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<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Gizmos</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawcube">Gizmos DrawCube</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawfrustum">Gizmos DrawFrustum</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawguitexture">Gizmos DrawGUITexture</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawicon">Gizmos DrawIcon</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawline">Gizmos DrawLine</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawray">Gizmos DrawRay</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawsphere">Gizmos DrawSphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawwirecube">Gizmos DrawWireCube</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawwiremesh">Gizmos DrawWireMesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-drawwiresphere">Gizmos DrawWireSphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-equals">Gizmos Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-get-color">Gizmos get_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-get-matrix">Gizmos get_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-gethashcode">Gizmos GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-gettype">Gizmos GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-set-color">Gizmos set_color</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-set-matrix">Gizmos set_matrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#gizmos-tostring">Gizmos ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id17">Gizmos</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
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<div class="section" id="gizmos">
<h1>Gizmos<a class="headerlink" href="#gizmos" title="Permalink to this headline"></a></h1>
<p>The Gizmos module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="gizmos-drawcube">
<h2>Gizmos DrawCube<a class="headerlink" href="#gizmos-drawcube" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 size</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawCube.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawfrustum">
<h2>Gizmos DrawFrustum<a class="headerlink" href="#gizmos-drawfrustum" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerSystem.Single fovSystem.Single maxRangeSystem.Single minRangeSystem.Single aspect</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawFrustum.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawguitexture">
<h2>Gizmos DrawGUITexture<a class="headerlink" href="#gizmos-drawguitexture" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rect screenRectUnityEngine.Texture texture</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawGUITexture.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawicon">
<h2>Gizmos DrawIcon<a class="headerlink" href="#gizmos-drawicon" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawIcon__UnityEngineVector3_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawIcon.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawline">
<h2>Gizmos DrawLine<a class="headerlink" href="#gizmos-drawline" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 fromUnityEngine.Vector3 to</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawLine.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawray">
<h2>Gizmos DrawRay<a class="headerlink" href="#gizmos-drawray" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 fromUnityEngine.Vector3 direction</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawRay.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawsphere">
<h2>Gizmos DrawSphere<a class="headerlink" href="#gizmos-drawsphere" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawSphere.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawwirecube">
<h2>Gizmos DrawWireCube<a class="headerlink" href="#gizmos-drawwirecube" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerUnityEngine.Vector3 size</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawWireCube.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawwiremesh">
<h2>Gizmos DrawWireMesh<a class="headerlink" href="#gizmos-drawwiremesh" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawWireMesh__UnityEngineMesh__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Mesh mesh</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawWireMesh.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-drawwiresphere">
<h2>Gizmos DrawWireSphere<a class="headerlink" href="#gizmos-drawwiresphere" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Vector3 centerSystem.Single radius</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.DrawWireSphere.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-equals">
<h2>Gizmos Equals<a class="headerlink" href="#gizmos-equals" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Gizmos instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="gizmos-get-color">
<h2>Gizmos get_color<a class="headerlink" href="#gizmos-get-color" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__get_color__UnityEngineColor">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__get_color__UnityEngineColor" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos-color.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-get-matrix">
<h2>Gizmos get_matrix<a class="headerlink" href="#gizmos-get-matrix" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__get_matrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos-matrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-gethashcode">
<h2>Gizmos GetHashCode<a class="headerlink" href="#gizmos-gethashcode" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Gizmos instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__GetHashCode__SystemInt32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-gettype">
<h2>Gizmos GetType<a class="headerlink" href="#gizmos-gettype" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Gizmos instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__GetType__SystemType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-set-color">
<h2>Gizmos set_color<a class="headerlink" href="#gizmos-set-color" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos-color.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-set-matrix">
<h2>Gizmos set_matrix<a class="headerlink" href="#gizmos-set-matrix" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__set_matrix__UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos-matrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="gizmos-tostring">
<h2>Gizmos ToString<a class="headerlink" href="#gizmos-tostring" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineGizmos.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineGizmos.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Gizmos instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineGizmos.__ToString__SystemString" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="id17">
<h2>Gizmos<a class="headerlink" href="#id17" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="Variable_UnityEngineGizmos">
<code class="sig-name descname">Variable_UnityEngineGizmos</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Gizmos GizmosSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineGizmos" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Gizmos.html">Unity Documentation</a></p>
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