Add VRChat and GitHub packages to Unity project
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@@ -0,0 +1,252 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: ButtonSyncAnyone
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type: 2}
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udonAssembly: ".data_start\r\n\r\n .export uiText\r\n .export clickCount\r\n
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\ .sync clickCount, none\r\n \r\n Boolean_0: %SystemBoolean, null\r\n
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\ obj_0: %UnityEngineGameObject, this\r\n instance_0: %UnityEngineUIText,
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null\r\n value_0: %SystemString, null\r\n instance_1: %SystemInt32, null\r\n
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\ Int32_0: %SystemInt32, null\r\n Int32_1: %SystemInt32, null\r\n instance_2:
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null\r\n value_1: %SystemString, null\r\n instance_4: %SystemInt32, null\r\n
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\ uiText: %UnityEngineUIText, null\r\n clickCount: %SystemInt32, null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n
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\ .export OnClick\r\n \r\n OnClick:\r\n \r\n PUSH, obj_0\r\n
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\ PUSH, Boolean_0\r\n EXTERN, \"VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean\"\r\n
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\ PUSH, Boolean_0\r\n JUMP_IF_FALSE, 0x0000A8\r\n PUSH, clickCount\r\n
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\ PUSH, Int32_1\r\n PUSH, clickCount\r\n EXTERN, \"SystemInt32.__op_Addition__SystemInt32_SystemInt32__SystemInt32\"\r\n
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\ PUSH, uiText\r\n PUSH, instance_0\r\n COPY\r\n PUSH,
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clickCount\r\n PUSH, instance_1\r\n COPY\r\n PUSH, clickCount\r\n
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\ PUSH, value_0\r\n EXTERN, \"SystemInt32.__ToString__SystemString\"\r\n
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\ PUSH, instance_0\r\n PUSH, value_0\r\n EXTERN, \"UnityEngineUIText.__set_text__SystemString__SystemVoid\"\r\n
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\ JUMP, 0x0000C8\r\n PUSH, instance_2\r\n PUSH, target_0\r\n
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\ PUSH, eventName_0\r\n EXTERN, \"VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomNetworkEvent__VRCUdonCommonInterfacesNetworkEventTarget_SystemString__SystemVoid\"\r\n
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\ JUMP, 0xFFFFFFFC\r\n \r\n .export _onDeserialization\r\n \r\n
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\ _onDeserialization:\r\n \r\n PUSH, uiText\r\n PUSH, instance_3\r\n
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\ COPY\r\n PUSH, clickCount\r\n PUSH, value_1\r\n EXTERN,
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\"SystemInt32.__ToString__SystemString\"\r\n PUSH, instance_3\r\n PUSH,
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value_1\r\n EXTERN, \"UnityEngineUIText.__set_text__SystemString__SystemVoid\"\r\n
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\ JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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event can have any name we want as long as we make it the same on the UI item
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that triggers it.","layer":0,"elementTypeColor":{"r":0.0,"g":0.0,"b":0.0,"a":0.0}}'
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only difference in this graph vs ButtonSyncOwner is this one uses Send Custom
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Network Event to send the ''OnClick'' event from any user to the Owner.","layer":0,"elementTypeColor":{"r":0.0,"g":0.0,"b":0.0,"a":0.0}}'
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showAssembly: 1
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Block a user