Add VRChat and GitHub packages to Unity project

This commit is contained in:
gunnbr committed 2021-01-18 09:14:18 -08:00
1 parent 0334a52b21
commit 85538aaccc
3297 files changed
+847877

No files matched your search

@@ -0,0 +1,589 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStats
{
private delegate int ComparePerformanceStatsDelegate(AvatarPerformanceStats stats, AvatarPerformanceStatsLevel statsLevel);
#region Public Fields
public string avatarName;
public int? polyCount;
public Bounds? aabb;
public int? skinnedMeshCount;
public int? meshCount;
public int? materialCount;
public int? animatorCount;
public int? boneCount;
public int? lightCount;
public int? particleSystemCount;
public int? particleTotalCount;
public int? particleMaxMeshPolyCount;
public bool? particleTrailsEnabled;
public bool? particleCollisionEnabled;
public int? trailRendererCount;
public int? lineRendererCount;
public int? dynamicBoneComponentCount;
public int? dynamicBoneSimulatedBoneCount;
public int? dynamicBoneColliderCount;
public int? dynamicBoneCollisionCheckCount; // number of collider simulated bones excluding the root multiplied by the number of colliders
public int? clothCount;
public int? clothMaxVertices;
public int? physicsColliderCount;
public int? physicsRigidbodyCount;
public int? audioSourceCount;
public float? downloadSize;
#endregion
#region Private Fields
private readonly PerformanceRating[] _performanceRatingCache;
private static readonly Dictionary<AvatarPerformanceCategory, string> _performanceCategoryDisplayNames = new Dictionary<AvatarPerformanceCategory, string>
{
{AvatarPerformanceCategory.PolyCount, "Polygons"},
{AvatarPerformanceCategory.AABB, "Bounds"},
{AvatarPerformanceCategory.SkinnedMeshCount, "Skinned Meshes"},
{AvatarPerformanceCategory.MeshCount, "Meshes"},
{AvatarPerformanceCategory.MaterialCount, "Material Slots"},
{AvatarPerformanceCategory.AnimatorCount, "Animators"},
{AvatarPerformanceCategory.BoneCount, "Bones"},
{AvatarPerformanceCategory.LightCount, "Lights"},
{AvatarPerformanceCategory.ParticleSystemCount, "Particle Systems"},
{AvatarPerformanceCategory.ParticleTotalCount, "Total Max Particles"},
{AvatarPerformanceCategory.ParticleMaxMeshPolyCount, "Mesh Particle Max Polygons"},
{AvatarPerformanceCategory.ParticleTrailsEnabled, "Particle Trails Enabled"},
{AvatarPerformanceCategory.ParticleCollisionEnabled, "Particle Collision Enabled"},
{AvatarPerformanceCategory.TrailRendererCount, "Trail Renderers"},
{AvatarPerformanceCategory.LineRendererCount, "Line Renderers"},
{AvatarPerformanceCategory.DynamicBoneComponentCount, "Dynamic Bone Components"},
{AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount, "Dynamic Bone Transforms"},
{AvatarPerformanceCategory.DynamicBoneColliderCount, "Dynamic Bone Colliders"},
{AvatarPerformanceCategory.DynamicBoneCollisionCheckCount, "Dynamic Bone Collision Check Count"},
{AvatarPerformanceCategory.ClothCount, "Cloths"},
{AvatarPerformanceCategory.ClothMaxVertices, "Total Cloth Vertices"},
{AvatarPerformanceCategory.PhysicsColliderCount, "Physics Colliders"},
{AvatarPerformanceCategory.PhysicsRigidbodyCount, "Physics Rigidbodies"},
{AvatarPerformanceCategory.AudioSourceCount, "Audio Sources"},
{AvatarPerformanceCategory.DownloadSize, "Download Size"},
};
private static readonly Dictionary<PerformanceRating, string> _performanceRatingDisplayNames = new Dictionary<PerformanceRating, string>
{
{PerformanceRating.None, "None"},
{PerformanceRating.Excellent, "Excellent"},
{PerformanceRating.Good, "Good"},
{PerformanceRating.Medium, "Medium"},
{PerformanceRating.Poor, "Poor"},
{PerformanceRating.VeryPoor, "VeryPoor"}
};
#endregion
#region Initialization
private static AvatarPerformanceStatsLevelSet _performanceStatsLevelSet = null;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Initialize()
{
if(_performanceStatsLevelSet != null)
{
return;
}
_performanceStatsLevelSet = Resources.Load<AvatarPerformanceStatsLevelSet>(GetPlatformPerformanceStatLevels());
}
private static string GetPlatformPerformanceStatLevels()
{
#if UNITY_ANDROID
return "Validation/Performance/StatsLevels/Quest/AvatarPerformanceStatLevels_Quest";
#else
return "Validation/Performance/StatsLevels/Windows/AvatarPerformanceStatLevels_Windows";
#endif
}
#endregion
#region Constructors
public AvatarPerformanceStats()
{
_performanceRatingCache = new PerformanceRating[(int)AvatarPerformanceCategory.AvatarPerformanceCategoryCount];
}
#endregion
#region Public Methods
public void Reset()
{
avatarName = null;
polyCount = null;
aabb = null;
skinnedMeshCount = null;
meshCount = null;
materialCount = null;
animatorCount = null;
boneCount = null;
lightCount = null;
particleSystemCount = null;
particleTotalCount = null;
particleMaxMeshPolyCount = null;
particleTrailsEnabled = null;
particleCollisionEnabled = null;
trailRendererCount = null;
lineRendererCount = null;
dynamicBoneComponentCount = null;
dynamicBoneSimulatedBoneCount = null;
dynamicBoneColliderCount = null;
dynamicBoneCollisionCheckCount = null;
clothCount = null;
clothMaxVertices = null;
physicsColliderCount = null;
physicsRigidbodyCount = null;
audioSourceCount = null;
downloadSize = null;
for(int i = 0; i < (int)AvatarPerformanceCategory.AvatarPerformanceCategoryCount; i++)
{
_performanceRatingCache[i] = PerformanceRating.None;
}
}
public PerformanceRating GetPerformanceRatingForCategory(AvatarPerformanceCategory perfCategory)
{
if(_performanceRatingCache[(int)perfCategory] == PerformanceRating.None)
{
_performanceRatingCache[(int)perfCategory] = CalculatePerformanceRatingForCategory(perfCategory);
}
return _performanceRatingCache[(int)perfCategory];
}
public void CalculateAllPerformanceRatings()
{
for(int i = 0; i < _performanceRatingCache.Length; i++)
{
_performanceRatingCache[i] = PerformanceRating.None;
}
foreach(AvatarPerformanceCategory perfCategory in Enum.GetValues(typeof(AvatarPerformanceCategory)))
{
if(perfCategory == AvatarPerformanceCategory.None ||
perfCategory == AvatarPerformanceCategory.AvatarPerformanceCategoryCount)
{
continue;
}
if(_performanceRatingCache[(int)perfCategory] == PerformanceRating.None)
{
_performanceRatingCache[(int)perfCategory] = CalculatePerformanceRatingForCategory(perfCategory);
}
}
}
public static string GetPerformanceCategoryDisplayName(AvatarPerformanceCategory category)
{
return _performanceCategoryDisplayNames[category];
}
public static string GetPerformanceRatingDisplayName(PerformanceRating rating)
{
return _performanceRatingDisplayNames[rating];
}
public static AvatarPerformanceStatsLevel GetStatLevelForRating(PerformanceRating rating)
{
switch(rating)
{
case PerformanceRating.None:
return _performanceStatsLevelSet.excellent;
case PerformanceRating.Excellent:
return _performanceStatsLevelSet.excellent;
case PerformanceRating.Good:
return _performanceStatsLevelSet.good;
case PerformanceRating.Medium:
return _performanceStatsLevelSet.medium;
case PerformanceRating.Poor:
return _performanceStatsLevelSet.poor;
case PerformanceRating.VeryPoor:
return _performanceStatsLevelSet.poor;
default:
return _performanceStatsLevelSet.excellent;
}
}
#endregion
#region Private Methods
private PerformanceRating CalculatePerformanceRatingForCategory(AvatarPerformanceCategory perfCategory)
{
switch(perfCategory)
{
case AvatarPerformanceCategory.Overall:
{
PerformanceRating maxRating = PerformanceRating.None;
foreach(AvatarPerformanceCategory category in Enum.GetValues(typeof(AvatarPerformanceCategory)))
{
if(category == AvatarPerformanceCategory.None ||
category == AvatarPerformanceCategory.Overall ||
category == AvatarPerformanceCategory.AvatarPerformanceCategoryCount)
{
continue;
}
PerformanceRating rating = GetPerformanceRatingForCategory(category);
if(rating > maxRating)
{
maxRating = rating;
}
}
return maxRating;
}
case AvatarPerformanceCategory.PolyCount:
{
if(!polyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.polyCount.GetValueOrDefault() - y.polyCount);
}
case AvatarPerformanceCategory.AABB:
{
if(!aabb.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
ApproxLessOrEqual(y.aabb.extents.x, 0.0f) || // -1 extents means "no AABB limit"
(
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.x, y.aabb.extents.x) &&
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.y, y.aabb.extents.y) &&
ApproxLessOrEqual(x.aabb.GetValueOrDefault().extents.z, y.aabb.extents.z))
? -1
: 1
);
}
case AvatarPerformanceCategory.SkinnedMeshCount:
{
if(!skinnedMeshCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.skinnedMeshCount.GetValueOrDefault() - y.skinnedMeshCount);
}
case AvatarPerformanceCategory.MeshCount:
{
if(!meshCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.meshCount.GetValueOrDefault() - y.meshCount);
}
case AvatarPerformanceCategory.MaterialCount:
{
if(!materialCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.materialCount.GetValueOrDefault() - y.materialCount);
}
case AvatarPerformanceCategory.AnimatorCount:
{
if(!animatorCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.animatorCount.GetValueOrDefault() - y.animatorCount);
}
case AvatarPerformanceCategory.BoneCount:
{
if(!boneCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.boneCount.GetValueOrDefault() - y.boneCount);
}
case AvatarPerformanceCategory.LightCount:
{
if(!lightCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.lightCount.GetValueOrDefault() - y.lightCount);
}
case AvatarPerformanceCategory.ParticleSystemCount:
{
if(!particleSystemCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleSystemCount.GetValueOrDefault() - y.particleSystemCount);
}
case AvatarPerformanceCategory.ParticleTotalCount:
{
if(!particleTotalCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleTotalCount.GetValueOrDefault() - y.particleTotalCount);
}
case AvatarPerformanceCategory.ParticleMaxMeshPolyCount:
{
if(!particleMaxMeshPolyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.particleMaxMeshPolyCount.GetValueOrDefault() - y.particleMaxMeshPolyCount);
}
case AvatarPerformanceCategory.ParticleTrailsEnabled:
{
if(!particleTrailsEnabled.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
{
if(x.particleTrailsEnabled == y.particleTrailsEnabled)
{
return 0;
}
return x.particleTrailsEnabled.GetValueOrDefault() ? 1 : -1;
});
}
case AvatarPerformanceCategory.ParticleCollisionEnabled:
{
if(!particleCollisionEnabled.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating(
(x, y) =>
{
if(x.particleCollisionEnabled == y.particleCollisionEnabled)
{
return 0;
}
return x.particleCollisionEnabled.GetValueOrDefault() ? 1 : -1;
});
}
case AvatarPerformanceCategory.TrailRendererCount:
{
if(!trailRendererCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.trailRendererCount.GetValueOrDefault() - y.trailRendererCount);
}
case AvatarPerformanceCategory.LineRendererCount:
{
if(!lineRendererCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.lineRendererCount.GetValueOrDefault() - y.lineRendererCount);
}
case AvatarPerformanceCategory.DynamicBoneComponentCount:
{
if(!dynamicBoneComponentCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneComponentCount.GetValueOrDefault() - y.dynamicBoneComponentCount);
}
case AvatarPerformanceCategory.DynamicBoneSimulatedBoneCount:
{
if(!dynamicBoneSimulatedBoneCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneSimulatedBoneCount.GetValueOrDefault() - y.dynamicBoneSimulatedBoneCount);
}
case AvatarPerformanceCategory.DynamicBoneColliderCount:
{
if(!dynamicBoneColliderCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneColliderCount.GetValueOrDefault() - y.dynamicBoneColliderCount);
}
case AvatarPerformanceCategory.DynamicBoneCollisionCheckCount:
{
if(!dynamicBoneCollisionCheckCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.dynamicBoneCollisionCheckCount.GetValueOrDefault() - y.dynamicBoneCollisionCheckCount);
}
case AvatarPerformanceCategory.ClothCount:
{
if(!clothCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.clothCount.GetValueOrDefault() - y.clothCount);
}
case AvatarPerformanceCategory.ClothMaxVertices:
{
if(!clothMaxVertices.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.clothMaxVertices.GetValueOrDefault() - y.clothMaxVertices);
}
case AvatarPerformanceCategory.PhysicsColliderCount:
{
if(!physicsColliderCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.physicsColliderCount.GetValueOrDefault() - y.physicsColliderCount);
}
case AvatarPerformanceCategory.PhysicsRigidbodyCount:
{
if(!physicsRigidbodyCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.physicsRigidbodyCount.GetValueOrDefault() - y.physicsRigidbodyCount);
}
case AvatarPerformanceCategory.AudioSourceCount:
{
if(!audioSourceCount.HasValue)
{
return PerformanceRating.None;
}
return CalculatePerformanceRating((x, y) => x.audioSourceCount.GetValueOrDefault() - y.audioSourceCount);
}
case AvatarPerformanceCategory.DownloadSize:
{
if(!downloadSize.HasValue)
{
return PerformanceRating.None;
}
return PerformanceRating.Excellent;
}
default:
{
return PerformanceRating.None;
}
}
}
private PerformanceRating CalculatePerformanceRating(ComparePerformanceStatsDelegate compareFn)
{
if(compareFn(this, _performanceStatsLevelSet.excellent) <= 0)
{
return PerformanceRating.Excellent;
}
if(compareFn(this, _performanceStatsLevelSet.good) <= 0)
{
return PerformanceRating.Good;
}
if(compareFn(this, _performanceStatsLevelSet.medium) <= 0)
{
return PerformanceRating.Medium;
}
if(compareFn(this, _performanceStatsLevelSet.poor) <= 0)
{
return PerformanceRating.Poor;
}
return PerformanceRating.VeryPoor;
}
private static bool ApproxLessOrEqual(float x1, float x2)
{
float r = x1 - x2;
return r < 0.0f || Mathf.Approximately(r, 0.0f);
}
#endregion
#region Overrides
public override string ToString()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.AppendFormat("Avatar Name: {0}\n", avatarName);
sb.AppendFormat("Overall Performance: {0}\n", GetPerformanceRatingForCategory(AvatarPerformanceCategory.Overall));
sb.AppendFormat("Poly Count: {0}\n", polyCount);
sb.AppendFormat("Bounds: {0}\n", aabb.ToString());
sb.AppendFormat("Skinned Mesh Count: {0}\n", skinnedMeshCount);
sb.AppendFormat("Mesh Count: {0}\n", meshCount);
sb.AppendFormat("Material Count: {0}\n", materialCount);
sb.AppendFormat("Animator Count: {0}\n", animatorCount);
sb.AppendFormat("Bone Count: {0}\n", boneCount);
sb.AppendFormat("Light Count: {0}\n", lightCount);
sb.AppendFormat("Particle System Count: {0}\n", particleSystemCount);
sb.AppendFormat("Particle Total Count: {0}\n", particleTotalCount);
sb.AppendFormat("Particle Max Mesh Poly Count: {0}\n", particleMaxMeshPolyCount);
sb.AppendFormat("Particle Trails Enabled: {0}\n", particleTrailsEnabled);
sb.AppendFormat("Particle Collision Enabled: {0}\n", particleCollisionEnabled);
sb.AppendFormat("Trail Renderer Count: {0}\n", trailRendererCount);
sb.AppendFormat("Line Renderer Count: {0}\n", lineRendererCount);
sb.AppendFormat("Dynamic Bone Component Count: {0}\n", dynamicBoneComponentCount);
sb.AppendFormat("Dynamic Bone Simulated Bone Count: {0}\n", dynamicBoneSimulatedBoneCount);
sb.AppendFormat("Dynamic Bone Collider Count: {0}\n", dynamicBoneColliderCount);
sb.AppendFormat("Dynamic Bone Collision Check Count: {0}\n", dynamicBoneCollisionCheckCount);
sb.AppendFormat("Cloth Count: {0}\n", clothCount);
sb.AppendFormat("Cloth Max Vertices: {0}\n", clothMaxVertices);
sb.AppendFormat("Physics Collider Count: {0}\n", physicsColliderCount);
sb.AppendFormat("Physics Rigidbody Count: {0}\n", physicsRigidbodyCount);
if(downloadSize > 0)
{
sb.AppendFormat("Download Size: {0} MB\n", downloadSize);
}
return sb.ToString();
}
#endregion
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1bf4fb79a49d4b109c4dce6b38e5548e
timeCreated: 1561267926
@@ -0,0 +1,32 @@
using UnityEngine;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStatsLevel : ScriptableObject
{
public int polyCount;
public Bounds aabb;
public int skinnedMeshCount;
public int meshCount;
public int materialCount;
public int animatorCount;
public int boneCount;
public int lightCount;
public int particleSystemCount;
public int particleTotalCount;
public int particleMaxMeshPolyCount;
public bool particleTrailsEnabled;
public bool particleCollisionEnabled;
public int trailRendererCount;
public int lineRendererCount;
public int dynamicBoneComponentCount;
public int dynamicBoneSimulatedBoneCount;
public int dynamicBoneColliderCount;
public int dynamicBoneCollisionCheckCount;
public int clothCount;
public int clothMaxVertices;
public int physicsColliderCount;
public int physicsRigidbodyCount;
public int audioSourceCount;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f742c36dce5730f4d96e37d82c330584
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,15 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace VRCSDK2.Validation.Performance.Stats
{
public class AvatarPerformanceStatsLevelSet : ScriptableObject
{
[FormerlySerializedAs("veryGood")]
public AvatarPerformanceStatsLevel excellent;
public AvatarPerformanceStatsLevel good;
public AvatarPerformanceStatsLevel medium;
[FormerlySerializedAs("bad")]
public AvatarPerformanceStatsLevel poor;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 468554b1bfc447f41a20a2f5bae65d16
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: