
if(category == AvatarPerformanceCategory.None ||
category == AvatarPerformanceCategory.Overall ||
category == AvatarPerformanceCategory.AvatarPerformanceCategoryCount)
{
continue;
}
PerformanceRating rating = GetPerformanceRatingForCategory(category);
if(rating > maxRating)
{
maxRating = rating;
}
}
return maxRating;
}
case AvatarPerformanceCategory.PolyCount:
{
if(!polyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.polyCount.GetValueOrDefault() - y.polyCount);
}
case AvatarPerformanceCategory.AABB:
{
if(!aabb.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
ApproxLessOrEqual(y.aabb.extents.x, 0.0f) || // -1 extents means "no AABB limit"
(
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.x, y.aabb.extents.x) &&
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.y, y.aabb.extents.y) &&
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.z, y.aabb.extents.z))
? -1
: 1
);
}
case AvatarPerformanceCategory.SkinnedMeshCount:
{
if(!skinnedMeshCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.skinnedMeshCount.GetValueOrDefault() - y.skinnedMeshCount);
}
case AvatarPerformanceCategory.MeshCount:
{
if(!meshCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.meshCount.GetValueOrDefault() - y.meshCount);
}
case AvatarPerformanceCategory.MaterialCount:
{
if(!materialCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.materialCount.GetValueOrDefault() - y.materialCount);
}
case AvatarPerformanceCategory.AnimatorCount:
{
if(!animatorCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.animatorCount.GetValueOrDefault() - y.animatorCount);
}
case AvatarPerformanceCategory.BoneCount:
{
if(!boneCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.boneCount.GetValueOrDefault() - y.boneCount);
}
case AvatarPerformanceCategory.LightCount:
{
if(!lightCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.lightCount.GetValueOrDefault() - y.lightCount);
}
case AvatarPerformanceCategory.ParticleSystemCount:
{
if(!particleSystemCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleSystemCount.GetValueOrDefault() - y.particleSystemCount);
}
case AvatarPerformanceCategory.ParticleTotalCount:
{
if(!particleTotalCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleTotalCount.GetValueOrDefault() - y.particleTotalCount);
}
case AvatarPerformanceCategory.ParticleMaxMeshPolyCount:
{
if(!particleMaxMeshPolyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleMaxMeshPolyCount.GetValueOrDefault() - y.particleMaxMeshPolyCount);
}
case AvatarPerformanceCategory.ParticleTrailsEnabled:
{
if(!particleTrailsEnabled.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
{
if(x.particleTrailsEnabled == y.particleTrailsEnabled)
{
return 0;
}
return x.particleTrailsEnabled.GetValueOrDefault() ? 1 : -1;
});
}
case AvatarPerformanceCategory.ParticleCollisionEnabled:
{
if(!particleCollisionEnabled.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
{
if(x.particleCollisionEnabled == y.particleCollisionEnabled)
{
return 0;
}
return x.particleCollisionEnabled.GetValueOrDefault() ? 1 : -1;
});
}
case AvatarPerformanceCategory.TrailRendererCount:
{
if(!trailRendererCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.trailRendererCount.GetValueOrDefault() - y.trailRendererCount);
}
case AvatarPerformanceCategory.LineRendererCount:
{
if(!lineRendererCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.lineRendererCount.GetValueOrDefault() - y.lineRendererCount);
}
case AvatarPerformanceCategory.DynamicBoneComponentCount:
{
if(!dynamicBoneComponentCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneComponentCount.GetValueOrDefault() - y.dynamicBoneComponentCount);
}
case AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount:
{
if(!dynamicBoneSimulatedBoneCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneSimulatedBoneCount.GetValueOrDefault() - y.dynamicBoneSimulatedBoneCount);
}
case AvatarPerformanceCategory.DynamicBoneColliderCount:
{
if(!dynamicBoneColliderCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneColliderCount.GetValueOrDefault() - y.dynamicBoneColliderCount);
}
case AvatarPerformanceCategory.DynamicBoneCollisionCheckCount:
{
if(!dynamicBoneCollisionCheckCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneCollisionCheckCount.GetValueOrDefault() - y.dynamicBoneCollisionCheckCount);
}
case AvatarPerformanceCategory.ClothCount:
{
if(!clothCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.clothCount.GetValueOrDefault() - y.clothCount);
}
case AvatarPerformanceCategory.ClothMaxVertices:
{
if(!clothMaxVertices.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.clothMaxVertices.GetValueOrDefault() - y.clothMaxVertices);
}
case AvatarPerformanceCategory.PhysicsColliderCount:
{
if(!physicsColliderCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.physicsColliderCount.GetValueOrDefault() - y.physicsColliderCount);
}
case AvatarPerformanceCategory.PhysicsRigidbodyCount:
{
if(!physicsRigidbodyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.physicsRigidbodyCount.GetValueOrDefault() - y.physicsRigidbodyCount);
}
case AvatarPerformanceCategory.AudioSourceCount:
{
if(!audioSourceCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.audioSourceCount.GetValueOrDefault() - y.audioSourceCount);
}
case AvatarPerformanceCategory.DownloadSize:
{
if(!downloadSize.HasValue)
{
return PerformanceRating.None;
}
return PerformanceRating.Excellent;
}
default:
{
return PerformanceRating.None;
}
}
}
private PerformanceRating CalculatePerformanceRating(ComparePerformanceStatsDelegate compareFn)
{
if(compareFn(this, _performanceStatsLevelSet.excellent) <= 0)
{
return PerformanceRating.Excellent;
}
if(compareFn(this, _performanceStatsLevelSet.good) <= 0)
{
return PerformanceRating.Good;
}
if(compareFn(this, _performanceStatsLevelSet.medium) <= 0)
{
return PerformanceRating.Medium;
}
if(compareFn(this, _performanceStatsLevelSet.poor) <= 0)
{
return PerformanceRating.Poor;
}
return PerformanceRating.VeryPoor;
}
private static bool ApproxLessOrEqual(float x1, float x2)
{
float r = x1 - x2;
return r < 0.0f || Mathf.Approximately(r, 0.0f);
}
#endregion
#region Overrides
public override string ToString()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.AppendFormat("Avatar Name: {0}\n", avatarName);
sb.AppendFormat("Overall Performance: {0}\n", GetPerformanceRatingForCategory(AvatarPerformanceCategory.Overall));
sb.AppendFormat("Poly Count: {0}\n", polyCount);
sb.AppendFormat("Bounds: {0}\n", aabb.ToString());
sb.AppendFormat("Skinned Mesh Count: {0}\n", skinnedMeshCount);
sb.AppendFormat("Mesh Count: {0}\n", meshCount);
sb.AppendFormat("Material Count: {0}\n", materialCount);
sb.AppendFormat("Animator Count: {0}\n", animatorCount);
sb.AppendFormat("Bone Count: {0}\n", boneCount);
sb.AppendFormat("Light Count: {0}\n", lightCount);
sb.AppendFormat("Particle System Count: {0}\n", particleSystemCount);
sb.AppendFormat("Particle Total Count: {0}\n", particleTotalCount);
sb.AppendFormat("Particle Max Mesh Poly Count: {0}\n", particleMaxMeshPolyCount);
sb.AppendFormat("Particle Trails Enabled: {0}\n", particleTrailsEnabled);
sb.AppendFormat("Particle Collision Enabled: {0}\n", particleCollisionEnabled);
sb.AppendFormat("Trail Renderer Count: {0}\n", trailRendererCount);
sb.AppendFormat("Line Renderer Count: {0}\n", lineRendererCount);
sb.AppendFormat("Dynamic Bone Component Count: {0}\n", dynamicBoneComponentCount);
sb.AppendFormat("Dynamic Bone Simulated Bone Count: {0}\n", dynamicBoneSimulatedBoneCount);
sb.AppendFormat("Dynamic Bone Collider Count: {0}\n", dynamicBoneColliderCount);
sb.AppendFormat("Dynamic Bone Collision Check Count: {0}\n", dynamicBoneCollisionCheckCount);
sb.AppendFormat("Cloth Count: {0}\n", clothCount);
sb.AppendFormat("Cloth Max Vertices: {0}\n", clothMaxVertices);
sb.AppendFormat("Physics Collider Count: {0}\n", physicsColliderCount);
sb.AppendFormat("Physics Rigidbody Count: {0}\n", physicsRigidbodyCount);
if(downloadSize > 0)
{
sb.AppendFormat("Download Size: {0} MB\n", downloadSize);
}
return sb.ToString();
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1bf4fb79a49d4b109c4dce6b38e5548e
timeCreated: 1561267926
@@ -0,0 +1,32 @@
using UnityEngine;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStatsLevel : ScriptableObject
{
public int polyCount;
public Bounds aabb;
public int skinnedMeshCount;
public int meshCount;
public int materialCount;
public int animatorCount;
public int boneCount;
public int lightCount;
public int particleSystemCount;
public int particleTotalCount;
public int particleMaxMeshPolyCount;
public bool particleTrailsEnabled;
public bool particleCollisionEnabled;
public int trailRendererCount;
public int lineRendererCount;
public int dynamicBoneComponentCount;
public int dynamicBoneSimulatedBoneCount;
public int dynamicBoneColliderCount;
public int dynamicBoneCollisionCheckCount;
public int clothCount;
public int clothMaxVertices;
public int physicsColliderCount;
public int physicsRigidbodyCount;
public int audioSourceCount;
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
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@@ -0,0 +1,15 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStatsLevelSet : ScriptableObject
{
[FormerlySerializedAs("veryGood")]
public AvatarPerformanceStatsLevel excellent;
public AvatarPerformanceStatsLevel good;
public AvatarPerformanceStatsLevel medium;
[FormerlySerializedAs("bad")]
public AvatarPerformanceStatsLevel poor;
}
}
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