Files
ShellosDollhouse/Assets/Udon/Editor/ProgramSources/UdonProgram/UdonProgramAssetEditor.cs
T

20 lines
511 B
C#

using UnityEditor;
namespace VRC.Udon.Editor.ProgramSources
{
[CustomEditor(typeof(UdonProgramAsset))]
public class UdonProgramAssetEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
bool dirty = false;
UdonProgramAsset programAsset = (UdonProgramAsset)target;
programAsset.RunEditorUpdate(null, ref dirty);
if(dirty)
{
EditorUtility.SetDirty(target);
}
}
}
}