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ShellosDollhouse/Assets/Udon/Serialization/OdinSerializer/Utilities/Misc/AssemblyImportSettingsUtilities.cs
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C#

//-----------------------------------------------------------------------
// <copyright file="AssemblyImportSettingsUtilities.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
#if UNITY_EDITOR
namespace VRC.Udon.Serialization.OdinSerializer.Utilities.Editor
{
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
/// <summary>
/// Defines how an assembly's import settings should be configured.
/// </summary>
public enum OdinAssemblyImportSettings
{
/// <summary>
/// Include the assembly in the build, but not in the editor.
/// </summary>
IncludeInBuildOnly,
/// <summary>
/// Include the assembly in the editor, but not in the build.
/// </summary>
IncludeInEditorOnly,
/// <summary>
/// Include the assembly in both the build and in the editor.
/// </summary>
IncludeInAll,
/// <summary>
/// Exclude the assembly from both the build and from the editor.
/// </summary>
ExcludeFromAll,
}
/// <summary>
/// Utility for correctly setting import on OdinSerializer assemblies based on platform and scripting backend.
/// </summary>
public static class AssemblyImportSettingsUtilities
{
private static MethodInfo getPropertyIntMethod;
private static MethodInfo getScriptingBackendMethod;
private static MethodInfo getApiCompatibilityLevelMethod;
private static MethodInfo apiCompatibilityLevelProperty;
/// <summary>
/// All valid Unity BuildTarget platforms.
/// </summary>
public static readonly ImmutableList<BuildTarget> Platforms;
/// <summary>
/// All valid Unity BuildTarget platforms that support Just In Time compilation.
/// </summary>
public static readonly ImmutableList<BuildTarget> JITPlatforms;
/// <summary>
/// All scripting backends that support JIT.
/// </summary>
public static readonly ImmutableList<ScriptingImplementation> JITScriptingBackends;
/// <summary>
/// All API compatibility levels that support JIT.
/// </summary>
public static readonly ImmutableList<ApiCompatibilityLevel> JITApiCompatibilityLevels;
static AssemblyImportSettingsUtilities()
{
// Different methods required for getting the current scripting backend from different versions of the Unity Editor.
getPropertyIntMethod = typeof(PlayerSettings).GetMethod("GetPropertyInt", Flags.StaticPublic, null, new Type[] { typeof(string), typeof(BuildTargetGroup) }, null);
getScriptingBackendMethod = typeof(PlayerSettings).GetMethod("GetScriptingBackend", Flags.StaticPublic);
// Diffferent methods required for getting the current api level from different versions of the Unity Editor.
getApiCompatibilityLevelMethod = typeof(PlayerSettings).GetMethod("GetApiCompatibilityLevel", Flags.StaticPublic, null, new Type[] { typeof(BuildTargetGroup) }, null);
var apiLevelProperty = typeof(PlayerSettings).GetProperty("apiCompatibilityLevel", Flags.StaticPublic);
apiCompatibilityLevelProperty = apiLevelProperty != null ? apiLevelProperty.GetGetMethod() : null;
// All valid BuildTarget values.
Platforms = new ImmutableList<BuildTarget>(Enum.GetValues(typeof(BuildTarget))
.Cast<BuildTarget>()
.Where(t => t >= 0 && typeof(BuildTarget).GetMember(t.ToString())[0].IsDefined(typeof(ObsoleteAttribute), false) == false)
.ToArray());
// All BuildTarget values that support JIT.
JITPlatforms = new ImmutableList<BuildTarget>(Platforms
.Where(i => i.ToString().StartsWith("StandaloneOSX")) // Unity 2017.3 replaced StandaloneOSXIntel, StandaloneOSXIntel64 and StandaloneOSXUniversal with StandaloneOSX.
.Append(new BuildTarget[]
{
BuildTarget.StandaloneWindows,
BuildTarget.StandaloneWindows64,
BuildTarget.StandaloneLinux64,
BuildTarget.Android
})
.ToArray());
// All scripting backends that support JIT.
JITScriptingBackends = new ImmutableList<ScriptingImplementation>(new ScriptingImplementation[]
{
ScriptingImplementation.Mono2x,
});
// Names of all api levels that support JIT.
string[] jitApiNames = new string[]
{
"NET_2_0",
"NET_2_0_Subset",
"NET_4_6",
"NET_Web", // TODO: Does NET_Web support JIT stuff?
"NET_Micro" // TODO: Does NET_Micro support JIT stuff?
};
var apiLevelNames = Enum.GetNames(typeof(ApiCompatibilityLevel));
JITApiCompatibilityLevels = new ImmutableList<ApiCompatibilityLevel>(jitApiNames
.Where(x => apiLevelNames.Contains(x))
.Select(x => (ApiCompatibilityLevel)Enum.Parse(typeof(ApiCompatibilityLevel), x))
.ToArray());
}
/// <summary>
/// Set the import settings on the assembly.
/// </summary>
/// <param name="assemblyFilePath">The path to the assembly to configure import settings from.</param>
/// <param name="importSettings">The import settings to configure for the assembly at the path.</param>
public static void SetAssemblyImportSettings(BuildTarget platform, string assemblyFilePath, OdinAssemblyImportSettings importSettings)
{
bool includeInBuild = false;
bool includeInEditor = false;
switch (importSettings)
{
case OdinAssemblyImportSettings.IncludeInAll:
includeInBuild = true;
includeInEditor = true;
break;
case OdinAssemblyImportSettings.IncludeInBuildOnly:
includeInBuild = true;
break;
case OdinAssemblyImportSettings.IncludeInEditorOnly:
includeInEditor = true;
break;
case OdinAssemblyImportSettings.ExcludeFromAll:
break;
}
SetAssemblyImportSettings(platform, assemblyFilePath, includeInBuild, includeInEditor);
}
/// <summary>
/// Set the import settings on the assembly.
/// </summary>
/// <param name="assemblyFilePath">The path to the assembly to configure import settings from.</param>
/// <param name="includeInBuild">Indicates if the assembly should be included in the build.</param>
/// <param name="includeInEditor">Indicates if the assembly should be included in the Unity editor.</param>
public static void SetAssemblyImportSettings(BuildTarget platform, string assemblyFilePath, bool includeInBuild, bool includeInEditor)
{
if (File.Exists(assemblyFilePath) == false)
{
throw new FileNotFoundException(assemblyFilePath);
}
var importer = (PluginImporter)AssetImporter.GetAtPath(assemblyFilePath);
if (importer == null)
{
throw new InvalidOperationException("Failed to get PluginImporter for " + assemblyFilePath);
}
bool updateImportSettings =
importer.GetCompatibleWithAnyPlatform() // If the 'any platform' flag is true, then reapply settings no matter what to ensure that everything is correct.
//|| Platforms.Any(p => importer.GetCompatibleWithPlatform(p) != includeInBuild)
|| importer.GetCompatibleWithPlatform(platform) != includeInBuild
|| importer.GetCompatibleWithEditor() != includeInEditor;
// Apply new import settings if necessary.
if (updateImportSettings)
{
importer.SetCompatibleWithAnyPlatform(false);
//Platforms.ForEach(p => importer.SetCompatibleWithPlatform(p, includeInBuild));
importer.SetCompatibleWithPlatform(platform, includeInBuild);
importer.SetCompatibleWithEditor(includeInEditor);
importer.SaveAndReimport();
}
}
/// <summary>
/// Gets the current scripting backend for the build from the Unity editor. This method is Unity version independent.
/// </summary>
/// <returns></returns>
public static ScriptingImplementation GetCurrentScriptingBackend()
{
var buildGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
if (getScriptingBackendMethod != null)
{
return (ScriptingImplementation)getScriptingBackendMethod.Invoke(null, new object[] { buildGroup });
}
else if (getPropertyIntMethod != null)
{
return (ScriptingImplementation)getPropertyIntMethod.Invoke(null, new object[] { "ScriptingBackend", buildGroup });
}
throw new InvalidOperationException("Was unable to get the current scripting backend!");
}
/// <summary>
/// Gets the current API compatibility level from the Unity Editor. This method is Unity version independent.
/// </summary>
/// <returns></returns>
public static ApiCompatibilityLevel GetCurrentApiCompatibilityLevel()
{
if (getApiCompatibilityLevelMethod != null)
{
var buildGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
return (ApiCompatibilityLevel)getApiCompatibilityLevelMethod.Invoke(null, new object[] { buildGroup });
}
else if (apiCompatibilityLevelProperty != null)
{
return (ApiCompatibilityLevel)apiCompatibilityLevelProperty.Invoke(null, null);
}
throw new InvalidOperationException("Was unable to get the current api compatibility level!");
}
/// <summary>
/// Gets a value that indicates if the specified platform supports JIT.
/// </summary>
/// <param name="platform">The platform to test.</param>
/// <returns><c>true</c> if the platform supports JIT; otherwise <c>false</c>.</returns>
public static bool PlatformSupportsJIT(BuildTarget platform)
{
return JITPlatforms.Contains(platform);
}
/// <summary>
/// Gets a value that indicates if the specified scripting backend supports JIT.
/// </summary>
/// <param name="backend">The backend to test.</param>
/// <returns><c>true</c> if the backend supports JIT; otherwise <c>false</c>.</returns>
public static bool ScriptingBackendSupportsJIT(ScriptingImplementation backend)
{
return JITScriptingBackends.Contains(backend);
}
/// <summary>
/// Gets a value that indicates if the specified api level supports JIT.
/// </summary>
/// <param name="apiLevel">The api level to test.</param>
/// <returns><c>true</c> if the api level supports JIT; otherwise <c>false</c>.</returns>
public static bool ApiCompatibilityLevelSupportsJIT(ApiCompatibilityLevel apiLevel)
{
return JITApiCompatibilityLevels.Contains(apiLevel);
}
/// <summary>
/// Gets a value that indicates if the specified build settings supports JIT.
/// </summary>
/// <param name="platform">The platform build setting.</param>
/// <param name="backend">The scripting backend build settting.</param>
/// <param name="apiLevel">The api level build setting.</param>
/// <returns><c>true</c> if the build settings supports JIT; otherwise <c>false</c>.</returns>
public static bool IsJITSupported(BuildTarget platform, ScriptingImplementation backend, ApiCompatibilityLevel apiLevel)
{
return PlatformSupportsJIT(platform) && ScriptingBackendSupportsJIT(backend) && ApiCompatibilityLevelSupportsJIT(apiLevel);
}
}
}
#endif