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ShellosDollhouse/Assets/Udon/Serialization/OdinSerializer/Unity Integration/Formatters/BoundsFormatter.cs
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//-----------------------------------------------------------------------
// <copyright file="BoundsFormatter.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using VRC.Udon.Serialization.OdinSerializer;
[assembly: RegisterFormatter(typeof(BoundsFormatter))]
namespace VRC.Udon.Serialization.OdinSerializer
{
using UnityEngine;
/// <summary>
/// Custom formatter for the <see cref="Bounds"/> type.
/// </summary>
/// <seealso cref="MinimalBaseFormatter{UnityEngine.Bounds}" />
public class BoundsFormatter : MinimalBaseFormatter<Bounds>
{
private static readonly Serializer<Vector3> Vector3Serializer = Serializer.Get<Vector3>();
/// <summary>
/// Reads into the specified value using the specified reader.
/// </summary>
/// <param name="value">The value to read into.</param>
/// <param name="reader">The reader to use.</param>
protected override void Read(ref Bounds value, IDataReader reader)
{
value.center = Vector3Serializer.ReadValue(reader);
value.size = Vector3Serializer.ReadValue(reader);
}
/// <summary>
/// Writes from the specified value using the specified writer.
/// </summary>
/// <param name="value">The value to write from.</param>
/// <param name="writer">The writer to use.</param>
protected override void Write(ref Bounds value, IDataWriter writer)
{
Vector3Serializer.WriteValue(value.center, writer);
Vector3Serializer.WriteValue(value.size, writer);
}
}
}