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| Author | SHA1 | Date | |
|---|---|---|---|
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320ee336ae | ||
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0f4ebbd14f |
No files matched your search
@@ -9,8 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: OldStucco
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _NORMALMAP _PARALLAXMAP
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m_LightmapFlags: 5
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m_ShaderKeywords: _EMISSION _NORMALMAP _PARALLAXMAP
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m_LightmapFlags: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -60,11 +60,15 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.1
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 0.31
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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fileFormatVersion: 2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5f883a177d32ea94aba94714702921a9
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folderAsset: yes
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userData:
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@@ -0,0 +1,89 @@
|
||||
Shader "A2 Games/Advance Unlit"
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||||
{
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||||
Properties
|
||||
{
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||||
//Main texturing
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||||
_MainTex ("Texture", 2D) = "white" {} //main texture to be used
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||||
_TintColor ("Tint Color", Color) = (1,1,1,1) //tint color that gets blends over the main texture
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||||
|
||||
//Main texture secondary settings
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||||
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Culling Mode", Float) = 2 //Culling modes switch
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||||
[HideInInspector] _AlphaCutoff ("Alpha Cutoff", Range(0,1.01)) = 0.5 //Alpha cutoff value
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||||
|
||||
//Specularity
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||||
_SpecularTex ("Specular", 2D) = "white" {} //Texture for specularity - Emission map
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_SpecularColor ("Specular Color", Color) = (0,0,0,0) //Specular Color tint over specular texture
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//Use to switch between different rendering modes or blend modes
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[HideInInspector] _SrcBlend ("_SrcBlend", Float) = 1 //Source blend value
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||||
[HideInInspector] _DstBlend ("_DstBlend", Float) = 0 //Destination blend value
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||||
[HideInInspector] _ZWrite ("_ZWrite", Float) = 1 //Z-buffer write value
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}
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||||
SubShader
|
||||
{
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Tags {"IgnoreProjector"="True"}
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LOD 100
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Blend [_SrcBlend] [_DstBlend] //Switch blend modes according to values
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ZWrite [_ZWrite] //Switch this on or off according to value
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||||
Cull [_Cull] //Switching between culling modes
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||||
|
||||
Pass
|
||||
{
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||||
CGPROGRAM
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||||
#pragma vertex vert
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||||
#pragma fragment frag
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||||
|
||||
//For using render mode features mentioned in customGUI
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||||
#pragma shader_feature _ _RENDERING_CUTOUT _RENDERING_FADE _RENDERING_TRANSPARENT
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||||
|
||||
#include "UnityCG.cginc"
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||||
|
||||
struct appdata
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||||
{
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||||
float4 vertex : POSITION;
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||||
float2 uv : TEXCOORD0;
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||||
};
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||||
|
||||
struct v2f
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||||
{
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||||
float2 uv : TEXCOORD0;
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||||
float4 vertex : SV_POSITION;
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||||
};
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||||
|
||||
//Variables intialization
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||||
sampler2D _MainTex;
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||||
float4 _MainTex_ST;
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||||
fixed4 _TintColor;
|
||||
float _AlphaCutoff;
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||||
|
||||
sampler2D _SpecularTex;
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||||
float4 _SpecularTex_ST;
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fixed4 _SpecularColor;
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||||
|
||||
v2f vert (appdata v)
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||||
{
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||||
v2f o;
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||||
o.vertex = UnityObjectToClipPos(v.vertex);
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||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex); //Transform textures
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||||
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return o;
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||||
}
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||||
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||||
fixed4 frag (v2f i) : SV_Target
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||||
{
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fixed4 col = tex2D(_MainTex, i.uv) * _TintColor; //Applying texture and blending it with the tint color
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||||
half3 emission = tex2D(_SpecularTex, i.uv).rgb * _SpecularColor.rgb; //Applying specularity and blending it with the specular color
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||||
col.rgb += emission; //blending it with the original texture
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||||
|
||||
#if defined(_RENDERING_CUTOUT) //Only clip if rendering mode is cutout
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clip(col.a - _AlphaCutoff); //Clipping
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||||
#endif
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||||
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return col;
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||||
}
|
||||
ENDCG
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||||
}
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||||
}
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||||
CustomEditor "AdvanceUnlitCustomGUI" //Custom GUI Script class
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||||
}
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||||
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 017a8025aa7dc144b916266fe8f1fb83
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 09e3f7a2e6dbbfa4e863035210602019
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,187 @@
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||||
|
||||
using UnityEngine;
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using UnityEditor;
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||||
using UnityEngine.Rendering;
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public class AdvanceUnlitCustomGUI : ShaderGUI
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||||
{
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||||
enum RenderMode //All switchable render modes
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||||
{
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||||
Opaque, Cutout, Fade, Transparent
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||||
//Opaque = opacity 100%
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||||
//Cutout = Cutout only opaque parts and ignore the transparent parts
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||||
//Fade = Partial transparency or translucent or semi-transparent objects
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||||
//Trasnparent = Complete transparency
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||||
}
|
||||
|
||||
struct RenderSettings //Render settings for all render modes
|
||||
{
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||||
public RenderQueue queue;
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||||
public string renderType;
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||||
public BlendMode srcBlend, dstBlend;
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||||
public bool zWrite;
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||||
|
||||
public static RenderSettings[] modes = {
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||||
new RenderSettings() {
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||||
//Opaque render mode
|
||||
queue = RenderQueue.Geometry,
|
||||
renderType = "",
|
||||
srcBlend = BlendMode.One,
|
||||
dstBlend = BlendMode.Zero,
|
||||
zWrite = true
|
||||
},
|
||||
new RenderSettings() {
|
||||
//Cutout render mode
|
||||
queue = RenderQueue.AlphaTest,
|
||||
renderType = "TransparentCutout",
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||||
srcBlend = BlendMode.One,
|
||||
dstBlend = BlendMode.Zero,
|
||||
zWrite = true
|
||||
},
|
||||
new RenderSettings() {
|
||||
//Fade render mode
|
||||
queue = RenderQueue.Transparent,
|
||||
renderType = "Transparent",
|
||||
srcBlend = BlendMode.SrcAlpha,
|
||||
dstBlend = BlendMode.OneMinusSrcAlpha,
|
||||
zWrite = false
|
||||
},
|
||||
new RenderSettings() {
|
||||
//Transparent render mode
|
||||
queue = RenderQueue.Transparent,
|
||||
renderType = "Transparent",
|
||||
srcBlend = BlendMode.One,
|
||||
dstBlend = BlendMode.OneMinusSrcAlpha,
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||||
zWrite = false
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static GUIContent staticLabel = new GUIContent();
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||||
Material target;
|
||||
MaterialEditor editor;
|
||||
MaterialProperty[] properties;
|
||||
bool showAlphaCutoff; //Determines whether to show alpha cutoff slider
|
||||
|
||||
//Main GUI function
|
||||
public override void OnGUI(
|
||||
MaterialEditor editor, MaterialProperty[] properties
|
||||
)
|
||||
{
|
||||
this.target = editor.target as Material;
|
||||
this.editor = editor;
|
||||
this.properties = properties;
|
||||
|
||||
RunRenderModes(); //First put render mode option in the inspector
|
||||
|
||||
if (showAlphaCutoff)
|
||||
{
|
||||
SetAlphaCutoff(); //Set alpha cutoff if render mode is set to cutoff
|
||||
}
|
||||
|
||||
base.OnGUI(editor, properties); //Render the default GUI in the end
|
||||
}
|
||||
|
||||
//Switch render modes according to the user's choice
|
||||
void RunRenderModes()
|
||||
{
|
||||
RenderMode mode = RenderMode.Opaque;
|
||||
showAlphaCutoff = false;
|
||||
if (IsKeywordEnabled("_RENDERING_CUTOUT"))
|
||||
{
|
||||
mode = RenderMode.Cutout;
|
||||
showAlphaCutoff = true;
|
||||
}
|
||||
else if (IsKeywordEnabled("_RENDERING_FADE"))
|
||||
{
|
||||
mode = RenderMode.Fade;
|
||||
}
|
||||
else if (IsKeywordEnabled("_RENDERING_TRANSPARENT"))
|
||||
{
|
||||
mode = RenderMode.Transparent;
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
mode = (RenderMode)EditorGUILayout.EnumPopup(
|
||||
MakeLabel("Render Mode"), mode
|
||||
);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
RecordAction("Render Mode");
|
||||
SetKeyword("_RENDERING_CUTOUT", mode == RenderMode.Cutout);
|
||||
SetKeyword("_RENDERING_FADE", mode == RenderMode.Fade);
|
||||
SetKeyword(
|
||||
"_RENDERING_TRANSPARENT", mode == RenderMode.Transparent
|
||||
);
|
||||
|
||||
RenderSettings settings = RenderSettings.modes[(int)mode];
|
||||
foreach (Material m in editor.targets)
|
||||
{
|
||||
m.renderQueue = (int)settings.queue;
|
||||
m.SetOverrideTag("RenderType", settings.renderType);
|
||||
m.SetInt("_SrcBlend", (int)settings.srcBlend);
|
||||
m.SetInt("_DstBlend", (int)settings.dstBlend);
|
||||
m.SetInt("_ZWrite", settings.zWrite ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Manipulates the alpha cutoff value accoring to slider value
|
||||
void SetAlphaCutoff()
|
||||
{
|
||||
MaterialProperty slider = FindProperty("_AlphaCutoff");
|
||||
EditorGUI.indentLevel += 2;
|
||||
editor.ShaderProperty(slider, MakeLabel(slider));
|
||||
EditorGUI.indentLevel -= 2;
|
||||
}
|
||||
|
||||
//Finds material property name
|
||||
MaterialProperty FindProperty(string name)
|
||||
{
|
||||
return FindProperty(name, properties);
|
||||
}
|
||||
|
||||
static GUIContent MakeLabel(string text, string tooltip = null)
|
||||
{
|
||||
staticLabel.text = text;
|
||||
staticLabel.tooltip = tooltip;
|
||||
return staticLabel;
|
||||
}
|
||||
|
||||
static GUIContent MakeLabel(
|
||||
MaterialProperty property, string tooltip = null
|
||||
)
|
||||
{
|
||||
staticLabel.text = property.displayName;
|
||||
staticLabel.tooltip = tooltip;
|
||||
return staticLabel;
|
||||
}
|
||||
|
||||
void SetKeyword(string keyword, bool state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
foreach (Material m in editor.targets)
|
||||
{
|
||||
m.EnableKeyword(keyword);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (Material m in editor.targets)
|
||||
{
|
||||
m.DisableKeyword(keyword);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsKeywordEnabled(string keyword)
|
||||
{
|
||||
return target.IsKeywordEnabled(keyword);
|
||||
}
|
||||
|
||||
void RecordAction(string label)
|
||||
{
|
||||
editor.RegisterPropertyChangeUndo(label);
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 8b8b17bf436260542ab7569c4d34e4b8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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fileFormatVersion: 2
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folderAsset: yes
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fileFormatVersion: 2
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folderAsset: yes
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userData:
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assetBundleVariant:
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: F00_000_00_Face_00_SKIN
|
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m_Shader: {fileID: 4800000, guid: 017a8025aa7dc144b916266fe8f1fb83, type: 3}
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m_ShaderKeywords: _RENDERING_CUTOUT
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: TransparentCutout
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecularTex:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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m_Floats:
|
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- _AlphaCutoff: 0.5
|
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- _Cull: 0
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- _Cutoff: 0.5
|
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- _DetailNormalMapScale: 1
|
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- _DstBlend: 0
|
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- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
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- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
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- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpecularColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
+8
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fileFormatVersion: 2
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NativeFormatImporter:
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: F00_001_01_Body_00_SKIN
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m_Shader: {fileID: 4800000, guid: 017a8025aa7dc144b916266fe8f1fb83, type: 3}
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m_ShaderKeywords: _RENDERING_CUTOUT
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: TransparentCutout
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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BIN
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Reference in new issue
Block a user