Files
ShellosDollhouse/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/EditorHandling.cs
T

18 lines
523 B
C#

using UnityEditor;
using UnityEngine.SceneManagement;
[InitializeOnLoad]
public static class EditorHandling
{
static EditorHandling()
{
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened += SceneOpenedCallback;
}
static void SceneOpenedCallback( Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
{
// refresh window when scene is opened to display content images correctly
if (null != VRCSdkControlPanel.window) VRCSdkControlPanel.window.Reset();
}
}