Files
ShellosDollhouse/Assets/VRCSDK/Dependencies/VRChat/Editor/Components3/VRCDestructibleUdonEditor.cs
T

59 lines
2.1 KiB
C#

/*
#if VRC_SDK_VRCSDK3
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System;
[CustomEditor(typeof(VRC.SDK3.Components.VRCDestructibleUdon))]
public class VRCDestructibleUdonEditor : Editor
{
VRC.SDK3.Components.VRCDestructibleUdon myTarget;
void OnEnable()
{
if (myTarget == null)
myTarget = (VRC.SDK3.Components.VRCDestructibleUdon)target;
}
string[] UdonMethods = null;
string[] UdonVariables = null;
public override void OnInspectorGUI()
{
var udon = myTarget.GetComponent<VRC.Udon.UdonBehaviour>();
if (udon != null)
{
#if VRC_CLIENT
myTarget.UdonMethodApplyDamage = EditorGUILayout.TextField("On Apply Damage", myTarget.UdonMethodApplyDamage);
myTarget.UdonMethodApplyHealing= EditorGUILayout.TextField("On Apply Healing", myTarget.UdonMethodApplyHealing);
myTarget.UdonVariableCurrentHealth= EditorGUILayout.TextField("Current Health Variable", myTarget.UdonVariableCurrentHealth);
myTarget.UdonVariableMaxHealth = EditorGUILayout.TextField("On Max Health Variable", myTarget.UdonVariableMaxHealth);
#else
List<string> methods = new List<string>(udon.GetPrograms());
methods.Insert(0, "-none-");
myTarget.UdonMethodApplyDamage = DrawUdonProgramPicker("On Apply Damage", myTarget.UdonMethodApplyDamage, methods);
myTarget.UdonMethodApplyHealing = DrawUdonProgramPicker("On Apply Healing", myTarget.UdonMethodApplyHealing, methods);
List<string> variables = new List<string>(udon.publicVariables.VariableSymbols);
variables.Insert(0, "-none-");
myTarget.UdonVariableCurrentHealth = DrawUdonProgramPicker("Current Health Variable", myTarget.UdonVariableCurrentHealth, variables);
myTarget.UdonVariableMaxHealth = DrawUdonProgramPicker("Max Health Variable", myTarget.UdonVariableMaxHealth, variables);
#endif
}
}
string DrawUdonProgramPicker(string title, string current, List<string> choices)
{
int index = choices.IndexOf(current);
if (index == -1)
index = 0;
int value = EditorGUILayout.Popup(title, index, choices.ToArray());
if (value != 0)
return choices[value];
return current;
}
}
#endif
*/